It’s not their rendering engine, they licensed Autodesk Stingray and rewriting it isn’t something that makes sense for the current game. As that would require reworking and retesting everything. That’s something they would do for HD3.
sprack
I have several friends that work at AMD and NVIDIA in the graphics (hw and sw) groups. They’re all in a slow transition to other compute groups. Their comments are that once we got ray tracing there wasn’t much in terms of hardware optimization for them other than increasing memory bandwidth. Everything else comes down to software.
I understand the sentiment but it’s also intended to make sure there is a location with parts and people trained to repair the vehicles they sell. The cost reduced alternative may be worse.
Never go in against a Sicilian when death is on the line.
Quakers
D6-8 are like that. Its a flood of the light to midrange enemies that roll over you.
D9-10 are better because it fills in more heavies.
Just one of many points. It was at the forefront of my mind.
You still have to file US taxes for 7 years afterwards to prove you didn’t renounce just to avoid paying.
Looks like it will soon be 8yrs and no option for dual citizenship. You also need native speakers help to navigate the bureaucracy. AfD will add more impediments.
These are neoliberals, not liberals in the way the American conservatives try using it like a pejorative.
…security clearance??
They still had a license for it and it was tech they knew and understood well. The EOL may have occurred in terms of sales, but Autodesk still supported the license and so it makes sense for a small studio taking a big risk on a new product to reuse what they can.
Have you thought about reaching out to them and offering to show them how it can be optimized? The number of SWE's out there that understand GPU architecture and game engine optimization for DX[11-12]/Vulkan are a select group so if you can lend any help here I'm sure they'd greatly appreciate your expertise.