YUART

joined 10 months ago
 
[–] YUART@feddit.org 2 points 2 weeks ago (2 children)

Points 3 and 4 are actually interesting, not sure what the right thing to do is in this case.

  1. True.
  2. I'm not sure about that. If you base your data on public info and have a proof - I don't see what lawyers can do to you.
  3. Hard to say, its probaby different for every case.
[–] YUART@feddit.org 4 points 2 weeks ago

Well, I agree, but it will require a lot of resources and people to handle different areas. + I think gamedev is really behind other industries right now. And I'm personally interested in the game development industry becoming better.

[–] YUART@feddit.org 3 points 2 weeks ago

I think this definitely must be controlled by a community, because, as you correctly said, different people care about different things. Maybe it should be some kind of consensus or voting for different types of ethical problems, idk.

For now, I have no idea how such calculations can be done to be actually "fair", I'm just proposing a topic for discussion. But, in my opinion, this shouldn't be done by one person - that's for sure.

 

Hi,

I recently had an idea - what if we create a community-driven database of computer games companies, where for every company, you have an ethical score of that company. You can also check how that score changed over time and how that score is calculated.

I was thinking about that because it feels like a lot of gamedev companies are doing shit right now, but there are 2 problems:

  • A lot of that shit will be forgotten by the masses in a year or two. Such a database would address that issue by remembering all the immoral stuff a company did in the past.
  • Some companies are bullied by people because of one shitty thing they did, but at the same time, nobody really remembers what good that company might have done. For example, a lot will remember that company X fired a bunch of workers but not a lot of people will remember that a year prior, the company supported a group of minor game developers. Such a database would help calculate a "fair" score of the morality of that company.

Maybe in the future, such a knowledge base can be used to pressure game development companies into better decisions, who knows?

[–] YUART@feddit.org 3 points 3 weeks ago

Well, one of the main Polexit supporters is actually in the EU parliament. Surreal situation

[–] YUART@feddit.org 1 points 3 weeks ago* (last edited 3 weeks ago)

Poll results are in!

Here’s how the community voted:

  • Quake 4 -> 2 votes
  • Quake III Arena -> 1 vote
  • Aliens versus Predator Classic 2000 –> 1 vote

I then ran the same three games through the Gamescovery similarity algorithm to see which one is closest to the original Half‑Life.

According to the algorithm, Quake 4 takes the top spot, followed by Quake III Arena, with AVP 2000 coming in last.

So this time, the algorithm lined up with the community’s pick - but there’s a catch. Several people pointed out that Quake II might actually be the closest match to Half‑Life. In the algorithm, however, Quake II ranks even further away than AVP 2000.

I’ll double‑check that. Thanks to everyone who voted and shared their thoughts!

[–] YUART@feddit.org 1 points 3 weeks ago (2 children)

Hi, about Quake 2 - do you mean it was the most similar to the original Half-Life because of style? Or rather because of the main "idea", genre, and plot? Just interested in your opinion

 

Hi,

let’s settle a debate. Ignoring the Half-Life series itself, which game shares the most DNA with the original?

  • Quake 4
  • Quake III Arena
  • Aliens versus Predator Classic 2000

Cast your vote here: https://strawpoll.com/61gD9Az59Zw

Tomorrow I’ll run the same three games through my game‑similarity algorithm and share how its results compare to the community’s choice.

Also, drop a suggestion below if you have an idea for the next poll!

Edit: Poll results are in!

Here’s how the community voted:

  • Quake 4 -> 2 votes
  • Quake III Arena -> 1 vote
  • Aliens versus Predator Classic 2000 –> 1 vote

I then ran the same three games through the Gamescovery similarity algorithm to see which one is closest to the original Half‑Life.

According to the algorithm, Quake 4 takes the top spot, followed by Quake III Arena, with AVP 2000 coming in last.

So this time, the algorithm lined up with the community’s pick - but there’s a catch. Several people pointed out that Quake II might actually be the closest match to Half‑Life. In the algorithm, however, Quake II ranks even further away than AVP 2000.

I’ll double‑check that. Thanks to everyone who voted and shared their thoughts!

[–] YUART@feddit.org 5 points 4 weeks ago (2 children)

Willst du, dass ein Nerd seinen Micro-USB-Typ-C-Stick in dich reinsteckt? Iiiih, Alter.

[–] YUART@feddit.org 4 points 4 weeks ago (3 children)

Hab vor dem Meme noch nie was von dem Charakter gehört. Ist der aus 'nem Game oder Anime?

108
ich 🇬🇧 iel (feddit.org)
submitted 4 weeks ago* (last edited 4 weeks ago) by YUART@feddit.org to c/ich_iel@feddit.org
 
[–] YUART@feddit.org 1 points 1 month ago

Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:

[–] YUART@feddit.org 1 points 1 month ago

Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:

[–] YUART@feddit.org 2 points 1 month ago

Hi. If you are still interested in Gamescovery, you can join our community and track the project's status here:

 

Hey everyone,

Like many of you, I've spent more time hunting for my next game than actually playing. I'm frustrated with recommenders that just push popular titles, ignoring what makes my taste unique.

That's why I've been building Gamescovery (games discovery!).

What is it?

Gamescovery is a new recommendation system designed specifically for games. The goal is simple: use your ratings from the games you've played to find hidden gems and perfect matches you'd otherwise miss.

Why it's different:

  • It's not a generic engine. It's being built from the ground up to understand what you love about games.
  • Future updates will let you fine-tune recommendations based on what matters most to you (genre, mood, developer, etc.).
  • We start by focusing on the incredible world of itch.io indie games to help you uncover amazing projects that big algorithms overlook.

This is where you come in.

The alpha is now live, and it's very much an early build. I'm not a big company, I'm a solo developer who wants to build something the community actually finds useful. That's why your feedback is crucial.

As an alpha tester, you'll get:

  • Early access to a tool designed to beat the "recommendation paradox."
  • A direct line to the developer to shape project's future.
  • The chance to help build a non-biased, community-driven platform.

Ready to try it out?

👉 Sign up for the alpha and start getting recommendations here: https://gamescovery.com/

Want to chat, suggest features, or report bugs? 🎮 Join our Discord community: https://discord.gg/brr7aYezMc

This project has and will always have a free tier. The dream is to support all major platforms, but we're starting with itch.io to prove the concept.

Thanks for your time, and I'm excited to hear what you think!

 

Hey everyone,

Like many of you, I've spent more time hunting for my next game than actually playing. I'm frustrated with recommenders that just push popular titles, ignoring what makes my taste unique.

That's why I've been building Gamescovery (games discovery!).

What is it?

Gamescovery is a new recommendation system designed specifically for games. The goal is simple: use your ratings from the games you've played to find hidden gems and perfect matches you'd otherwise miss.

Why it's different:

  • It's not a generic engine. It's being built from the ground up to understand what you love about games.
  • Future updates will let you fine-tune recommendations based on what matters most to you (genre, mood, developer, etc.).
  • We start by focusing on the incredible world of itch.io indie games to help you uncover amazing projects that big algorithms overlook.

This is where you come in.

The alpha is now live, and it's very much an early build. I'm not a big company, I'm a solo developer who wants to build something the community actually finds useful. That's why your feedback is crucial.

As an alpha tester, you'll get:

  • Early access to a tool designed to beat the "recommendation paradox."
  • A direct line to the developer to shape project's future.
  • The chance to help build a non-biased, community-driven platform.

Ready to try it out?

👉 Sign up for the alpha and start getting recommendations here: https://gamescovery.com/

Want to chat, suggest features, or report bugs? 🎮 Join our Discord community: https://discord.gg/brr7aYezMc

This project has and will always have a free tier. The dream is to support all major platforms, but we're starting with itch.io to prove the concept.

Thanks for your time, and I'm excited to hear what you think!

 

Hey everyone,

Like many of you, I've spent more time hunting for my next game than actually playing. I'm frustrated with recommenders that just push popular titles, ignoring what makes my taste unique.

That's why I've been building Gamescovery (games discovery!).

What is it?

Gamescovery is a new recommendation system designed specifically for games. The goal is simple: use your ratings from the games you've played to find hidden gems and perfect matches you'd otherwise miss.

Why it's different:

  • It's not a generic engine. It's being built from the ground up to understand what you love about games.
  • Future updates will let you fine-tune recommendations based on what matters most to you (genre, mood, developer, etc.).
  • We start by focusing on the incredible world of itch.io indie games to help you uncover amazing projects that big algorithms overlook.

This is where you come in.

The alpha is now live, and it's very much an early build. I'm not a big company, I'm a solo developer who wants to build something the community actually finds useful. That's why your feedback is crucial.

As an alpha tester, you'll get:

  • Early access to a tool designed to beat the "recommendation paradox."
  • A direct line to the developer to shape project's future.
  • The chance to help build a non-biased, community-driven platform.

Ready to try it out?

👉 Sign up for the alpha and start getting recommendations here: https://gamescovery.com/

Want to chat, suggest features, or report bugs? 🎮 Join our Discord community: https://discord.gg/brr7aYezMc

This project has and will always have a free tier. The dream is to support all major platforms, but we're starting with itch.io to prove the concept.

Thanks for your time, and I'm excited to hear what you think!

 

Hi,

How can I become a team/department lead? I guess I'm starting to feel tired of having a vision and not being able to implement it because I have 0 political power in a company.

I thought that the easiest way was to join a startup as the first person of a "department" in a company, but now I'm not sure how it's possible to get hired to a startup on the early stage.

 

I'm not originally from Poland, but I have been lived here for a couple years already. My girlfriend is from Silesia and now I'm part of true Silesian family and I found that mix of Polish and Germany culture pretty fascinating

 

Hi,

I'm a programmer with a bunch of years in IT and currently I'm trying to build my own project that can bring me enough revenue so I can leave my full-time job and focus on my projects only and eventually start my own business.

The main struggle right now is that I have too little time to work on my projects (around 3 hours per week) and I estimate it will take me at least 2 more years to start earning anything (not talking about real money so I can leave my full time job). I don't want to create any sort of scam just to grab some cash, but building a real complex software is a time consuming process, not speaking about that I must handle other stuff than programming (which I enjoy but this means I have even more work to do).

I'm wondering if anybody can give me any advice how to speed up that process or where I can get money to be able to focus on my ideas full time? Or maybe somebody tried to do the same and failed and can share what lessons they learned from their mistakes?

I'm looking for a real solutions, so please cut out generic advices like "just keep working" or "just find an angel investor". I understand that starting your own business is hard and requires to take a risk, but I'm looking for practical advices and not advices based on luck or having a huge start capital.

Thanks

 

Hey,

I’m exploring the idea of a webpage where you can paste a function (or a block of code) in any programming language, and it outputs a list of specific, actionable refactoring suggestions - things like:

  • Unnecessary complexity
  • Poor naming conventions
  • Duplicated logic
  • Violations of language-specific best practices
  • Readability issues

The goal is to help developers quickly spot areas for improvement and make their code cleaner, more maintainable, and easier to understand.

Questions for you:

  • Would you use such a tool? Why or why not?
  • What features would make it important for you? (e.g., integration with GitHub, support for obscure languages, explanations for each suggestion, etc.)
  • Are you ready to pay for a tool like this (for example, paying for access to advanced checks or being able to tune checks for your programming style)?
  • Are there existing tools you love (or hate) that do something similar?
 

Hello,

I have a question - I have differences calculated between game genres. The difference is a positive float number, the bigger the number, the greater the difference there is between the two genres.

I want to visualise differences and I have the following code:

import json
import networkx as nx
import matplotlib.pyplot as plt

with open('genres_weights.json', 'r') as file:
    data = json.load(file)

G = nx.Graph()
max_diff = max(item['difference'] for item in data) if data else 1.0

for item in data:
    node1, node2 = item['weightsPair']
    difference = item['difference']
    weight = item['difference'] + 0.25

    G.add_edge(node1, node2, weight=weight, original_diff=difference)

plt.figure(figsize=(40, 20))
pos = nx.kamada_kawai_layout(G, weight='weight')

nx.draw_networkx_nodes(G, pos, node_size=2000, node_color='#2b83ba', alpha=0.9)

nx.draw_networkx_labels(G, pos, font_size=7, font_family='sans-serif')

plt.show()

that gives the following result for my data:

A lot of things look great, and overall graph represents data correctly (I guess). But there is the thing - in the bottom left part of the graph there are two bubbles: "immersive sim" and "rhythm". Those two genres appear to be very similar (as some other pairs of games that are very similar and have a very low number for difference), but in reality, they are not - they have a difference of 9, which is a lot (the maximum difference between genres is around 14), so I expect them to be on the different side of the graph and not nearly together.

I'm not sure where the problem is. Can someone please help me?

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