I want a piece that can push other pieces, friendly or not
AnarchyChess
Holy hell
Other chess communities:
!Chess@lemmy.ml
!chessbeginners@sh.itjust.works
The Cardinal.
Unending has a bunch of piece-pushing (and you must get enemies to push each other for you to survive)!
duck chess
yep
Does it get in the way and slow things down, or does it offer protection to allies while they batttle the opposition?
No but it can sacrifice 4 pawns to replace the king
A Freaky Friday piece that can swap with a non-king piece of the same color still on the board, as long as neither can be captured or can take another piece before or immediately following the swap. Like The Bureaucrat, this piece cannot attack.
Interesting... This would be a great way to train newbies to look for weak points.
Yeah, I also thinks it helps as a training piece because it forces players to think past the next move. There's virtually no move of opportunity that you can make with it. If you're going to use it all, you need to think a minimum of two moves ahead.
Can it be captured?
Yes, but the capturing piece is out of use for 5 turns whilst the terms of capture are fleshed out
Yes, the usage would be to block pieces in a way that won't get it caught.
Has anyone ever made something like a uh, sort of stamina/mana system for chess?
Like what I mean is, both players start with say 10 move/logistics points.
Different pieces cost different amounts of move/logistics points to move, and then uh, your move point pool replenishes by some amount on your next turn, maybe by some calculation of getting back more points the less units you have on the board.
You could also make that more nuts by allowing multiple units to be move in one player turn, with some kind of climbing cost penalty for each move after the first.
So you could blitz, but then basically be stunlocked for your next turn.
Why a stamina pool? Why not individual unit stamina? If a 6/6-stamina bishop flies 6 tiles across the board in a single turn, then it can't move until the next turn; it gradually regains its own energy by +2 spaces/turn, back up to 6.
this feels pretty similar to what you're describing https://youtu.be/y7VtSK23_Jg
Edit: for those who don't want to click youtube, the person designs a chess board to play real-time chess. each piece has a movement cooldown enforced by the board which uses magnets to restrict you from moving pieces while they are on cooldown.
Well thats fucking neat on an engineering level alone, damn!
The sniper.
- It moves like a king.
- It replaces one of the pawns on the board.
- If in any direction it has no more than one allied piece directly in front of it (cover), then at least (two? three?) unoccupied spaces between that ally and an enemy piece, it can take aim at an enemy piece.
- The next turn, if those conditions are still true, it can fire, capturing the target piece.
- An enemy piece adjacent to the target piece that could move into the line of fire can be sacrificed to take the bullet instead, though.
A Checker one, can only capture by jumping straight over another piece, yours included, cannot move otherwise.
Why prevent it from moving without capturing? Why not just have exact checker rules, king-ing and all?
I swear I once read about a variant called The Jack with a new price called a Jack. Can't find anything online about it and don't remember what it did.
A piece that can capture pieces as if they have not moved a turn ago
I'd go with a more recent classic from Age of Empires, the monk and its "wololo" ability to convert enemies to become your unit. To keep it balanced, maybe it should only be able to convert certain pieces and taking more than 2 turns to complete its conversion as to give the opponent a chance to counter its special move.
EDIT: Totally off topic,but..
I just found out that if you put an evoker in minecraft next to a blue sheep, it'll do the wololo sound and convert it to a red sheep.
Smiling at the bonus content in this post.
Bureaucrat special move: Red Tape (translates to En Passan't) - When an adjacent piece captures another adjacent piece, there are forms to fill out and reports to write. The capturing piece cannot move next turn.
And the counter can be "legislative action" that changes the beaurocrat's authority in future moves at the cost of a pawn.
Add an executive piece to cut through the red tape and then you can call it, "Rook Paper Scissors" chess
There was a chess roguelike I can't remember the name of that actually had a piece like this, except it was a big duck. It was very, very powerful.
oh damn i forgot about that chess balatro knockoff.
Comparison is the thief of joy my dude! It's best to let people be creative and have similar concepts without calling their work knockoffs
Duck chess is honestly a pretty fun variant.
The Schemer, moves like a King, but attacks like a Queen. That way it only moves around the board slowly, until it can strike. Escape is tricky as it can't move fast when not attacking, so it needs to enlist the support of other pieces to cover it's moves.
It should start in place of the King's bishop, whispering intreague in his ear.
The Priest. It moves like a bishop, but it can only capture pawns (doesn't matter which team, pawns from his own team are fair game for the Priest). The US is weird, they call it "the republican".
Emergency teleporter. Once, when the king is in check and hasn't moved from its initial square, the Emergency teleporter may swap positions with the king. Cannot otherwise move. (Unclear what starting position it should have. Maybe b or e 2/7? Maybe players pick in secret before game starts?)
Emergency teleporter.
This gives me PTSD.
Why? Is it because you were forced to use a teleporter? How many times do we have to tell you that the original Steve Dice's absence gives your life meaning? Why we can barely even remember how his eyes were just a little brighter than yours.
Oh it's from a game or something isn't it. Never mind.
Nah, because I played YuGiOh during ~2008.
As written the bureaucrat would be useful in preventing stalemate, which isn’t accurate since bureaucrats cause stalemates.
The Landlord: any square it touches becomes blocked and can no longer be used in the match. It can start from any square and then move to any square adjacent to any square in it's domain.
it starts out only being able to move every x turns, but as it gains squares, it speeds up
Exponentially!
The Oligarch
While still standing, can force any non-pawn, non-oligarch piece on the opposite side to preform one move on their choice per turn.
The Landlord
Can claim any spot on the board as their own displacing the existing piece there and forcing it to move. If the piece has no viable move, they are just culled.
You can call it Vogon Chess.
Oh freddled gruntbuggly,
Thy micturations are to me,
As plurdled gabbleblotchits. On a lurgid bee,
That mordiously hath blurted out,
Its earted jurtles, grumbling
Into a rancid festering confectious organ squealer.
Now the jurpling slayjid agrocrustles,
Are slurping hagrilly up the axlegrurts,
And living glupules frart and stipulate,
Like jowling meated liverslime,
Groop, I implore thee, my foonting turlingdromes,
And hooptiously drangle me,
With crinkly bindlewurdles.
Or else I shall rend thee in the gobberwarts with my blurglecruncheon,
See if I don't!
The Heir. Moves like a queen, but only captures as a Knight. Takes the place of the bishop of your choice at the beginning of the game.