Kissaki

joined 2 years ago
[–] Kissaki@beehaw.org 1 points 1 day ago

21.3 percent disable automatic emergency braking outright

For HGVs and buses, the law changed to prevent drivers from deactivating them so they can driver closer to the vehicle in front.

Those changes were raised after crash inquiries which found some lorry drivers regularly switch off their AEB systems to drive closer to the vehicle in front. The regulation change will limit system deactivation to 15 minutes with automatic re-engagement after 15 minutes. - Wikipedia

I don't know about their quality and false-positive rate in cars, and maybe car usage is simply different, but I'm sure automatic emergency braking prevents many accidents.

[–] Kissaki@beehaw.org 4 points 1 day ago (2 children)

A security advisor at work recommends migrating to SaaS so we don't have to manage any of the infrastructure. This makes me wonder.

These topics often get "why is it even connected to the internet" comments. This makes me wonder if they're buying a "complete system solution" where it's not an operator decision but a manufacturer decision, and maybe even reasonable in regards to generally being accessible and manageable, with critical systems separated within the whole-bundle system. But often, the necessary safeguards and system separation are not in place anyway. Offloading responsibility doesn't mean it gets done well, unfortunately.

[–] Kissaki@beehaw.org 2 points 1 day ago

I've played a diverse set of incremental games. I can certainly see where you're coming from. Many follow the same or similar formula and don't add enough interesting story or other elements. Eventually, or sometimes very quickly, become boring.

There are some good ones out there too, though. That add a story and continuous progression, or a spin on or focus on gameplay over the incremental progression system.

I recently played The Last Cat in the Universe, which is only two hours long. So "for an hour or two" can end while it's still good. :)

[–] Kissaki@beehaw.org 2 points 2 days ago* (last edited 2 days ago) (1 children)

FAQ says

Jack Dorsey doesn’t own Divine, although he has provided funding through a grant from And Other Stuff (AOS). He holds no equity and has no ownership. He supports projects like Divine to advance open protocols without VC-led, extractive business models.

I guess it was important enough to point out.

(just quoting for context; I can't say anything about the claim)

[–] Kissaki@beehaw.org 1 points 2 days ago

When Twitter shut down Vine in 2017, volunteer archivists from ArchiveTeam and the Internet Archive preserved a large collection of public videos before deletion.

Divine (which is unaffiliated with Vine or Twitter/X) has imported some of these archived videos and is giving them a permanent home on decentralized media servers. Archived videos are marked with a special badge.

Interesting. Certainly a good way to prefill the platform with some content. I guess it's kinda questionable if you think about ownership, copyright, and the original authors. Depending on how you see it.

[–] Kissaki@beehaw.org 12 points 6 days ago (1 children)

That's a very dark take, but not wrong, unfortunately.

[–] Kissaki@beehaw.org 3 points 2 weeks ago* (last edited 2 weeks ago)

Even if it's not their core business focus, I feel like having such a significant presence in a market has a lot of value for them. I don't think a sell off would be a good business move. Part of large org strategy is wide prevalence so you can't get around it. Onboard and catch into the ecosystem.

I don't know how they see it, though. Your view/arguments also make sense

[–] Kissaki@beehaw.org 5 points 2 weeks ago* (last edited 2 weeks ago)

We need more technical devs and artists in leading roles. Even then, the time change can lead to behavior and view changes. But they remain much more founded and knowledgeable after having practiced and worked the art than any business, law, or management person could ever be.

The other half is actually caring for the product and people.

[–] Kissaki@beehaw.org 16 points 2 weeks ago

The statement alone is already very problematic, but even worse when you put it next to their own written policies.

These pages and individual creators posted content that appeared to be in clear violation of Facebook’s own hate speech policies.

[–] Kissaki@beehaw.org 2 points 2 weeks ago (2 children)

I'm aware of extrinsic motivation vs intrinsic motivation, about the potential upsides and downsides, the potentially positive or detrimental effects of achievements.

I often do chase or consider achievements, but also explore games and their limits or what they cover anyway. I do like completing, especially if 100% is feasible. Other times I ignore them and focus on the game. If the game is not very captivating or interesting, I often don't care much about achievements.

I did find incremental progression games interesting in how they make the extrinsic motivation, the numbers-go-up system, the core game mechanic. It's interesting to explore and be mindful of how that can be fun, but in a different way than creative, exploratory, or story games. Of course, some mix both systems.

[–] Kissaki@beehaw.org 0 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Potentially, this is not about stopping them. Can Wikimedia provide this copyleft-licensed data to AI companies when it knows they will ingest it and reproduce it without any copyleft? Lawfully? Morally? Maybe the act itself legitimizes the transformation into non-copyleft form?

If the authors, the contributors to Wikipedia, feel like their work is being stolen, the managing org should not sell and benefit from these acts but at the very least stay neutral or represent and act upon their contributor's values.

I don't know how they all feel about it, but the article makes a valid argument saying that copyleft is not retained. And the org actively participating in these activities with the other context provided by the article, it seems malicious/toxic/high discrepancy to the community values.

[–] Kissaki@beehaw.org 0 points 2 weeks ago

Thank you for your service!

 

I've been watching her videos for a while. I want to share this one because I found it to be an exceptional piece on and with insight into humanity and society, and I thought this community might appreciate it.

 

As Donald Trump and Xi Jinping wrap up their summit in Beijing with little more to show for it than a few awkward handshakes, the media is left wondering where the big breakthrough went. But as we explore in this video, the failure of the "beans and Boeings" summit wasn’t a political failure—it was a certainty.

Relying on the insights of economist Michael Pettis, we break down why trade surpluses and deficits are driven by domestic savings and investment choices, rather than trade policies or tariffs. From China’s systematic suppression of household consumption to the United States' structural trap as the global consumer of last resort, the underlying economic imbalances forcing this trade war cannot be fixed by podium announcements.

 

Intel ME and AMD PSP: The silicon layer nobody certifies

About cloud sovereignty and the often-ignored and unknown on-CPU management engine running below the OS and BIOS.

The article is quite long; it explains how CPUs run firmware that can include remote management over the network, and can be running even when the OS is not. They can be vulnerable to supply chain attacks and firmware replacements. Because it's on hardware, the firmware with open security vulnerabilities is often not updated.

Regarding cloud, the French SecNumCloud is a framework for cloud infrastructure security requirements. It doesn't cover these hardware attack vectors specifically but may mitigate risks through surrounding practices and isolation.

In conclusion, even a cloud provider that meets SecNumCloud must be asked whether and how they manage CPU management engine attack vectors.

12
submitted 3 months ago* (last edited 3 months ago) by Kissaki@beehaw.org to c/gaming@beehaw.org
 

s&box, from the creator of the popular Source Engine sandbox Garry's Mod, released three days ago. s&box is based on the Source 2 engine, and not only a sandbox but a game development and publishing platform, including publishing on Steam.

The news post one day after release openly covers the mixed ratings, public finances, doubling their play fund that pays creators, and public roadmap.

I was surprised to see they openly and transparently publish day-by-day finances.

The public performance stats are interesting too.

Refreshing. I wish more publishers would do these kinds of things with deliberate open communication and transparency.

 

The platformer Unless became free on April 12th. They felt it was not successful enough with the 5 USD price tag. They made it free, hoping that many more players would get to experience the game.

It's an excellent platformer, especially for a free title.

If you like platformers, I wholeheartedly recommend playing it!

My review:

Unless is an exceptional free platformer.

+ Great, colorful, varied, discernible pixel graphics
+ Great platforming, control, environment and gameplay variance, progression
+ Very good tech; snappy loading, resets, navigation, platforming
+ Good story characters (just two; they add character and meaning)
+ A lot of optional and bonus content, speedrun mode, challenges, leaderboards
+ A lot of settings to customize control, difficulty, game behavior, accessibility
* ~70/100 min playthrough (all levels/all levels+bonus levels+10 As)
* Non-voiced text story dialogues
* Limited character mechanics; there's only jumping, with height control; all variance comes through the environment, which I consider a good, well-implemented design

If you like platformers or jump-and-run games, play Unless!

 

Corridor Digital released an open-source greenscreen keyer/extractor, powered by AI, usable on consumer GPUs.

The video covers what happened after their initial release, community and professional responses, interviews with professionals about what can be improved, and finally a practical test/example in Davinci (Video Editor).

view more: next ›