I remember when i upgraded my private machine to a whopping 18MB for a good months income. I had more RAM at home than the company in all their servers in total!
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Bloat is real. Helldivers 2 recently managed to cut their game size from 154GB to just 23GB.
Did they do the "holding up a giant pair of trousers" pic for this weight loss journey?
I assume it’s the way assets are packed/compressed to enable more efficient loading on HDDs, duplicating the same files multiple times and packing them in different combinations depending on the level or whatever being loaded to reduce seek time etc.
It’s been a thing since CD-ROMs. Once SSDs are the norm, hopefully we’ll see games finally debloat themselves and store one copy of their files.
HD2 was the reduction in asset duplication that you think it was. They found the impact on HDDs was far, far smaller than they expected.
Then give me the option to unpack that game if I'm on a HDD and install the small version otherwise..?
This is gonna be a rant, but..
Any game over 60gb better be the best thing ever for me to consider keeping it around on my PC. Seriously, why do you need 110gb for a hero shooter or something simple like that (cough marvel rivals cough)? The entirety of warframe is 60gb.. or not even, I think it's like 55gb. If your game has less content than warframe and takes over 2 times the storage you're doing something wrong at that point
You can sort your steam library by file size, and it’s easy to cull the low hanging fruit. GTA V was the largest game I ever considered keeping around.
I always just did it in the file manager tbh, haha :3. Looking at it in steam warframe is the largest game I currently have installed :3. The next 4 games are 30gb (tf2, dying light, south park fractured but whole, and NMS). The rest are under 10gb, and out of them a 3rd are less than 1gb :3
ESO has a hundred gigs but at least that lowers longterm bandwidth usage which would come from extended load times. The game is really big, content wise.
Mario64 is a very cool example, because it was actually bloated and unoptimized AF.
Now this isn't really the fault of anyone, as it was a brand new architecture and the devs were still figuring out how all the 3D stuff worked. The N64 was also designed with some very cool features that could do so much, but were very hard for developers to understand. This made it so the features were often not used or used incorrectly, leading to sub-par results. With Mario64 being tied to the launch of the N64, the deadlines were also tight, so I think the team did a good job with all of those circumstances.
However these days we have this genius of a person called Kaze, who has pulled the whole game apart and documented all of the weird stuff in there. They have fixed bugs, optimized stuff and added a bunch of new features and systems. These days they pretty much have their own game engine, which runs at high framerates on original hardware with visuals that would have blown people away back in the day. They have also demonstrated that with a couple of fixes, the original release of Mario64 could have ran at framerates approaching 60fps in most circumstances. This is very far from the, at times, terrible framerates it actually ran at. Not that it would have mattered much, our minds were blown by the 3D visuals at the time, framerates didn't matter that much. But it's still very cool to think about what could have been.
If you are interested in stuff like this, they have a very good YouTube channel: https://www.youtube.com/@kazen64
They are next level in their programming skills and knowledge of both N64 hardware and software and use these powers to tell other people about it and create awesome games themselves.
That is cool AF. Is there somewhere to grab the ROM that he put together? I don't see it in the video detailing all the optimisations or on his GitHub.
It isn't released yet. I expect when it actually comes out you'll see it all over the gaming internet.
211???? What the fuck is happening over in PC gaming land??
Jfc. I have no money for games so I just kinda checked out from what was happening. Thats an unreal number.
It's not normal for a pc game to be that big. It's mostly just cod and some other AAA slop
Afaik a lot of space in modern games is taken up by textures. 4k and higher texture resolutions can get pretty hefty, especially if the game has a lot of diverse environments. I think they can also compress/decompress them at runtime, but CoD devs decided it was more efficient this way ( or they were lazy )
Are they actually at 7 of those? I thought they would have given up after I was the only person on earth who enjoyed number 3.
Black Ops 7 makes Black Ops 4 look like Modern Warfare 1 (2)
3 is totally underrated, and my favorite. Everyone hated the future shooters back then but I loved it and it still had a strong playerbase despite that.
I played BO 1, 2, and then 3 and never moved on after 3. I still boot it up occasionally and if the moons align I can find a server
Call of duty 3 was the best "3", and also heavily underated. Turns out everyone hates future and past shooters.
It didn't take me too long to 100% it and achievements so I didn't play it very much, but it was easily my favorite CoD title.
Back in my day, we had floppy's of 172 kB, 64 kB internal memory and 16 colors!