this post was submitted on 20 May 2026
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[–] magnue@lemmy.world 9 points 6 days ago (1 children)

RIP super soaker water pistols

[–] filcuk@lemmy.zip 9 points 6 days ago

Work around the patent by making them only moderately soaking

[–] Quexotic@sh.itjust.works 2 points 5 days ago

3d sound. Look it up.

[–] Dsklnsadog@lemmy.dbzer0.com 133 points 1 week ago (34 children)
[–] kkj@lemmy.dbzer0.com 109 points 1 week ago* (last edited 1 week ago) (1 children)

The original idea behind them had some merit: in exchange for showing everyone else exactly how to do a cool new thing, you got to temporarily be the only one to profit from it. They've devolved into parenting general ideas (see the shopping cart patent) and fucking over anyone who finds a way to make the idea work, though.

[–] MoffKalast@lemmy.world 100 points 1 week ago* (last edited 1 week ago)

The key is "temporarily" though. Even in the 18th century and prior when technology evolved at the pace of a snail on sedatives that meant 5, maybe 10, at most 15 years.

Then in the 90s the world's international cartel of IP rights got together and decided they should make it 20 years everywhere, just so corporations can monopolize anything they make for the entire the duration of its usefulness. With the speed of progress today I'd be surprised if most aren't obsolete before they become available to the general public. 3D printing is only a thing now because Stratasys was hoarding the FDM patent since the fucking 90s.

Shit needs to go back down to 5 years again.

[–] JcbAzPx@lemmy.world 14 points 1 week ago

I'd say patents should be limited to physical goods. Game mechanics should never have been allowed.

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[–] Mac@mander.xyz 100 points 1 week ago (3 children)
[–] SomethingBurger@jlai.lu 93 points 1 week ago (4 children)

And Namco (minigames in loading screens, started in Ridge Racer), Warner Bros (Nemesis system from Shadow of Mordor), SEGA (GPS arrows from Crazy Taxi)...

I know "Nintendo bad" is a popular narrative but they're far from the only one.

[–] ShinkanTrain@lemmy.ml 21 points 1 week ago

The Namco one ran out in 2015, right on time for SSDs. Though I guess we could still use them for shader compilation 😴

[–] Tartas1995@discuss.tchncs.de 18 points 1 week ago (3 children)

The biggest annoyance is that patents doesn't prevent usage... Just require permission... they could ask anything or nothing, it just would need to be acceptable. And well here we are.

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[–] Dsklnsadog@lemmy.dbzer0.com 27 points 1 week ago

company Nintendo

We from Nintendo would appreciate it if you stopped inventing things immediately. Innovation is a protected activity.

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[–] Xerxos@lemmy.ml 88 points 1 week ago* (last edited 1 week ago) (1 children)

When everything had long loading times (and we still have them from time to time) there was a genius idea : minigames on the loading screen to pass the time.

ONE company did this, patented the concept and till then no one is allowed to do that.

[–] Krudler@lemmy.world 13 points 1 week ago (1 children)
[–] samus12345@sh.itjust.works 32 points 1 week ago (1 children)

It was Namco, and the patent expired in 2015.

[–] Noodle07@lemmy.world 7 points 6 days ago (1 children)

So did long loading screens

[–] Wav_function@lemmy.world 8 points 6 days ago* (last edited 6 days ago) (1 children)

Tfw you can't read the loading screen gameplay tips because your computer is too fast

[–] Noodle07@lemmy.world 1 points 6 days ago
[–] NigelFrobisher@aussie.zone 70 points 1 week ago (1 children)

Shame Ubisoft didn’t do this for climbing a tower to reveal the surrounding area in the map tbh

[–] Grass@sh.itjust.works 36 points 1 week ago (1 children)

I'm actually sick of this one. Way too many games do it. Even goddamn final fantasy 7 remake 2 did a shitty version of it

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[–] imetators@lemmy.dbzer0.com 59 points 1 week ago* (last edited 1 week ago) (27 children)

Nothing mentioned in the post but I am 99% sure Anon is talking about Nemesis system from Shadow of Mordor/Shadow of War.

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[–] itsgroundhogdayagain@lemmy.ml 57 points 1 week ago (3 children)

The Nemesis system in the LOTR games is a perfect example

[–] NannerBanner@literature.cafe 8 points 6 days ago (2 children)

Isn't that basically the only example? How many other cases do you ever hear people talk about? Obviously there are others, I see others given in this post, but you never really hear about them.

[–] KairuByte@lemmy.dbzer0.com 18 points 6 days ago (2 children)

When games had long load times, there was a company that patented putting short and quick to load mini games on screen instead of loading screens you just stared at.

[–] JackFrostNCola@aussie.zone 3 points 6 days ago (1 children)

And nobody pateneted the loading screen slideshow with game tips? Im shocked

[–] KairuByte@lemmy.dbzer0.com 3 points 6 days ago (1 children)

Unironically it was likely done too many times before someone thought of patenting it.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 6 days ago

Did that stop Nintendo lately?

[–] Noodle07@lemmy.world 3 points 6 days ago

Dragon ball fighting games did the little cloud thing

[–] Trev625@sopuli.xyz 4 points 6 days ago* (last edited 5 days ago)

I thought there was one on games during loading screens or something as well. And maybe the crazy taxi arrow?

[–] HK65@sopuli.xyz 3 points 6 days ago

Didn't Warframe do basically a nemesis system with Kuva Liches, Sisters of Parvos and Technocyte Codas?

Recurring boss that you need to find the weakness of via trial and error, can be killed for super nice loot or turned into a minion?

Taunts you and acts as a personal nemesis with a generated personality and looks?

[–] Rubanski@discuss.tchncs.de 3 points 6 days ago

How does that work?

[–] Fandangalo@lemmy.world 42 points 1 week ago (15 children)

Generally speaking, most game mechanics are not copyright-able, not patentable. Game mechanics themselves tend to be treated as base components, as in, like a drum beat or a bass line. It’s rare cases where those are distinct, usually in context (see Vanilla Ice & Under Pressure). Because a beat or bass line can be so basic as a component, it’s considered part of the arrangement and not the composition itself. Video game mechanics can likewise be in this configuration.

For instance, summoning heroes (Nintendo loss) is a mechanic / part of the composition of that game, but the larger video game is a particular arrangement. Specific characters (pikachu) can very much be copyrighted individually, but games themselves are typically less liable for patents / copyright, and so on.

Also, for good measure, since it’s a massive benefit to the freedom of expression. Video games would be a depressing medium if people could capitalize on mechanics like patent trolls.

To be clear, some technologies used in association with video games can be patented, but that’s when a patentable technology is combined with a game, which is much less common in the medium.

[–] Jesus_666@lemmy.world 31 points 1 week ago (4 children)

Counterpoint: Summoning characters by throwing an item and having the character appear at the position of the item has been patented by Nintendo, as has using a summoned character as a hang glider.

Japanese patent law is pretty terrible.

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[–] k0e3@lemmy.ca 12 points 1 week ago (2 children)

What about that arrow in Simpsons driving game? Didn't they get in trouble for using what Sega patented in Crazy Taxi?

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[–] Senal@programming.dev 25 points 1 week ago (2 children)

Still salty about that "Sanity System" bullshit patent by ...surprise surprise...nintendo.

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[–] SunshineJogger@feddit.org 19 points 1 week ago (2 children)

Is the nemesis system finally back on the free market?

That should never have been allowed to be patented. Its way too generalized

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