mohab

joined 2 years ago
[–] mohab@piefed.social 4 points 13 hours ago* (last edited 13 hours ago) (1 children)

And it's shit… agaaaaa-in 🎶

FR, 30 games on my list, only 6 hit their historical lows, and 2 of which I had already decided they're too high for me anyway.

24 either didn't go on sale or didn't hit their historical low.

I grabbed The Ninja Gaiden Master Collection (Fuck Sigma, I'm in it for NG3RE), Blue Revolver (Like, fine I suppose I'm running out of shmups, so I'll try and figure out what put me off about it the first time), Counterclocking (I'll support any new action game), and Carter's Quest (I'll support any new action game)

[–] mohab@piefed.social 1 points 1 day ago

What I will offer as an actual rebuttal is this: the committal nature of slower movement and attacks really forces you to identify the right approach for a situation. Same reason why I prefer Greatsword/Hammer in older Monster Hunter games. You reach a point where your character looks like they’re demolishing enemies in a relatively effortless manner, but only because the player understands exactly what needs to be done.

This is my issue with soulslike combat: all of this is also applicable to fast-paced action games, specifically on higher difficulties. You won't Platinum Jeanne on Infinite Climax in Bayonetta if you don't know what exactly needs to be done.

Furthermore, in fast-paced action games, you don't only need to know timing, spacing, specific boss exploits, but you also need to master mechanically challenging techniques. The latter is replaced with RPG consumables/builds in souls-like, which you get by exploring—another reason that bogs down the game's pace.

I'm not shooting down the value of soulslikes; I'm fully aware Dark Souls has no intention to play like Bayonetta, and that does not indicate it's worse in any way. Just pointing out why their slow pace puts me off.

[–] mohab@piefed.social 0 points 1 day ago

Hadouken is an attack in a fighting game, you listed learning how to play fighting games? Have you not heard of Street Fighter or am I missing something?

Hadouken is not an advanced technique or strategy.

If I’m so ignorant, enlighten me: what games are meaningfully enhanced by achievements specifically?

My pleasure: Uniting Guru in The Wonderful 101 pushes you to learn attack extensions for every weapon, which is not only super handy on the 101% Hard difficulty, but ultimately makes the game more fun.

Freeplay in Gunvein requires your beating timed challenges, which push you into bomb-driven routing—the ideal way to play the game on higher difficulties.

[–] mohab@piefed.social 0 points 1 day ago

Literally in my interest to foster these discussions you're dismissing because I actually care about achievements. I need to tell people like you to fuck off so people like OP know there's audience for their posts and don't stop posting.

What's in it for you other than being an unpleasant person shitting on someone else's interest for no reason?

[–] mohab@piefed.social 2 points 1 day ago

Hahaha, next up: Happy Chaos in Plus R.

I'm for it: let people eat. Also, they better make that motherfucker Carl fun to play the next BB, which's definitely coming now that they did this.

[–] mohab@piefed.social -3 points 1 month ago* (last edited 1 month ago) (2 children)

Hey, fight fire with fire. I'm attempting to cancel out your unwanted noise.

OP's question was regarding GOG achievements, you have literally contributed nothing related to the discussion thus far and never will because you have nothing of value to add. Pack it up and go play your achievement-less games in peace.

[–] mohab@piefed.social -1 points 1 month ago (2 children)

Bro I got bad news for you, even the smallest child is qualified to question anything. If you get angry and start pissing your pants instead of giving a good answer, nobody will respect you, but you might scare a small child away from their natural curiosity.

If you're a child, you probably shouldn't be on Piefed unspervised to begin with. I'm not here to babysit you.

I’ve been playing video games of every genre (as I already said, good job reading my comment before angrily ranting that someone doesn’t care about a thing you like), including fighting games and shmups for decades. I have yet to meet a single person who needed to earn an achievement in order to learn how to perform a hadouken.

How the fuck does a hadouken qualify under any of the categories I mentioned? How do you sound so ignorant every time you type anything?

Seriously dude, you just came in here all immediately butt-hurt because I exist and don’t agree with you? They’re games.

I don't give a fuck about you or what you stand for, but you go around being condescending to people for no fucking reason, I'll call you out for being ignorant and arrogant. Welcome to open forum discussions.

If you need a trophy for playing, you might not actually be having much fun. I don’t understand an attitude like that hurts you so deeply, but for what it’s worth I’m sorry and do hope your day gets better.

Literally everything you said so far in this discussion beams with ignorance. Not really sure how you still have the confidence to make judgment or hand out condescending, unsolicited advice. Next time you see a topic you clearly don't care about, consider not butting in, or don't complain when you get called out.

[–] mohab@piefed.social 5 points 1 month ago

Yeah, that makes sense. Glad you moved on from that.

RPGs tend to have a lot of meaningless collectathons and I see why getting wrapped in that can lead to burn out. Games with FOMO cycles are a whole different breed, almost, or rather straight up, predatory.

[–] mohab@piefed.social -2 points 1 month ago (4 children)

Who cares about achievements? Play the game and have fun. To put it another way: if it’s no fun without achievements, have you considered that could just be a bad game?

Also, me expressing my personal philosophy = “holier than fucking thou”? Man, grow up.

Right, needlessly dismissive and patronizing = personal philosophy. Very grown up of you, mighty adult.

I’m talking about optimizing for fun instead of letting a game hand me a list of chores to do on my weekend. The specific games in question aren’t really relevant are they?

They absolutely are fucking relevant and you're ignorant for not knowing they are, and arrogant for thinking you're qualified to question why OP needs achievements.

If you think of achievements as a "list of chores" then you simply do not play enough genres to have encountered achievements that meaningfully interact with gameplay in any sense, which's fine if you're minding your own business, but you're not.

Action games exist, shmups exist, fighting games exist: games that cleverly use achievements to push you to up your skill level, add replayability value, or discover hidden mechanics.

If you think everyone who picks up a controller is looking for a sandbox to fuck around in, you're so disconnected from this medium, I don't even know why you decided to comment on this thread.

[–] mohab@piefed.social 3 points 1 month ago

What kind of games do you play? If the game you play has any complex mechanics, you may be thinking you're doing something right when you aren't. Achievements checks help with that.

[–] mohab@piefed.social 1 points 1 month ago (1 children)

The games that want to use achievements as challenges within the game usually have a separate achivement menu/system inside them for that purpose, so they are tied in the game properly.

Not always. It's easier to delegate it to the platform than bake it inside the game. This has been the norm for many niche genres for a long time.

[–] mohab@piefed.social 0 points 1 month ago (4 children)

The people you're replying to clearly don't care about replayability; I'm guessing they want either a sandbox environment with no rules or to beat a game once and move on. Don't bother arguing back. It's a waste of time.

 

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

 

Italy may not have the same track record as Finland or Sweden, but bands like Cenotaph, Catacomb, Electrocution, and Maleficarum produced incredible, albeit limited, output that rivals Scandinavian greats, IMO.

This demo is melodic exactly when it needs to be, aggressive when it needs to be, impressively consistent, and envelopes me like a living, breathing wave of darkness every time I listen to it.

It's not on any streaming service AFAIK, but someone uploaded a copy on YT, and you can always of course find it on Soulseek.

 
 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

view more: next ›