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Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

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[–] StillAlive@piefed.world 86 points 1 month ago (5 children)

Is this game still as popular? I have not played it since August 2019 when Epic removed it from Steam.

[–] criss_cross@lemmy.world 26 points 1 month ago

I stopped when they kept banning me for quitting a game because it would not connect my friend either.

[–] Bananskal@nord.pub 14 points 1 month ago (12 children)

They never removed it from Steam? I've been playing it on there since 2015. If you bought it there, you have it. Even works on Linux with Proton.

[–] RogueBanana@piefed.zip 22 points 1 month ago (3 children)

Removed from Steam store so unavailable for purchase. Those who bought it prior will retain access until Epic says fuck you.

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[–] StillAlive@piefed.world 11 points 1 month ago (1 children)

It needs an Epic account for online play, right?

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[–] oopsgodisdeadmybad@lemmy.zip 10 points 4 weeks ago (1 children)
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[–] Rugnjr@lemmy.blahaj.zone 11 points 1 month ago* (last edited 1 month ago)

Idk dude I'm still playing it on steam pretty regularly? Ive got some weird auto-generated username which I guess comes from an epic account made for me but I never had to do anything it just works fine

[–] turkalino@sh.itjust.works 4 points 1 month ago* (last edited 1 month ago) (1 children)

It’s still decently popular with an active esports scene. It had a resurgence just a couple months ago when some big variety streamers like Jynxzi and critikal played it.

If you bought the game on Steam before it was removed, you can still play it through Steam (it’s what I do)

[–] StillAlive@piefed.world 7 points 1 month ago (1 children)

But you need Epic account to play it, right?

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[–] Kolanaki@pawb.social 62 points 1 month ago (4 children)

When the fuck did Unreal get a 6th engine iteration? 🤨

[–] 9tr6gyp3@lemmy.world 30 points 1 month ago (3 children)

Apparently this was the UE6 announcement as well.

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[–] mastertigurius@lemmy.world 44 points 1 month ago (8 children)

I can't really see how Rocket League needs this. The game already looks good enough and runs smooth as butter on most systems. Do I really bother to look at individual blades of grass and scratches on the side of my car when I'm charging at breakneck speed towards the opponents' goal?

[–] 9tr6gyp3@lemmy.world 14 points 1 month ago (4 children)

UE3 is already 22 years old. It has been end-of-life for 11 years.

As someone with 4500+ hours into this game, its time to move on from UE3.

[–] Bananskal@nord.pub 13 points 1 month ago

From what I understand, it's a nightmare to develop in. And it shows, because Psyonix will release update after update, year after year, and every single fucking time, there will be a new bug in something that isn't remotely relevant to the release notes.

It's gotta be spaghetti all the way down, I imagine.

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[–] naught@sh.itjust.works 12 points 1 month ago* (last edited 1 month ago) (2 children)

On PC, this would enable modders and map builders with more tools. Plus UE4 is EOL and afaik won't be receiving updates, while the game will.

[–] Bananskal@nord.pub 18 points 1 month ago

Rocket League uses UE3, so even older.

[–] doublah@sopuli.xyz 11 points 1 month ago

Rocket League supported modders and mappers before, even having Steam Workshop support. Since Epic got involved, they've only cut down on mod/map support.

[–] placebo@lemmy.zip 8 points 1 month ago (1 children)

Is UE5 still being maintained? If not, I can imagine that it's easier for the team to migrate to UE6 than to keep it UE5 running. Just trying to find a reasonable explanation.

[–] 9tr6gyp3@lemmy.world 21 points 1 month ago

Rocket League uses Unreal Engine 3, not UE5.

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[–] tinsuke@lemmy.world 34 points 1 month ago (4 children)

Nanite, Lumen... Both flagship UE5 features, IMO, haven't realized the potential (we've been sold by Epic), stutter struggle plagues UE5 titles.

The Witcher 4 is supposed to collaborate and stretch UE5's legs in Open World and (sigh) foliage rendering (!!!).

And instead of fixing all of that, Epic is working on UE6? Lol, feels bad for all the developers who tried/are trying to make UE5 work.

[–] PonyOfWar@pawb.social 27 points 1 month ago* (last edited 1 month ago)

Whether they call it Unreal Engine 5.9 or 6 doesn't really matter in regards to fixing UE's issues. At some point they'll make the version jump.

That's not to say they'll definitely fix the issues in UE 6 though. I guess we'll see.

[–] RightHandOfIkaros@lemmy.world 17 points 1 month ago (3 children)

Epic doesn't think its a problem. Epic treats bad performance in UE5 like Nintendo treats JoyCon drift. Except in this case, a lot of performance problems in UE5 come from dveelopers not changing the default values of a lot of technologies, or being lazy and using technologies they dont need to use but they are the default or are easier to use than the technology that is a better fit for their use case. Epic causes a lot of it throught their implementation in the engine, but developers absolutely could be doing more to mitigate it.

Like, sure it might be easier to use the handle of a saw to hammer in a nail because it is already in their hand, but if they would just reach over to the toolbox and grab the hammer, its going to be a much better tool for the job.

[–] Kolanaki@pawb.social 15 points 1 month ago* (last edited 1 month ago)

I find it crazy how UE5 games released early in the engine's life run way better than UE5 games released in the last 2 years, since the addition of Lumen in things.

Not only that, but every game using Lumen has an extremely weird white pattering effect over anything meant to be reflective, and a general kind of haze over everything else.. Turning it off instantly improves performance and makes the game look less ugly. I thought maybe this was just my PC getting old, but I see the same ugly bullshit in PS5 games built on UE5 now, too.

[–] ampersandrew@lemmy.world 10 points 1 month ago

When time is money, you'll likely be "lazy" with some of your development decisions, too.

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[–] M0oP0o@mander.xyz 14 points 4 weeks ago (5 children)
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[–] Damarus@feddit.org 14 points 1 month ago (3 children)

They could've done something about smurfs, griefing, or the terrible chat filter. Instead Psyonix brings updates that nobody asked for.

[–] NRay7882@lemmy.world 4 points 4 weeks ago

They abandoned steam for a payout from Epic, at this point it's expected that there's incentive to promote their partner / owner.

[–] ieGod@lemmy.zip 4 points 4 weeks ago* (last edited 4 weeks ago)

EAC has cut down bot usage, at least it seems that way to me. Engine update has been a community want for a while.

[–] DisasterTransport@startrek.website 4 points 4 weeks ago* (last edited 4 weeks ago) (1 children)

People have been asking for an engine update for quite a while. There are certainly more pressing issues, like the ones you highlighted, but UE5 has been a request since Psyonix still had a soul.

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[–] Mora@pawb.social 10 points 1 month ago

This might not be about the game but to 'sell' the new version of the engine to other developers/development teams, basically as a tech demo.

[–] JeeBaiChow@lemmy.world 9 points 4 weeks ago (1 children)

Not feeling the hype. What exactly does 6 offer over 5? Or even 4, for that matter?

[–] monkeyslikebananas2@lemmy.world 6 points 4 weeks ago* (last edited 4 weeks ago) (3 children)

Well 6 is probably stable in comparison to 5. Devs have been complaining about UE5 for a while.

[–] Tetsuo@jlai.lu 5 points 4 weeks ago

Supposedly UE6 will kind of be UE5 but with better optimization for multi threading.

And to my great concern it should be much more connected to UEFN and all the fortnite universe...

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[–] BillyClark@piefed.social 6 points 1 month ago (3 children)

I've been playing Rocket League for years, just because it's a good way to hang out with a friend who likes it.

For probably the past year, I've been playing it in Linux. But recently, suspiciously at about the same time that they added the anti-cheat software, Rocket League has become barely playable in Linux, at least for me.

I don't really see the need for either anti-cheat or an engine update. I only anticipate that it will make it run even worse in Linux.

[–] Bananskal@nord.pub 10 points 1 month ago (4 children)

I've been running it on Linux for a few years now. The performance is better than Windows.

The anti cheat feature might not matter to you, but at higher ranks it ruins the game to run into bots at every corner.

I just need them to do the "Authenticating" bit much faster. 3 seconds was already way too long to be joining a match, but now with the authentication step it can sometimes be upward of 15 second, which is an eternity in RL play.

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[–] PonyOfWar@pawb.social 7 points 1 month ago (9 children)

I can still play it perfectly fine with 80+ FPS on Steam Deck.

[–] 0ops@piefed.zip 4 points 1 month ago

I haven't played it in awhile, but it also ran great on my steam deck through heroic

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[–] Eyck_of_denesle@lemmy.zip 6 points 1 month ago

I disagree. Why would you not need a anti-cheat in a competitive game. As long as it's not intrusive it's fine.

[–] dil@lemmy.zip 5 points 4 weeks ago

I miss the og system of getting a reward each game.

[–] AbsolutelyNotAVelociraptor@piefed.social 5 points 1 month ago (2 children)

Can't wait to see the mandatory "This is what OoT would look like if Nintendo made it in UEx" and a horde of rabid fans take their keyboards and demand that Nintendo both hire the guy and make OoT in UEx. Of course, keeping the extremely clunky animations of the original game.

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[–] FreddiesLantern@leminal.space 5 points 4 weeks ago (1 children)

So…no Skaarj warriors then?

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