(DCSS = Dungeon Crawl Stone Soup)
Morgue file for those who can read it.
Reasons
Vine stalkers spread any damage they take between their health and their mana. Losing mana from big damage spikes is horrible on most gods as you need mana to cast your "save me" abilities. Some of the gods don't care about mana at all but they also give you no incentive to train skills that will raise your mana in the first place.
And then there's Makhleb. Their abilities cost health instead of mana (and their costs take a percentage of your maximum health so frail Vine stalkers are on discount!) and they love high Invocations skill that will bring your mana to respectable levels. To add to this, Vine stalkers have a naturally fast health regeneration so they can spam Makhleb's abilities more often.
How it went
So, after brainstorming this build, I wanted to win with it. And, after 3 unsuccessful attempts, I did exactly that.
This build has two central points: Unleash Destruction and Antimagic Bite.
Unleash Destruction is Makhleb's ability that costs a fraction of your health and... nothing more! It's completely spammable - as long as you can survive spamming it of course. And oh just how spammable it is on Vine stalkers! Why fight enemies one by one when you can destroy them with your burning/freezing/draining/corroding hatred? Get your ~~enemies~~ victims in a hallway and shoot your hellish lasers or whatever!
As it is a full range penetrating beam, it can manage summoners and the shining eyes very well too. So, while it's usefulness caps at Shoals and Swamp, it will still be useful all the way to Zot.
Antimagic Bite is a Vine stalker's special. You hit an orc wizard with a swift but weak dagger and they lose half their health and their voice can't cast the spells anymore for some reason. This is the reason Vine stalkers rule. Naturally, you want to maximize bite's damage potential by triggering it more - thus the need for a fast weapon. I started this run with an assumption that I will go with short swords and rapiers but the game had its own plans...
8096 | D:9 | Encountered Amaemon
Demon whip is no joke. While it's not as fast as a quick blade it has a higher base damage and it scales with strength which is exactly what we need. Also no "20 skill to reach mindelay" nonsense lmao.
And this is a big deal as Vine stalker's aptitudes aren't great... take a look at our main skills:
- Fighting (-1) and Evocations (-1)
- Armour and Dodging (-2), Shields (-1)
- Invocations (0)
- Maces&Flails or Short blades (-1)
Sure, it's not Mummy-level bad but still quite meh. What do you mean "you have 10 Dodging in Crystal armor"?? That's.... that was very important....
So anyway, some other stuff this build has or should get online:
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Infernal Servant: Makhleb's second ability and a glorious "meh whatever" from me. Demonic friends are nice early on but they don't scale well into late-game. Wow, a green death?? Well thank you it's poison will surely help deal with liches and orbs of fire! I HAVE MAX INVO MAKH YOU HAVE NO EXCUSE!!! ...If you see a mark that replaces Infernal Servant don't hesitate you won't miss it.
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Marks: while we're at it, let's talk marks. Makhleb gives you a choice of three marks once you reach their final rank. Marks can never be rerolled so you're stuck with what you're given for the entire run. Here's my thoughts on the four marks I've gained on my attempts:
- Mark of Atrocity: the obvious. Makes Unleash Destruction extremely strong... and extremely costy. The moment you get it, you must stop spamming it. It proved to be too hard to manage for me so I splattered because of it.
- Mark of Execution: as if your bite wasn't enough. You were already great at melee but now you're a beast. The mark has no downsides too so you can pick it if you're afraid of others' costs.
- Mark of Annihilation: no more demonic friends. And now you have Orb of Destruction with explosions! Pretty nice I'd say. Highly situational as it doesn't do well with hallways but it can deal with crowds just fine.
- Mark of Celebrant: what enables the stupid (me) to win. The closest you get to a panic button on Makhleb. If it activates you are in trouble and must figure out how to survive. I won with this one.
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Lupine talisman: this build rests on two tenets: spend health and hit really fast. Being a werewolf makes you regain your health quickly and stack up a fixed bonus to each of your attacks. C'mon 50 damage per whip's swing, you don't wanna? You aren't even risking much with your Will already being so high. Footwear is overrated anyway...
I still hate guardian spirit btw :)