naught101

joined 2 years ago
[–] naught101@lemmy.world 6 points 7 hours ago* (last edited 7 hours ago) (1 children)

Huh, a self-referential meme

[–] naught101@lemmy.world 6 points 9 hours ago

I see a bit of it. I also see humour and positive responses. I think there's an OK balance, I tend to just ignore the worst examples and move on.

[–] naught101@lemmy.world 4 points 9 hours ago

I mean, that's what a good leader should do..

[–] naught101@lemmy.world 1 points 9 hours ago (1 children)

The trick to peanut butter on toast is to butter the toast with cow butter first

[–] naught101@lemmy.world 5 points 1 day ago

Exchange rates?

What is the question, actually?

[–] naught101@lemmy.world 16 points 1 day ago (1 children)

Without knowing any of the context, I assumed "they" meant the game developers. It's definitely open to interpretation that way.

[–] naught101@lemmy.world 17 points 1 day ago (9 children)

Can Lemmy ban outgoing link URLs? Given the spread of slop websites, that seems like useful functionality.. Could even combine it with an AI slop URL blacklist...

[–] naught101@lemmy.world 0 points 3 days ago (3 children)

Oh. Heh. Bummer, I've actually been hunting for a really similar bed frame for ages.

[–] naught101@lemmy.world 7 points 3 days ago

Also people need to stop following stupid orders

[–] naught101@lemmy.world 0 points 3 days ago (6 children)

two killer 3000 model.

Any more info on this? A quick web search just returns cars

[–] naught101@lemmy.world 9 points 4 days ago

With writing like that, I don't think you need to blame AI.

[–] naught101@lemmy.world 0 points 4 days ago

With writing like that, I don't think you need to blame AI.

 

Great blog posts related to playing, GMing, and designing TTRPGs, from the last year.

 

I made a one-word horror roleplaying game!

It's a free to download PDF.

If you're not familiar with lyric games and are curious, check out the linked episode of the Dice Exploder podcast - in short, they are focused on exploring the question "what constitutes a game?" (and often being a bit obnoxious in the process of answering).

https://naught101.itch.io/it-comes

 

I'm interested in table top games that have a strong focus on power and politics, or possibly social change or intrigue that intersects with power and politics.

Not hung up on format or system, open to anything.

Any suggestions?

 

I have a fridge with a burnt out incandescent ligth globe. The original was 20W. I tried to replace it with a 5W LED, and it lit up for about 1 second, and then went off. The bulb works fine in a lamp, so I'm guessing I blew something in the fridge electronics?

My electronics knowledge is pretty basic, but I figured that using a lower wattage globe couldn't really hurt. It at least wouldn't have blown a fuse, right? Is there something else it could have done? LED control circuit HF feeding back into the fridge power circuit badly or something?

The rest of the fridge is working fine.

 

After years of decline, economic profits rebounded with a vengeance—driven by tech companies, performance in the energy and materials sector, and capital growth in China and North America.

To be clear, this seems like nonsense to me, in a systematic sense. Most of that profit seems to be off the back of shrinkflation, enshittification, and AI hype, all of which is rent-seeking, and none of which is based on any meaningful material increase in real underlying value..

Do these people ever think about the connection between finance and economics and real, underlying value?

 

What campaign archetypes (e.g. defeat the dungeon boss, rescue the princess, heist) exist that can work in a really short campaign, ideally a one-shot?

Interested in stuff that can be used for any system, but suggestions for cool game-specific campaigns that can be generalised are also welcome.

 
 

What interesting mechanics exist out there?

I don't mean just "here's a new way to roll combinations of polyhedral dice", or "here's a new theme overlaid on a standard progress tracker", or "here's stress with another name".

I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC's push rolls, or Slugblaster's Beats/Character Arc, or Blades in the Dark's Flashbacks (these might not be the first games that those appeared in, but the point isn't the game, it's the mechanic).

Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.

 

There are games that have a "big fish in a big pond" feel - e.g. sandbox D&D games, or a "big fish in a small pond" feel, e.g. games with contained campaigns/missions.

There are also games that do a "small fish in a small pond" feel really well, e.g. Fiasco.

Are there any games that do a "small fish in a big pond" feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

Edit: lots of good suggestions so far, but maybe I could have added:

  • it's fine and good if the small fish somehow end up having a big effect
  • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn't depend entirely on the quality of the DMing

Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn't hint enough, huh?

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