this post was submitted on 07 Jul 2026
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[–] mereo@piefed.ca 177 points 1 week ago (3 children)

It's worse than that:

Another dev allegedly stripped to the bone is id Software, which according to 3D Realms founder Scott Miller has lost “most, if not all” of its coders.

Article: https://www.pushsquare.com/news/2026/07/legendary-dev-id-software-allegedly-hit-extremely-hard-by-xbox-layoffs

Man. This is heartbreaking. The Idtech engine is dead, the engine that is extremely optimized and much better that that UT engine junk is dead.

[–] 87Six@lemmy.zip 113 points 1 week ago* (last edited 1 week ago) (1 children)

it's fucking unbelievable how these morons can gut dev studios when the product that came out of them is to the scale of Doom 2016, Eternal and Dark Ages. Ridiculous.

I hope they band together and start their own company.

Speaking of which, if you know a way for me to find games made by devs that were once part of larger studios that were gutted, I'm interested.

Apparently these devs are treated the same way as Mick Gordon

[–] Appoxo@lemmy.dbzer0.com 17 points 1 week ago* (last edited 1 week ago) (2 children)

Not like they havent mismanaged the music projects...
Have the Eternal pre-orders received their OST yet?

[–] Sylvartas@lemmy.dbzer0.com 6 points 1 week ago (2 children)

Nope. IIRC they basically told us to fuck off

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[–] 87Six@lemmy.zip 5 points 1 week ago (1 children)
[–] Appoxo@lemmy.dbzer0.com 6 points 1 week ago

So according to discogs (market place for all sorts physical music), users are selling doom eternal casettes on it.

[–] Phantaloons@piefed.zip 17 points 1 week ago

Lighting a bowl and playing Quake and Doom wads and mods only this weekend. Let's see 'em off right, lads.

https://www.slipseer.com/index.php?resources/quake-brutalist-jam-iii.549/

[–] chunes@lemmy.world 7 points 1 week ago

I swear to god if the next Doom game uses Unreal I'm gonna lose it

[–] absquatulate@lemmy.world 77 points 1 week ago (3 children)

This is so infuriating.

I get gutting and selling studios that don't hold their own but seriously, id has been delivering banger after banger for 20 years now. Good luck trying to rely solely on fallout to stay afloat you asshats

[–] rozodru@piefed.world 48 points 1 week ago (2 children)

I'd argue since the beginning not just 20 years.

without id, gaming as we know it wouldn't exist today. FPS games, competitive shooters, hell even Valve itself likely wouldn't exist without id software. goes even beyond that. you could even go as deep as the modding community and all the games that have come from that. the majority of modders got their start with id games. Many rockstar game devs got their start at id or via an id product.

[–] absquatulate@lemmy.world 13 points 1 week ago

I agree. I was thinking of the "new" id of the zenimax era, but they are truly one of the GOAT studios.

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[–] Mantzy81@aussie.zone 28 points 1 week ago

They released Wolfenstein 3D in 1992 - 34 years ago. And pretty much everything they've released since has been great.

I'm going to go sit down now because my bones hurt thinking about that fact.

[–] 87Six@lemmy.zip 22 points 1 week ago

that don’t hold their own

It never was like that. Studios that do badly are never gutted, not as far as I've seen from online reports.

I think the reason why studios are gutted after success is that it's almost guaranteed that the money will keep flowing even after they are fired, BECAUSE of the success.

If you make a game and it sucks the company can't afford to fire you because they don't have guaranteed cash flow regardless if you're there or not.

[–] samus12345@sh.itjust.works 56 points 1 week ago
[–] Deconceptualist@leminal.space 47 points 1 week ago (1 children)

Well the one potential silver lining to firing an entire team at once like this is that hopefully they can turn around and start their own new gaming studio free from the corporate overlords. In which case we all win.

At least, until the leaders of that studio get greedy and sell out and repeat the shit cycle all over.

[–] nightlily@leminal.space 36 points 1 week ago (1 children)

There isn’t any money out there, and a production team trying to run their own studio typically doesn’t work out. „Just go indie“ is not a realistic option. More than likely a handful of these people might be picked up (though likely will have to uproot their lives to do it) but the rest will leave the industry. It’s an incredibly destructive thing MS has done, because id folks often did a lot of knowledge sharing at conferences.

[–] Deconceptualist@leminal.space 5 points 1 week ago

There's plenty of money out there in the economy, we just keep letting private equity buy up everything and funnel it to billionaires while enshittifying the entire world of commerce.

But aside from that you make a good point, if no one will invest in a new studio then that's a pipe dream. And yeah IIRC the ID folks were regular leaders at conferences like SIGGRAPH so yes this looks bad for the industry 😞

[–] PhobosAnomaly@feddit.uk 45 points 1 week ago (3 children)

In fairness - and I'm a massive id fanboy - the company that gave us quality games and trailblazing tech disappeared when they went to Zenimax.

The publishers admittedly treated them well at the start (Mick Gordon... less so), but this soulless bottom-line thinking was always going to hit them eventually.

Shame.

[–] makyo@lemmy.world 42 points 1 week ago (1 children)

The arrogance with which Gordon was treated soured me on the whole franchise which is a shame because Doom 2016 is one of my all time favorites. No small part due to his soundtrack.

[–] CanadianCorhen@lemmy.ca 10 points 1 week ago (4 children)

amen, Loved Doom/doom eternal, but completly skipping the dark age due to that.

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[–] corbindallas@fedinsfw.app 8 points 1 week ago

zenimax

This. Right there with you. Dead company walking.

[–] Herr_S_aus_H@lemmy.zip 4 points 1 week ago* (last edited 1 week ago) (2 children)

Weren't they bought back in the early 2010s? Doom 2016 was great and Doom Eternal has also a great reputation (I own it but haven't played it). So they made good games even after being bought by ZeniMax.

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[–] TheVoiceOfRaison@thelemmy.club 27 points 1 week ago (2 children)

Fucking Bethesda. If Starfield wasnt such a failure (amongst others) this might not have happened. Yet rather than cut where the issues are they decimate the studio that actually produces the great games.

[–] ripcord@lemmy.world 4 points 1 week ago (2 children)

It sold like 4.5M copies so I'm not sure it was a failure per se

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[–] IchNichtenLichten@lemmy.wtf 26 points 1 week ago (1 children)

It feels like enshittification has come for the games industry in a big way lately.

[–] CaptDust@sh.itjust.works 29 points 1 week ago* (last edited 1 week ago) (1 children)

It's come for everything. Everything from components used in factory lines to the ingredients bought by restaurants, it's all going to shit. The games industry just happens to be both heavily consolidated and highly public in nature.

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[–] dunestorm@lemmy.world 18 points 1 week ago (1 children)

Embrace. Extend. Extinguish. Never ever trust MicroSlop; they are a malicious company.

[–] Alaknar@sopuli.xyz 5 points 1 week ago

Bringing that zombie out makes zero sense.

3E was about replacing market-preferred products with those of their own. There's nothing to replace these products. This just god-honest mismanagement. Don't make it more complicated (or malicious) than it is.

[–] Freefall@lemmy.world 15 points 1 week ago (1 children)

Commander Keen sales down?

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[–] vane@lemmy.world 12 points 1 week ago (1 children)

They released DOOM The Dark Ages DLC to celebrate that.

[–] nullspace@lemmy.world 4 points 1 week ago

Appropriate game title.

[–] belated_frog_pants@beehaw.org 10 points 1 week ago (1 children)

Stupid fucking "we have money" mentality so the best way to make one look better is siphon up successful developers and expect gold.

[–] Tieas@lemmy.ml 7 points 1 week ago

I didn't even like the most recent doom games and even i could see they were fantastic. Didn't they sell well to? Of all the studios to cut this one seems fucking stupid.

[–] SabinStargem@lemmy.today 7 points 1 week ago (1 children)

If I were GOG or Gabe, I would snap those folks up and ask them to make something awesome.

[–] Alaknar@sopuli.xyz 9 points 1 week ago (1 children)

GOG has no money, and Gabe has no incentive.

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[–] Kaligalis@lemmy.world 6 points 1 week ago (2 children)

Why does Microsoft keep buying game studios if they don't actually want to have a game studio?!
Gutting game studios doesn't actually yield any returns - making and selling successful games does.
So what's the point? If they don't like having functioning game studios, they can just stop buying them.

[–] rumba@lemmy.zip 8 points 1 week ago

They're not interested in sales from the product. They want the IP, the patents, and a few of the talent, perhaps if they're particularly good.

You spend years making a large game, all negative profit. Then you launch, make most of the money you'll ever see off that title and go back to hibernate.

They buy the studio, own the ip, flip the crunch switch to on and wait for attrition. If anyone survives that, they put them somewhere else to make them money.

[–] LostWon@lemmy.ca 7 points 1 week ago (1 children)

I don't know what the landscape is like in the gaming industry these days so I can't say if it's the case here, but often that kind of pattern is about eliminating competition (i.e. market manipulation rather than innovation).

[–] ThirdConsul@lemmy.zip 4 points 1 week ago

Companies that have more than 4% of market share are financially incentived to buy out the competition rather than innovate - it's cheaper. The first study on that is from iirc 60s, still holds true.

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