this post was submitted on 13 May 2025
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Helldivers 2

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Primaries level up from use, unlocking customization options in different slots. Slot availability varies by gun. It looks like all weapons have skins (great for the fashion game). The slots I've found so far include:

sights (different sights to taste, or trade off zoom <> ergonomics)

muzzle (recoil patterns mostly)

grip (recoil <> ergonomics/laser/flashlight)

magazine (capacity <> ergonomics/reload speed)

Looks fun! I kinda wish we could slot a bayonet but I can see why they would keep that exclusive

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[–] Console_Modder@sh.itjust.works 0 points 1 year ago (1 children)

Gonna make the most cumbersome, pain in the ass weapon known to man. Can't wait to see the armorer's face when I ask for a bolt action Breaker

[–] SincerityIsCool@lemmy.ca 0 points 1 year ago

Your commitment to Liberty and Individualism are commendable, citizen 🫑 the mindless bugs will never see it coming.

[–] RandomStickman@fedia.io 0 points 1 year ago (1 children)

How does the ergonomic stat affect the weapon?

[–] SincerityIsCool@lemmy.ca 0 points 1 year ago (1 children)

IIRC that's how snappy the aiming is - how long it takes for the barrel of the gun to catch up with where the cursor is aimed. (The circle reticule that follows the cursor)

[–] Ioughttamow@fedia.io 0 points 1 year ago

Oh damn! If only I could upgrade support weapons. I want ergonomics on hmg and a better scope on railgun

I really want armor perks and armor cosmetics separated

Also things like reinforced scout strider kills should count as scout strider kills!

[–] MentalEdge@sopuli.xyz 0 points 1 year ago
[–] FlihpFlorp@lemm.ee 0 points 1 year ago (1 children)

Flicked through some stuff in my steam deck and it’s looking over all pretty good

I’ve always like the liberator pen, but never really used it, maybe I’ll slap a barrel drum on it

The sickle and double edge are missing heat sink upgrades while the scythe has the equivalent for quickly dispersing heat and over all heat cap. Maybe this is intentional

Some weapon equivalents like the punisher has muzzle attachments while the cookout and slugger only have sights

I am excited about slapping a drum mag on the stun smg as I liked the one handed with energy shield (is it effective: not really with an smg, is it funni, most definitely)

Overall very happy about this

[–] SincerityIsCool@lemmy.ca 0 points 1 year ago (1 children)

Love the penetrator. I tend to use armour sets with recoil reduction (explosion resist or engineering) so I'm looking forward to playing with trading recoil for ergonomics.

In general AH seems to approach balance by starting with something lackluster then buff based off of feedback, so I wouldn't be surprised if this is a conservative initial set of options.

[–] FlihpFlorp@lemm.ee 0 points 1 year ago (1 children)

Oh yeah I’m totally expecting this to be a test the waters in terms of the new attachments

A lot of the guns imo skimming it seemed to be mostly sights, some sights + grip, and a few sights, grip, ammo

Somethings make sense like the crossbow only getting sights

My wishlist of things that probably won’t happen are more specialized attachments, like make explosive weapons can trade damage for blast radius or fire weapons (incin shotguns and flame throwers) can have their damage linger for longer and do less damage or something idk

[–] SincerityIsCool@lemmy.ca 0 points 1 year ago (1 children)

Would be nice if they let most things have grip too. I'd like to be able to add back the laser sight on the weapons that are missing it. It's such a great coop qol feature

[–] FlihpFlorp@lemm.ee 0 points 1 year ago* (last edited 1 year ago)

Changing course but have you had a chance with ergonomic values and others

Like for old illuminate loadout I used crossbow,

Bots double edge or charge up plasma, and bugs my beloved cookout. So not exactly precision guns mostly explosion or spray and pray

Edit never finished my thought but is a difference in 2 ergonomics noticeable

Just looking at the difference between angled grip and angled laser grip since I feel those guns don’t benifit much from recoil reduction

[–] Sylvartas@lemmy.dbzer0.com 0 points 1 year ago

No secondaries customization reeeeee (seriously though, nice update. I have no doubt they're keeping secondaries custo for a later content update)

[–] JustEnoughDucks@feddit.nl 0 points 1 year ago (1 children)

Where is my deadeye drum mag?? πŸ˜‚

[–] The_Che_Banana@beehaw.org 0 points 1 year ago (1 children)
[–] Lesrid@lemm.ee 0 points 1 year ago (1 children)

It's such a fun gun. I wouldn't say it's the best at anything but it sure feels great to use

[–] The_Che_Banana@beehaw.org 0 points 1 year ago

Right!!?

I switch between that and the Reprimand...both have the long reload so it's not really jarring when I interchange them depending on the mission/enemy.