RightHandOfIkaros

joined 2 years ago
MODERATOR OF

These are the players that get angry when people say they don't want to play the game. And then act clueless when the game is dead due to low player counts. The people that also don't want to play in lobbies with other high level players and only want to Noob Stomp.

Its why I call this genre of game "Scum Sponge." Because it attracts all of the worst people on the planet due to the game design rewarding that kind of player behavior. I am thankful for it, because it means other games have less of them.

[–] RightHandOfIkaros@lemmy.world 2 points 5 hours ago* (last edited 5 hours ago) (1 children)

I certainly hope blocking people in the game does not stop you from matching into each other's lobbies and only prevents voice/chat with each other.

Xbox tried the "blocking people prevents matchmaking into their games" way in the early days of the Xbox 360 when accounts had a reputation system and all that. Know what the end result was? All the best players and pro players at games were waiting in 10+ hour queues to find a match. Because people were blocking everyone that beat them. So Xbox ditched that, and that was absolutely the correct call.

Blocking should absolutely never prevent matchmaking from doing its job and getting everyone into games. And listen, I hate Extraction Shooters. I played the Arc Raiders closed and open betas, and the server slam, so its not like I have no experience with the game. I lament that another fun PvE Coop Shooter was stolen from everyone to be added to the Scum Sponge genre. But I still think the game's matchmaking should function correctly.

[–] RightHandOfIkaros@lemmy.world 1 points 15 hours ago* (last edited 15 hours ago) (1 children)

New Vegas wasn't a Bethesda game, it was developed by Obsidian and only published by Bethesda. Sure, it runs on Fallout 3s game engine, but Fallout 3 is more stable on PS3 than New Vegas.

I hate Sony, but New Vegas getting cherry picked here for instability is laughable when New Vegas is widely known as perhaps the least stable game published by Bethesda.

Compared to New Vegas, Starfield is a vastly better and more stable game on a technical level. Sure the writing isnt better, but the mechanical parts of the game are. In my experience, I couldn't play New Vegas for 10 consecutive minutes without the game crashing. Repeatedly. New Vegas crashed more than Cyberpunk 2077 ever did. Meanwhile Starfield only ever crashed once. And thats all on PC.

As long as you don't call yourself Harry Dresden while banging on your neighbor's door asking where their daughter is, I think you'll be okay.

Welcome to the "didn't ask to be a mod, but the admins asked enough for us to say yes" team lol. Thanks for taking on the responsibility. Being a mod isn't a fun job most of the time, but someone's gotta do it.

[–] RightHandOfIkaros@lemmy.world 16 points 1 day ago* (last edited 1 day ago)

Not really when you consider the game is ~3 years old, already released to most of its main playerbase on PC and Xbox, and got a lot of negative press early in its life.

Considering the circumstances, 140k is honestly pretty good.

I don't play them but I am always happy when something happens and it pisses off Nintendo and Nintendo Fanboys/Fangirls.

I used to love Nintendo, but this isnt Iwata's Nintendo anymore. Now they only care about money, which isnt a shock considering the CEO has a history in financial, but its still disappointing nonetheless.

[–] RightHandOfIkaros@lemmy.world 6 points 2 days ago* (last edited 2 days ago) (1 children)

The Forza franchise is split into two distinct subgenres (kinda like how Gran Turismo used to have two disks: Sim and Arcade):

Forza Motorsport is the realistic simulator. Tire temperatures affecting grip levels of simulation.

Forza Horizon is the arcade racer. It uses Motorsport as a basis for its basic driving physics, but values are tuned or ignored to maximize the arcade factor of driving.

Horizons driving model kinda feels like Need for Speed, games by Criterion, but less mobile oriented. Its also a little similar to Test Drive Unlimited 2, but the grip is a little lowered to make drifting easier in Forza Horizon.

Its not like Mario Kart, Blur, Split Second, or Asphault. You could maybe try a demo to see if you like it, but you will probably have fun with it.

[–] RightHandOfIkaros@lemmy.world 27 points 3 days ago* (last edited 3 days ago) (1 children)

I feel exactly the opposite.

There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

[–] RightHandOfIkaros@lemmy.world 3 points 3 days ago (1 children)

Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.

[–] RightHandOfIkaros@lemmy.world 7 points 3 days ago (2 children)

True, but developers from id Software helped Bethesda specifically for Starfield's gunplay, which is actually fun this time around compared to Fallout 4.

[–] RightHandOfIkaros@lemmy.world 6 points 3 days ago* (last edited 3 days ago) (2 children)

What are the physical dimensions of the Mangmi? Does it fit in a big pocket, like about the same size as the PSP 1000? Or are all these handhelds still too big for that?

EFIT: It is bigger than the PSP 1000.

[–] RightHandOfIkaros@lemmy.world 8 points 5 days ago (1 children)

I heard spinning is a good trick. The pilot should try it.

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