Sunsofold

joined 2 years ago
[–] Sunsofold@lemmings.world 0 points 2 months ago

Ang-zigh-uh-tee!

Doot doo doodoodoo

[–] Sunsofold@lemmings.world 6 points 2 months ago (1 children)

Has anyone done anything yet with 'agentic ai' that couldn't be done better/faster/easier in other ways? So far, I've mostly seen 'I spun up 20 agents to google how to make a tuna casserole on twenty search engines and one more to summarize the results. Please, ignore that this burns as much compute power as our entire office does on a random Tuesday and produces pretty much the same result as if I had just searched once and read the free AI summary, which in turn is slightly worse than if I had searched it with no AI involved and just read the first link.'

[–] Sunsofold@lemmings.world 8 points 2 months ago

Poe's Law hitting hard on this one.

[–] Sunsofold@lemmings.world 7 points 2 months ago

With the machine completed, the messiah had automated his primary task and was thus terminated for redundancy.

[–] Sunsofold@lemmings.world -1 points 2 months ago

Yup. You are probably healthier now than you ever will be. Might get smarter, though. That won't make you happier, though.

[–] Sunsofold@lemmings.world 10 points 2 months ago

They used to be, but then again old forms of many things were more dangerous than they are now.

[–] Sunsofold@lemmings.world 10 points 2 months ago (1 children)

The term you would want to search for is 'destructible environments.'

  • Worms games
  • Split Second
  • Destroy All Humans
  • Red Faction:Guerilla
  • Just Cause 2 (so much destruction)
  • Shipbreaker is a more relaxed demolition game
  • The Street fighter still is reminding me of Bloody Roar where you could kick enemies through walls to fight in another area
  • BeamNG.Drive
  • Wreckfest
  • Control
  • 7 Days to Die
  • Dysmantle
[–] Sunsofold@lemmings.world -1 points 2 months ago

This is the one I thought of. It's much more calming than the others but just great.

[–] Sunsofold@lemmings.world 3 points 2 months ago

They're implied, kinda.

[–] Sunsofold@lemmings.world 3 points 2 months ago

Monkey's paw finger curls: This just in, approximately 1% of the human population has suddenly died.

[–] Sunsofold@lemmings.world 3 points 2 months ago

The horny parts of the internet can help you with that, temporarily.

[–] Sunsofold@lemmings.world 3 points 2 months ago

Mocha. I can take or leave most things but mocha is mandatory.

 

Boundaries in filmmaking are pushed sometimes, but Crossed tends to bend the boundaries backwards over a brick wall and start fucking. Where's the line? What do you think would be the most Crossed thing that could survive the inevitable censor's knife, and what has no chance?

 
 
 

Napple Tale was a game on the Dreamcast, now pretty much only playable via emulator.

It has a cutesy, robo-candy aesthetic, filled with bright, cheery colors, and dancy animation.

It is also a game for which the primary theme is 'coming to terms with the fact that time takes everything from us: family, friends, joyful times, and eventually even life itself.'

It is also soundtracked by Yoko Kanno (the woman behind the soundtracks for Cowboy Bebop, Ghost in the Shell: Stand Alone Complex, and Wolf's Rain) and is voiced by Maaya Sakamoto. (If you are an old anime fan, you've pretty much definitely heard her voice, even if you don't know the name. She's the original and later Motoko Kusanagi.)

It's like it was written by Mary Shelley and then handed off to someone who had only worked on megaman and barbie games to do the visuals. Wild stuff.

 

Not exactly new, but newly added to my collection this BC Friday

 

cross-posted from: https://lemmings.world/post/37241738

Not specific, just want to know if this even exists: a city clearing zombie game

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

 

Has anyone made a zombie game where you actually clear/retake an infested city? Lots of games have you raid a city to build a base somewhere else, (7D2D, unturned, now Vein, etc.) or just do things in an infested city (Dying Light, RE, etc.) sometimes culminating in some sort of big climax that results in or implies the end of the zombie times, or maybe you just leave, but are there any that have that element of progression where you slowly take more of the map and the zombies aren't just randomly spawned in a radius around the player regardless of how many you knock down? The closest I have ever found was an old flash game from when those were a thing, based around worker placement and resource management.

 
 

Obviously, you could animate something like this by hand but is there any software on Linux meant to simulate this kind of mechanism?

 

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