dressedandconfused

joined 2 years ago
 

Cool website I discovered yesterday. It is a searchable list of magic articles, including archived versions of articles from dead sites.

Cardmarket is the main one, I've also heard good things about Card Nexus

[–] dressedandconfused@mtgzone.com 0 points 1 month ago (3 children)

It's colorless mana. You can use it to pay generic mana costs, and some costs explictly require colorless mana, like [[Deceiver of Form]]

[–] dressedandconfused@mtgzone.com 0 points 2 months ago (2 children)

I was very interested in Lorehold too because of the face commander, but after goldfishing the decklist it doesn't seem to play like I would want it to. I guess I'll just make my own Quintorius deck 😁

Prismari is the one I'm most interested in, I like spellslinging and big spells

[–] dressedandconfused@mtgzone.com 0 points 2 months ago* (last edited 2 months ago)

This might go hard in spellslinger decks. If you have anything that creates a token when you cast the prepared spell, this creature becomes prepared again, and you can keep casting the prepared spell as long as you have the mana.

It goes infinite with [[Storm-Kiln Artist]] and many things ( [[Pearl Medallion]], [[Veyran, Voice of Duality]], [[Kykar, wind's fury]], [[Xorn]], [[Birgi, God of Storytelling]], [[Swarm Intelligence]], a second copy of Storm-Kiln Artist, ...)

It also goes infinite with just [[Goldspan Dragon]], cast the prepared spell targeting the dragon, you get a treasure that taps for two and the spell is prepared again

[–] dressedandconfused@mtgzone.com 0 points 2 months ago

I used to catalogue everything, it made it easier to know if I had random commons from 3 years ago. It's a bit of effort to enter the list at first, but you only have to keep it updated once it's up.

I failed to update my collection tracker for a couple months now, so I guess I will have to start from scratch to be sure everything is correct 🤡

[–] dressedandconfused@mtgzone.com 0 points 2 months ago

Huh, a green cantrip, interesting

[–] dressedandconfused@mtgzone.com 0 points 2 months ago (3 children)

I use Urzagatherer to track my collection, it's not the most convenient but there is no account needed, you can use a local file to keep track of everything

[–] dressedandconfused@mtgzone.com 0 points 2 months ago

That's a nice introduction. I'm not really up to date with the lore, do we know what Ral means when he says he messed up something with the leylines ?

[–] dressedandconfused@mtgzone.com 2 points 2 months ago (1 children)

Both players take their turn at the same time, we used voice chat to coordinate

 
[–] dressedandconfused@mtgzone.com 5 points 2 months ago (3 children)

Playing Slay the Spire 2 and having a great time ! The coop mode is a nice addition

[–] dressedandconfused@mtgzone.com 0 points 6 months ago (1 children)

I had a good week, got to see a few friends and got my first HRT appointment 🥳

[–] dressedandconfused@mtgzone.com 0 points 7 months ago

The more I think about it the more it makes sense, not all tutors are at the same power level. There's a world of difference between [[Demonic Tutor]] and [[Trinket Mage]]

1
submitted 7 months ago* (last edited 7 months ago) by dressedandconfused@mtgzone.com to c/commander@mtgzone.com
 

Full announcements article

Bracket 1: Exhibition

Players expect:

  • Decks to prioritize a goal, theme, or idea over power
  • Rules around card legality or viable commanders to have some flexibility depending on the pod
  • Win conditions to be highly thematic or substandard
  • Gameplay to be an opportunity to show off your creations

Generally, you should expect to be able to play at least nine turns before you win or lose. Most importantly, given this bracket's emphasis on theme, players should feel like they have the time to showcase their decks.

Bracket 2: Core

Players expect:

  • Decks to be unoptimized and straightforward, with some cards chosen to maximize creativity and/or entertainment
  • Win conditions to be incremental, telegraphed on the board, and disruptable
  • Gameplay to be low pressure with an emphasis on social interaction
  • Gameplay to be proactive and considerate, letting each deck showcase its plan

Generally, you should expect to be able to play at least eight turns before you win or lose.

Bracket 3: Upgraded

Players expect:

  • Decks to be powered up with strong synergy and high card quality; they can effectively disrupt opponents
  • Game Changers that are likely to be value engines and game-ending spells
  • Win conditions that can be deployed in one big turn from hand, usually because of steadily accrued resources
  • Gameplay to feature many proactive and reactive plays

Generally, you should expect to be able to play at least six turns before you win or lose.

Bracket 4: Optimized

Players expect:

  • Decks not to adhere to the cEDH metagame reserved for Bracket 5
  • Decks to be lethal, consistent, and fast, designed to take people down as fast as possible
  • Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors
  • Win conditions to vary but be efficient and instantaneous
  • Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match

Generally, you should expect to be able to play at least four turns before you win or lose.

Bracket 5: cEDH

Players expect:

  • Decks that are meticulously designed to battle in the cEDH metagame, with the ability to win quickly or generate overwhelming resources; often built using existing cEDH knowledge, tools, and/or decklists
  • Win conditions to be optimized for efficiency and consistency
  • Gameplay to be intricate and advanced, with razor-thin margins for error; players prioritize victory over all else

These games could end on any turn.

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submitted 11 months ago* (last edited 11 months ago) by dressedandconfused@mtgzone.com to c/spoilers@mtgzone.com
 
 
 
 
 
 
 
 
 
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