And they already have the muthafuckin fit girl repack?! 47gb flattened GTA6, its beautiful. 🥲
Murdered by Words
Responses that completely destroy the original argument in a way that leaves little to no room for reply - a targeted, well-placed response to another person, organization, or group of people.
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On his site he says he's selling it and it's 180GB
Of course, anyone that might possibly think of buying, buyer beware, and beware of downloading.
"only 3 left at this price!" for several days. A fool and his money...
Imagine trusting someone who was not able to build a website without an llm.
Script kiddies who were successful. For now. Give it a couple more weeks and you will have the news of them being arrested.
I hope the crypto rug puller, hacker doesn't have anything hidden in that almost obvious honny pot.
If that's real, it's gonna flood torrent sites soon enough
Damn, the physics in those videos looks basically the same as it was in GTA 3.
Physics in GTA has never been accurate, GTA V physics are just as insane as the previous releases.
Expecting GTA to suddenly be more accurate this time is insane.
Shit, $35 tho
Sadly not real
And I wouldn’t trust those clowns even if this happened.
obvious bait/satire
but on a serious note, gta 6 wont be less than 100gb
Having worked on prelaunch titles, a build from July at 47GB means that 60% of the game is placeholder. I'd bet at least 40% of the Points Of Interest lack ground collision
But it's zipped. Obviously they saved some space by compressing it.
Probably not by much tbh
I mean, I recently read that some ~85 terrabyte Minecraft world has been compressed down to ~15 TB. It might be possible to get GTA6 down to around 400kb. 🤷♂️
Yeah, 400kb is plenty for a prompt that will get ChatGPT to write the game.
The standard ZIP format relies heavily on the DEFLATE algorithm (combining LZ77 and Huffman coding). Its maximum theoretical run-length encoding limit is 1032:1 for extremely repetitive identical bytes, because the longest single repeated sequence it can encode is 258 bytes using specific bit lengths
Such compression relies on repeated information, something GTA certainly lacks when compared to Minecraft. Minecraft worlds are a different story given there's like what? A few dozen or more block types? Most being stone, grass and sand.
Pretty sure unmodded has a few hundred worldgen block types now, and stone takes up a much smaller percentage than it used to.
Modded can easily hit over 1000 worldgen block types.
A difference in the type of data. A Minecraft world is just a series of coordinates. There's a lot of repeat data. It's very easy to algorithm your way into something much smaller.
Game data is textures, audio files, level maps, etc. Things that are not repeating data that can be easily condensed.