ryven

joined 2 years ago
[–] ryven@lemmy.dbzer0.com 0 points 6 hours ago

If you want a crunchy system that can do modern fantasy, I would just use GURPS. The core rules cover everything you absolutely need, and then as you encounter elements where you want more detail, you can drop in supplements as necessary: Horror, Undead, Blood Types (vampires), Magic or Thaumatology, Martial Arts, etc.

(Magic expands on the magic system presented in the core book, Thaumatology presents alternative magic systems.)

[–] ryven@lemmy.dbzer0.com 5 points 2 days ago* (last edited 2 days ago)

I licked several of the Switch 1 carts and I can't taste whatever they're using on them at all. I feel like I'm missing out!

[–] ryven@lemmy.dbzer0.com 6 points 4 days ago (2 children)

I was playing RE1 on PS1 recently for the first time, and it just put the important things in important-looking locations. If you enter a room with a desk in it, and the desk is in the center of the frame because of the fixed camera position, you should probably press X on the desk. It also has no HUD elements on the main game screen, you need to open the menu to check your health or ammo. Very rarely it uses a sparkle to call attention to an item that is important but too small to see clearly.

Maybe realistic graphics and free camera movement were a mistake. /hj

[–] ryven@lemmy.dbzer0.com 15 points 6 days ago

The Culture seems like the obvious choice. You can be whoever you want, do whatever you want (or not do much of anything, if you prefer), live as long (or as short) as you want... There are no downsides, really, unless you object to living in a society where the Minds are so vastly more intelligent than humans that you're functionally their pet. I can see how some people might find that unsettling.

[–] ryven@lemmy.dbzer0.com 6 points 1 week ago (1 children)

Maybe. It's because "weapon attack" is the verbiage they settled on for hitting somebody with something that isn't a spell (spells make "spell attacks"). They could call them "weapon or unarmed attacks" but that seems unnecessarily verbose when 95% of them are going to be made with a weapon. You might think that for hand-to-hand combat you could simply refer to "melee attacks," but "melee" is a specifier that can be applied to spell attacks too, so it's out.

So the current situation is this: a rule can simply refer to all "attacks," or it can refer to "melee" or "ranged" attacks, or it can refer to "weapon" or "spell" attacks, or it can use both specifiers (as in "ranged weapon attack").

So if you want to fix it, you need a word to replace "weapon" that could include unarmed combat but excludes all spells. "Physical" might be good, but has some edge case problems: if I have a psychic "blade" that attacks your mind, it makes "physical attacks" despite being a non-physical object. If I have a spell that physically throws a boulder at you, it's pretty easy for me to remember that I should make a spell attack roll, but if you have a feature that defends against "physical attacks" you might think it should apply against the boulder when it doesn't. "Martial attack" might be getting at the right thing, but it sounds strange, and for new players who might be new to RPGs "martial" and "melee" are both uncommon words that kind of sound similar, and that might cause confusion. (Also "martial melee attack" sounds more natural than "melee martial attack," but then it has the opposite word order from "melee spell attack" and that's weird.)

There may be a perfect word out there, but in the end they decided "weapon" was the least confusing, despite requiring the caveat that attacking unarmed is a "weapon attack." And so everywhere that the rules say "attack with a weapon" instead, it is to specifically exclude unarmed attacks, although I admit that it's not always obvious why they want to do that.

[–] ryven@lemmy.dbzer0.com 36 points 1 week ago* (last edited 1 week ago) (6 children)

The ones that say "when you hit a creature with an attack using a weapon"? Your DM is following the intended rules. In 5e, your empty hand can make "melee weapon attacks," but that attack is not an "attack with a melee weapon" or an "attack using a weapon." Unless that changed in the recent update, I haven't read the 5.5 books.

[–] ryven@lemmy.dbzer0.com 31 points 1 week ago (4 children)

the obligation to retain the original product logo (Section 7(b));

the denial of any rights to use the copyright holder’s trademarks (Section 7(e)).

Uhhh is it just me or is it impossible to follow the first requirement without violating the second one? The logo requirement seems engineered to make sure that you can't actually fork the project: if you include the original logo, they can hit you for trademark violation, and if you don't include the logo they can say you violated their license terms.

[–] ryven@lemmy.dbzer0.com 89 points 1 week ago (1 children)

I wash graphic tees and other printed clothing inside out because I was told it does less damage to the image. No idea if it actually helps.

[–] ryven@lemmy.dbzer0.com 0 points 1 week ago

Oh that's unfortunate!

[–] ryven@lemmy.dbzer0.com 0 points 1 week ago (2 children)

If you're on a podcast called Critical Drinker maybe calling a show "shit" is just the expected level of banter. I've certainly leveled harsher criticism at better media while drinking! And while sober, to be honest.

This kind of seems like a nothingburger.

[–] ryven@lemmy.dbzer0.com 0 points 1 week ago

I would tell people it's about my love of mate.

 

The Myth girls are playing some games to send Gura off, starting with Minecraft on Calli's channel. It's her last day, be sure to drop in if you have the chance. After the relay, Gura's last stream will be a 3D Mini Live on her channel.

I wish I had gotten into Hololive earlier, so that I could have spent more time watching Gura's streams. I can really see why the Chumbuds are so passionate about her. I don't know if her last original song, Ash Again, got posted here, but definitely check it out if you haven't seen it, it's freaking amazing. 💙🔱

 
 

Yes, this is a 4 hour long review of a hotel that's already closed.

 

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2...

ORIGINAL POST:

Team 0% is attempting to clear every level in Super Mario Maker before the servers shut down on April 8. (New level uploads have been disabled since 2021, so there is no danger of new levels appearing at the last minute.) As of a few days ago, only a single level remains: Trimming the Herbs, uploaded in 2017 by Ahoyoo. (See also Ahoyoo's original upload video.)

The level is short but extremely precise, requiring Mario to use Bob-ombs to precisely remove Piranha Plants and collect coins while navigating a tight space filled with spikes. There have been over 200,000 attempts so far! If you have a Wii U and feel like you might be a Mario master, this is your opportunity to pick up the final First Clear in Super Mario Maker history.

 

For context, Extended Information is a mod that shows hit chance popups for every shot, like the older Perfect Information, which (when it works) helps you develop a better sense of how much risk you're really incurring from enemy shots.

I've got a long and complicated mod list which is mostly (but not entirely) cribbed from ChristopherOdd's last Youtube playthrough, and I've noticed that the percentages EI displays, especially for enemy shots, are wrong. The most obvious evidence is that they frequently miss shots that EI displayed as 100%, but it will also show absurd numbers like 89% chance to hit by a basic trooper against a target in full cover while the shooter is wounded, and they'll usually also miss.

I think the problem is with shots that are modified by certain other mods, and I currently suspect EU Aim Rolls (which separates hit, crit, and dodge into separate rolls, as well as offering some specific tweaks) and Complicated Red Fog (which applies penalties to aim and other stats based on missing health).

There is a link in the Steam workshop page to a Discord server where supposedly the mod developer posted an experimental, updated version that solved some of this (at least with regard to EU Aim Rolls), but that link is now defunct (either the server no longer exists or it's private). Does anyone happen to have that version and be willing to share it, or know of another, more compatible mod?

Edit: For now I have disabled EI and I'm using EU Aim Rolls' built-in stat reporting. It isn't as nice, because it's just plain text on the right side of the screen instead of a color-coded popup over the shooter, and it doesn't have some of the extra info on the HUD that EI provides, but it does appear to be right, which is a good start!

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