this post was submitted on 13 May 2025
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Helldivers 2

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Primaries level up from use, unlocking customization options in different slots. Slot availability varies by gun. It looks like all weapons have skins (great for the fashion game). The slots I've found so far include:

sights (different sights to taste, or trade off zoom <> ergonomics)

muzzle (recoil patterns mostly)

grip (recoil <> ergonomics/laser/flashlight)

magazine (capacity <> ergonomics/reload speed)

Looks fun! I kinda wish we could slot a bayonet but I can see why they would keep that exclusive

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[–] FlihpFlorp@lemm.ee 0 points 1 year ago (1 children)

Oh yeah I’m totally expecting this to be a test the waters in terms of the new attachments

A lot of the guns imo skimming it seemed to be mostly sights, some sights + grip, and a few sights, grip, ammo

Somethings make sense like the crossbow only getting sights

My wishlist of things that probably won’t happen are more specialized attachments, like make explosive weapons can trade damage for blast radius or fire weapons (incin shotguns and flame throwers) can have their damage linger for longer and do less damage or something idk

[–] SincerityIsCool@lemmy.ca 0 points 1 year ago (1 children)

Would be nice if they let most things have grip too. I'd like to be able to add back the laser sight on the weapons that are missing it. It's such a great coop qol feature

[–] FlihpFlorp@lemm.ee 0 points 1 year ago* (last edited 1 year ago)

Changing course but have you had a chance with ergonomic values and others

Like for old illuminate loadout I used crossbow,

Bots double edge or charge up plasma, and bugs my beloved cookout. So not exactly precision guns mostly explosion or spray and pray

Edit never finished my thought but is a difference in 2 ergonomics noticeable

Just looking at the difference between angled grip and angled laser grip since I feel those guns don’t benifit much from recoil reduction