AlfalFaFail

joined 1 year ago
[–] AlfalFaFail@lemmy.ml 0 points 6 days ago* (last edited 6 days ago)

"I'm a firm believer in the philosophy of a ruling class, especially since I rule."
- Randal, he rules

[–] AlfalFaFail@lemmy.ml 1 points 6 days ago

The skills learned in the tutorial aren't the ones that are forgotten when you take two weeks off late in the game. Redoing a tutorial wouldn't be the solution.

[–] AlfalFaFail@lemmy.ml 1 points 6 days ago (2 children)

I don't see how the tutorial as a main menu option fixes the problem of someone who played for a while, then had to walk away for two weeks only to come back and have to deal with the ninth boss with degraded skills.

[–] AlfalFaFail@lemmy.ml 2 points 1 week ago (4 children)

Make the fucking tutorial OPTIONAL and something you pick as an option in the fucking main menu. This isn't rocket science.

The article isn't saying you lose players in the tutorial, you lose the much farther in when the level 9 boss too hard to beat for someone who stepped away from the game for 2 weeks.

A lot of people would probably like an optional tutorial, but it's not the point they are trying to make.

[–] AlfalFaFail@lemmy.ml 3 points 1 week ago* (last edited 1 week ago)

The argument is they are played by younger people because they are designed for younger people. Older people, the ones coming into retirement age, grew up playing video games. They enjoy and value video games, but have slower reflexes and less time. Retirement solves the latter issue. From the article (emphasis mine):

"Developers have been ignoring older gamers for the same reason it took them decades to discover women," he says. "The industry has spent 40 years chasing the same narrowly defined audience because it was the safest bet, until everyone was chasing it. Imagine if Hollywood only made movies for 18-year-old men. That's roughly the bet games have been making.

"The opportunity is substantial. The 40+ segment in the US is on track to grow from $19 billion in 2022 to $43 billion by 2030, a 132% expansion at a moment when the rest of the industry is shrinking. These are players with the most disposable income, the longest gaming literacy, and the highest brand loyalty. They are also the least visible in the industry's dashboards because the metrics were built around younger players who compete frequently. Older lifelong gamers don't, but they keep playing, and they keep spending.

"What needs to change is the industry's mindset. An entire generation has now grown up playing video games and is ageing into a life stage where they have time, money, and the desire to keep playing. The first publishers to actually see this player will capture a structural advantage. The rest will arrive 10 years late, exactly like they did with women."

[–] AlfalFaFail@lemmy.ml 28 points 1 week ago (1 children)
[–] AlfalFaFail@lemmy.ml 2 points 1 week ago* (last edited 1 week ago) (2 children)

Speculative and Technical

[–] AlfalFaFail@lemmy.ml 1 points 1 week ago (4 children)
[–] AlfalFaFail@lemmy.ml 2 points 1 week ago

My issue is the classification of these particular items being far-left is a failure of what the far-left. Depending on what you consider socialism, this would be it or a conciliation to the ruling class.

[–] AlfalFaFail@lemmy.ml 25 points 1 week ago (6 children)

Some other literal socialist institutions that are far left:

  • libraries
  • parks
  • postal service
  • public universities
  • museums
  • hospitals
  • healthcare
  • the military

This isn't a far-left policy. This is FDR Democrats.

[–] AlfalFaFail@lemmy.ml 4 points 1 week ago (1 children)

New Hope is solid.

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