this post was submitted on 13 Oct 2025
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[–] Bytemeister@lemmy.world 1 points 11 months ago (1 children)

Magic rope - an animated rope that can be commanded to levitate and tie knots. When placed in any container, pouch or pocket, it immediately gets tangled up and take 1d6 minutes per 5ft of rope to untangle. Other objects in the container also become tangled with the rope, and take 1d6 minutes to remove individually, entangled objects are released immediately when the entire rope is untangled.

Magic rope is unable to be cut by any non-magical item.

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[–] Sunsofold@lemmings.world 1 points 11 months ago

Bead of (Uncomfortable) Nourishment: Standard effect, but must be taken nasally. Oral absorption may cause permanent magical flatus.

[–] Agent641@lemmy.world 1 points 11 months ago (1 children)

Lembas bread but it's 1000 years past it's due date and you will get diarrhoea equivalent to its food value.

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[–] WoolyNelson@lemmy.world 1 points 11 months ago (1 children)

Arrows of Accuracy: These arrows will always hit. Starting from the target, then out from that point, the hit roll is checked against defenses.

If nobody is hit, the arrow strikes the firer.

[–] yermaw@sh.itjust.works 1 points 11 months ago (1 children)

Can just imagine the arrow running around like a terrifying game of duck duck goose

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[–] MonkeMischief@lemmy.today 1 points 11 months ago* (last edited 11 months ago)

Band of Gorilla Repair: Once per day, can repair anything, or rather, will summon 1d4 (can be modified depending on the size of the job) massive gorillas who show up seemingly out of nowhere whenever anything near the wearer breaks or is heavily damaged.

Those not expecting to see a bunch of repair-happy gorillas must make a fear check.

These mysterious gorillas are actually friendly and fix whatever thing was broken, but beware, their patience quickly runs out for anybody intentionally causing disrepair or destruction in their presence!

Yeah, it works just like this!

[–] AdolfSchmitler@lemmy.world 1 points 11 months ago (1 children)

A magic sword that can instantly kill anything it touches but it's stuck in it sheath and can't be removed.

[–] Xenny@lemmy.world 1 points 11 months ago

That's just a regular YA novel sword

[–] uberfreeza@lemmy.world 1 points 11 months ago (1 children)

I gifted my party a sapient dagger. It was really good too. It was a 1d6 but let you attack again, but rolling a 5 or less on the die makes you insane because the dagger insults the user so badly for missing. If it happened 12 times, the character died. They used it from level 3 or 4 through the end of the campaign at level 18, since there was no cap on how often you could attack again.

[–] MajorasTerribleFate@lemmy.zip 1 points 11 months ago (1 children)

Alternatively, rolling a 1 makes you roll the damage against yourself, but it's a permanent loss of max HP as a psychic effect. It kills you if you hit 0 max HP. Anything that would let you recover the max HP, like straight-up wish (greater restoration isn't good enough) also makes the dagger not work for you any more because you cheated.

[–] Ziglin@lemmy.world 1 points 11 months ago (3 children)

With the cheating stipulation I'd personally let greater restoration work too.

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[–] MrNesser@lemmy.world 1 points 11 months ago* (last edited 11 months ago) (2 children)

Broom of Flying Yes its a broom that allows you to fly

No one ever said anything about landing The broom cannot come down lower than 30 feet from the ground. Dismounting will stop the broom and allow you to pick it up, as long as your concious from the fall

[–] Spacehooks@reddthat.com 1 points 11 months ago (2 children)

I was hoping it stays up in the air so you have to tie it like a ballon.

[–] MrNesser@lemmy.world 1 points 11 months ago (1 children)

I missed a trick with that

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[–] Sabata11792@ani.social 1 points 11 months ago

Invisibility potion that turns your digestive track and stomach contents invisible.

[–] Darkard@lemmy.world 1 points 11 months ago (9 children)

Scroll of summon wisp.

When used nothing appears, but you gain a speech impediment for 1d6 days.

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[–] Red_October@piefed.world 1 points 11 months ago (4 children)

Immovable Rod: Only one end of the rod is fixed in space, the other end swings freely.

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[–] jimmux@programming.dev 1 points 11 months ago (2 children)

Bag of Communal Holding

Content is shared with all other bags of communal holding in existence. Sometimes retrieving objects involves awkward hand contact if someone else is using their bag at the same time.

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[–] Mesophar@pawb.social 1 points 11 months ago
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