5too

joined 2 years ago
[–] 5too@lemmy.world 8 points 23 hours ago

Yeah... Don't know that it has much to do with what people want, but it does show what the billionaires controlling these projects respond well to

[–] 5too@lemmy.world 6 points 1 day ago

I'm gonna lean into the series part here, and point at some web series:

Pale is an urban fantasy story (modern day with a magical hidden world) by Wildbow. The premise for this story is it's a murder mystery where none of the suspects is able to lie; and three girls are inducted into the magical world to solve it. This is actually the second web series of his in this world, after Pact. Wildbow is an extremely popular online author, and all his works are available online for free - his superhero stories (Worm and Ward) have influenced most of the online superhero fiction (and even some print publications) I've read since.

The Gods Are Bastards by D. D. Webb is a "high fantasy western". It follows a class of 9 students going through the premier adventuring school in the empire; about a century after magitech advances have made that unfashionable. This series is entirely free online, as are most of his other works. Book 1 of 17 has been printed and is available under the same name. This series is on hiatus partway through his final book; he's working on getting the mental space to complete it. If you read it online he's very open about his process and issues as he goes; and if you find you enjoy it, he has a few other series getting updates in the meantime!

A Practical Guide to Evil is a fantasy series where story tropes are as strong as physical laws - the Law of Threes, for example, states that if a Hero is trounced by a Villain, and then is narrowly defeated in their second encounter, they will absolutely defeat the Villain the next time they meet. It follows the adventures of Catherine Foundling, an orphan who turns Villain to carve out a better life for her people. The first book is up on Amazon, the rest of the series is still available online.

All three of these have amazing, unique characters, extensive and fascinating world building, and go long - 15+ books worth apiece, so if any grab you, pace yourself! Also, they're almost entirely available for free online!

[–] 5too@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

She actively funds anti-trans causes

[–] 5too@lemmy.world 3 points 1 day ago

Usually about 6-6.5. I generally go to bed around 930, fall asleep fast, and wake up around 4 energized and ready to go!

Then I hit a small crash midday, but can't usually get away for a nap...

[–] 5too@lemmy.world 2 points 2 days ago

They even have the same fix - just post somewhere quietly that it's "entertainment"

[–] 5too@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

To anyone trying - if you plan to use a daycare, get on their enrollment wait lists now. Those things are multiple years long! (In the US, at least)

[–] 5too@lemmy.world 5 points 3 days ago (1 children)

"Don't feed the trolls" can be good advice; I recently (one or two comments back!) made such a suggestion myself.

But it seems like there are times when we have to engage. Trollish behavior is behind phenomenons like fake news, incel culture, etc. - clearly those need addressed wherever they come up. The correct response seems to be situational.

[–] 5too@lemmy.world 2 points 3 days ago

No, this is giving up and letting them have their way with the system until they're done. Which they'll never be - they don't age out because they keep bringing in new good ol' boys.

They need to be replaced. One by one, step by step, the same way they got in.

[–] 5too@lemmy.world 3 points 4 days ago

Given that it's the same brain interpreting information from two different eyeballs, I'd suspect this is down to minute differences either between them (such as adjusting for darkness while testing as Kratzkopf suggested), or in their relative position.

It's interesting, but I don't think it really gets at the question of differing perceptions between people.

[–] 5too@lemmy.world 19 points 4 days ago (2 children)

As someone with hair loss: it also protects surprisingly well from bumps and scrapes, as well as being warmer than you'd think!

[–] 5too@lemmy.world 4 points 5 days ago* (last edited 5 days ago) (1 children)

Isn't The Amazing Race (reality show) inspired by Around the World in 80 Days?

I feel like both are a little bit niche here - most people interested in science fiction will have heard of them, and people into literature in general; but I'm not sure beyond that.

[–] 5too@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

That does suggest a slightly different tactic might be in order:

No upvotes. No downvotes. No attention at all.

It is trolling at this point. Don't feed it.

 

cross-posted from: https://lemmy.world/post/28078581

My kids and I have been using GDLauncher on the Steam Deck for a few years now to run Minecraft modpacks, to the point that they don't use the Deck for much else! I've tried a couple of other modpack managers, but GDLauncher is the one we keep coming back to - the UI design feels much more comfortable on the Deck's interface, and it's easy enough to use that I keep finding new modpacks my six year old just installed!

A few years ago GDLauncher jumped to a new version, GDLauncher Carbon. This no longer worked on the Deck out of the box, so we carried on with the older version for a while. The allure of newer Minecraft versions was finally strong enough for me to puzzle out how to get GDLauncher Carbon running, with just a little trial and error! The crucial steps I found here; here's the step-by-step process I used to get it running, with just the directions at the end:

First, download the GDLauncher Carbon installer for Linux. This should get you an .AppImage file (GDLauncher__2.0.24__linux__x64.AppImage at the time of this writing). I went ahead and made it executable as well, though I'm not clear if this is necessary or not.

A .AppImage file is essentially a self-contained Linux executable that can be run from any location without any external dependencies. The problem is, Steam doesn't seem to run these well - attempting to add this to the Steam launcher right now will result in Steam attempting to launch it, and nothing happening other than Steam reporting it's running (and having a lot of trouble closing it).

Fortunately, we're not the only ones who want to run an .AppImage on Steam! TheAssassin has created an AppImageLauncher program that can seamlessly handle .AppImage files for a variety of application managers, including Steam. The latest stable version is here.

To install it, first open the File Properties, go to the Permissions tab, and make sure "Is executable" is checked. Move it to your Home directory, open Konsole (or your preferred Terminal app) and cd to your home dir, and type: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (Don't type that whole thing out! Copy and paste, or type "./ap" and press Tab to get the whole filename, and add the " install" argument to the end.)

This should spit out a few lines describing the installation process, and you should get a new "Applications" directory in your Home dir. Move your GDLauncher .AppImage into Applications, and double-click on it. Take a few moments to go ahead and do your initial GDLauncher Carbon setup, link it to your account, and pull in your existing Minecraft worlds if you like. Mostly, it seems like we need to run it once natively so it registers with appImageLauncher properly.

Now we're ready to add it to Steam! Launch Steam from the desktop (don't go back to Gaming Mode yet!), and click on Add a Game in the very bottom left corner. Select "Add a Non-Steam game..." from the popup. Click the "Browse..." button on the "Add Non-Steam Game" window, navigate to "/Home/Applications/", and select your GDLauncher .AppImage. You'll know it registered correctly if it reads "GDLauncher (2.0.24.794)" (or whatever) rather than "GDLauncher__2.0.24__linux__x64.AppImage" in Steam - in the latter case, remove the game from Steam, and try launching it from the Application dir again (double-click it from the file browser). Then try readding to Steam once it has run successfully.

At this point, you should be set! I like to verify it runs from Desktop Steam before switching the Deck back to Gaming mode - should just take a few seconds to launch and shut down! All that's left to do now is bring in your preferred control scheme!

Just the steps:

  1. Download GDLauncher and appImageLauncher
  2. Move both files to the Home dir
  3. Set the Executable permission on appImageLauncher (and possibly GDLauncher) - open the file properties, go to the Permissions tab, and check "Is executable"
  4. Open Konsole and navigate to the Home dir (should start there), and run the command: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (copy and paste, or use tab completion and add " install"!)
  5. Move GDLauncher into the new Home/Applications dir
  6. Run GDLauncher (double-click it in Dolphin). Go ahead and link your account, import existing modpacks, etc.
  7. Open Steam in Desktop Mode and Add a Non-Steam Game, and Browse to Home/Applications/GDLauncher file
  8. Should show in Steam as "GDLauncher (2.0.currentversion)"; if not, remove it from Steam and go back to step 6. Otherwise, verify it launches from Steam, and you should be good to run it Gaming mode!
  9. Now that it runs in Gaming Mode, set up your controls so you can actually play!
 

My kids and I have been using GDLauncher on the Steam Deck for a few years now to run Minecraft modpacks, to the point that they don't use the Deck for much else! I've tried a couple of other modpack managers, but GDLauncher is the one we keep coming back to - the UI design feels much more comfortable on the Deck's interface, and it's easy enough to use that I keep finding new modpacks my six year old just installed!

A few years ago GDLauncher jumped to a new version, GDLauncher Carbon. This no longer worked on the Deck out of the box, so we carried on with the older version for a while. The allure of newer Minecraft versions was finally strong enough for me to puzzle out how to get GDLauncher Carbon running, with just a little trial and error! The crucial steps I found here; here's the step-by-step process I used to get it running, with just the directions at the end:

First, download the GDLauncher Carbon installer for Linux. This should get you an .AppImage file (GDLauncher__2.0.24__linux__x64.AppImage at the time of this writing). I went ahead and made it executable as well, though I'm not clear if this is necessary or not.

A .AppImage file is essentially a self-contained Linux executable that can be run from any location without any external dependencies. The problem is, Steam doesn't seem to run these well - attempting to add this to the Steam launcher right now will result in Steam attempting to launch it, and nothing happening other than Steam reporting it's running (and having a lot of trouble closing it).

Fortunately, we're not the only ones who want to run an .AppImage on Steam! TheAssassin has created an AppImageLauncher program that can seamlessly handle .AppImage files for a variety of application managers, including Steam. The latest stable version is here.

To install it, first open the File Properties, go to the Permissions tab, and make sure "Is executable" is checked. Move it to your Home directory, open Konsole (or your preferred Terminal app) and cd to your home dir, and type: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (Don't type that whole thing out! Copy and paste, or type "./ap" and press Tab to get the whole filename, and add the " install" argument to the end.)

This should spit out a few lines describing the installation process, and you should get a new "Applications" directory in your Home dir. Move your GDLauncher .AppImage into Applications, and double-click on it. Take a few moments to go ahead and do your initial GDLauncher Carbon setup, link it to your account, and pull in your existing Minecraft worlds if you like. Mostly, it seems like we need to run it once natively so it registers with appImageLauncher properly.

Now we're ready to add it to Steam! Launch Steam from the desktop (don't go back to Gaming Mode yet!), and click on Add a Game in the very bottom left corner. Select "Add a Non-Steam game..." from the popup. Click the "Browse..." button on the "Add Non-Steam Game" window, navigate to "/Home/Applications/", and select your GDLauncher .AppImage. You'll know it registered correctly if it reads "GDLauncher (2.0.24.794)" (or whatever) rather than "GDLauncher__2.0.24__linux__x64.AppImage" in Steam - in the latter case, remove the game from Steam, and try launching it from the Application dir again (double-click it from the file browser). Then try readding to Steam once it has run successfully.

At this point, you should be set! I like to verify it runs from Desktop Steam before switching the Deck back to Gaming mode - should just take a few seconds to launch and shut down! All that's left to do now is bring in your preferred control scheme!

Just the steps:

  1. Download GDLauncher and appImageLauncher
  2. Move both files to the Home dir
  3. Set the Executable permission on appImageLauncher (and possibly GDLauncher) - open the file properties, go to the Permissions tab, and check "Is executable"
  4. Open Konsole and navigate to the Home dir (should start there), and run the command: ./appimagelauncher-lite-2.2.0-travis995-0f91801-x86_64.AppImage install (copy and paste, or use tab completion and add " install"!)
  5. Move GDLauncher into the new Home/Applications dir
  6. Run GDLauncher (double-click it in Dolphin). Go ahead and link your account, import existing modpacks, etc.
  7. Open Steam in Desktop Mode and Add a Non-Steam Game, and Browse to Home/Applications/GDLauncher file
  8. Should show in Steam as "GDLauncher (2.0.currentversion)"; if not, remove it from Steam and go back to step 6. Otherwise, verify it launches from Steam, and you should be good to run it Gaming mode!
  9. Now that it runs in Gaming Mode, set up your controls so you can actually play!
 

How much do you allow mages to pump up their missile spells when using the default GURPS magic-as-skills system? Particularly with casting level 15+ (enough to get a discount) and a few levels of Magery? The GURPS FAQ 4.3.3 here mentions that the total cost of the full charging time is discounted once - so at casting level 15 you can charge a 1 die fireball for 1 second for free, but you cannot cast a free 3 dice fireball by spending 3 seconds charging it - that would instead cost 2 energy points.

But what about the upper end? GURPS Basic Set page 240 says you can “invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level”. Suppose a PC with Fireball-15 and Magery 2 spends 1 second creating a 2 dice fireball. This has cost them 1 energy point. Does this mean they could instead spent 1 second investing 2 energy points (their maximum Magery) into a 3 dice (discounted price) fireball? I saw this idea posted on the GURPS wiki here, but I haven’t found anything discussing this idea elsewhere.

Peter V. Dell'Orto has mentioned that even allowing the discount to apply to each charging turn hasn't wrecked his game, so I'm not worried about the balance component of 1-2 extra dice of damage; I'm just curious what other GMs would permit at their table.

view more: next ›