Other Launchers don't feel like tools. The other stores feel like a fucking nuisance.
The only other usable options are itch.io and GoG.com, who allow downloading the games directly on their websites, without the need for any launcher.
Other Launchers don't feel like tools. The other stores feel like a fucking nuisance.
The only other usable options are itch.io and GoG.com, who allow downloading the games directly on their websites, without the need for any launcher.
Depends on the game.
Oh, I wasn't aware of that! Seems the GoG version (which I bought) doesn't have it though :-(
Isn't Sailfish OS already pretty much "a Linux phone that works"?
I hadn't made that connection, but now that you mention it, the art style and gameplay definitely have that tone.
This one is definitely a hidden gem.
The game design is simple, and there are just a hand full of game mechanics. However, those mechanics tie into each other very well, and the main challenge - having limited knowledge of where the oil might be, and having to invest money to look for more - remains fun for a long time.
I keep coming back to Turmoil whenever I stumble across it in my games folder.
Someday I have to replay the trilogy. All four parts.
The games are great - though there are two things that urk me. For one, the player character, Rufus, is just unbearable. The other point of critique is the depiction and role of Goal, who, in the first game, is basically the personified damsel-in-distress trope. In the other parts she gets a bit of agency, but she is still frequently portrayed as the victim who needs help. Mostly the victim of Rufus' carelessness and lack of empathy, by the way (did I mention he is unbearable?). What Rufus causes her to suffer through in the second game, while not sexual, feels really rape-y, and since Rufus is the player character, it hurts having to do this to progress the story. Actually, that is true for most of the things Rufus does - and therefore the player has to do. It is pretty clear that a character will be worse off afterwards, but one has to do it nevertheless. And this repeats again, and again, and again.
Okay, seems I've written myself into rage. This sounds way more negative than the games actually are. In fact, they are really funny, as long as you manage to accept that you play as a less-than-likeable anti-hero. It's a bit like Untitled Goose Game, though the consequences of Rufus' actions tend to be much worse. Still, if you want to have fun with Deponia, you need to approach it with the same mindset: Lighthearted fun, usually at the (sometimes severe) costs of an NPC.
I finally printed something again yesterday, and, as far as I can tell, the z-positioning was perfectly stable thanks to your suggestion.
Thanks a lot!
There was a similar question some time ago, so I think it's worth linking it: https://lemmy.world/post/19546682
Also, check my answer there for a solution that does not rely on a launcher: https://lemmy.world/post/19546682/12260141
I think you have done way more work than would be needed to learn Rust. I mean, it certainly is useful knowledge if you want to do any of those things in Rust, but it's definitely not needed to learn Rust.
The Book (the Rust language guide) assumes that you know some other language first, but you don't need to be an expert in anything in order to start learning Rust. If you understand the basic concepts of branching, loops, recursion and function calls, you are good to go.
There are of course other concepts you will encounter in Rust (like Algebraic Data Types, Polymorphism, Ownership,...), but those are all explained in the Rust Book, so there really is no need to learn them in advance.
Prediction Markets are quite literally breaking the news. As in, making them kaput.
https://pluralistic.net/2026/03/24/degenerated-gambling/