million

joined 2 years ago
[–] million@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

What reviews? People seem almost universally hyped on this one. There was a preview that IGN did during the beta that was pretty maligned because of how little the author seemed to understand the game.

I played the server slam and it was really well polished and put together.

[–] million@lemmy.world 1 points 8 months ago (1 children)

Thanks! I appreciate the update, will have to give it a try myself after work.

So I am enabling HDR and Wayland (because I need it for HDR). Out of curiosity what are your other commands doing there and how are they working for you in Hunt?

[–] million@lemmy.world 1 points 8 months ago (3 children)

Yeah also rollbacked to 10-12. Haven’t had a chance to test 10-14.

I am skeptical due to the change log. It seems he is applying game specific fixes on top of 10-13. I imagine what was making Hunt slow was in a downstream project.

[–] million@lemmy.world 5 points 8 months ago (5 children)

There were major performance regressions for Hunt Showdown in 10-13. I wonder if that is fixed in this release.

[–] million@lemmy.world 3 points 8 months ago (1 children)

I don’t know for sure but I run Mangohud with a wine version display and I know the version string for 10-13 was messed up. It was something along the lines of 10-12-gitsha. So maybe he was fixing that?

[–] million@lemmy.world 2 points 9 months ago (2 children)

It’s a little confusing because of things shifting around but my understanding is that this the launch of Microsoft’s debloated and handheld gaming targeted version of Windows. Basically they saw what a better experience SteamOS was and realized it was a problem.

[–] million@lemmy.world 8 points 9 months ago* (last edited 9 months ago)

I am kind of shocked about the 7900 xtx. I have the same GPU and I am getting good performance under Linux.

I did some just for fun benchmarking on Doom The Dark Ages last night and I expected Linux to be slightly slower due to the built in ray tracing but I actually got better avgs under Linux. The max frame rate was slightly higher under Windows but the lows were way better under Linux. Overall fairly close performance with a slight edge to Linux.

Maybe Bazzite is doing some magic here. What distro was he using?

Edit: I watched a bit of it, he is running Bazzite, no idea why he is seeing such crazy different numbers. I typically run Proton GE, and I assume he is running Proton Stable, so that would make a dent. People are mentioning low power mode in the comments, but I never have had any issue with that and my 7900 xtx. I haven't had to do anything weird or out of the ordinary.

I think it’s most likely due to me not playing the same games he is, Stalker 2 is basically the only he is playing that I have played in the past and I've haven't done a comparison of that game on Linux vs Windows.

[–] million@lemmy.world 24 points 9 months ago* (last edited 9 months ago) (2 children)

How the hell do you forget you have child in a car? That has to be a drug situation or some kind of mental impairment.

[–] million@lemmy.world 3 points 9 months ago

Interesting - is that kernel level thing? Could other distros use that on the right hardware or is too much to maintain multiple kernels that are that hardware specific?

[–] million@lemmy.world 15 points 9 months ago (5 children)

What is clear doing that is unique and what are the trade offs?

Why isn’t this mainstreamed into other distros?

[–] million@lemmy.world 11 points 10 months ago* (last edited 10 months ago)

The auto shop in my hometown had a sign that said “pumpkin spice oil change”

I appreciate the humor of the random mechanic that thought that was a hoot

[–] million@lemmy.world 79 points 10 months ago (1 children)

What the fucking fuck is this? Websites are comically bad now.

 

I was recently lucky enough to buy an OLED monitor and it's great. What is not so great is the amount of flickering I get in Gnome now when I have the experimental VRR setting enabled.

Now all OLED monitors have a certain amount of VRR flicker, but I am comparing it to my Windows duel boot and it's absolutely terrible under Gnome, like just a noticeable increase in the amount of flicker under both games and the desktop versus Windows. The only way I get Windows to flicker as much on the desktop is if I turn on "dynamic refresh rate", which kind of appears to be what Gnome is doing all the time. I can turn on the refresh rate panel on my monitor and Gnome can fluctuate all over the place, even on the desktop, whereas Windows is steady at max refresh (again one I turn off dynamic refresh rate, which is a separate setting then VRR).

For games the flicker is way worse using proton under Wayland (which GE supports). Hunt Showdown - which I play a lot, looks incredibly flickery when vsync and Wayland are turned on, it basically has a strobing effect.

Anyone else seen this in action? Any suggestions for a fix? Should I swap over to KDE for a bit until Gnome gets this straightened out or will Plasma have the same problems?

Update (11/11/25) I've been on KDE basically since I created this post and while there is still a little VRR flicker (it's the nature of OLEDs) it is far better then under Gnome and it appears to be getting better with each release, or I am just getting really used to it.

I also tried out Gnome 49 briefly to see if this was fixed and sadly it's still really bad in game, though I no longer noticed it on the desktop.

1
submitted 2 years ago* (last edited 2 years ago) by million@lemmy.world to c/linux_gaming@lemmy.world
 

As the title asks, how does one actually use HDR for games after upgrading to Plasma 6?

This was the feature I was most excited about, and I can hit the HDR button on my display configuration and it looks like the desktop is going into HDR mode, but so far I have had zero luck enabling the HDR feature in games. Every game I've tried had the HDR toggle disabled with no way to enable it.

I am running these games under Proton and I've tried both 8-GE and 9 Beta. Any tips?

Edit: probably important to note that I am using an AMD GPU under Wayland

 

Like the title says I am trying to understand how these things should work together. Part of my issue is I don't have a good mental model on the Flatpak permissioning / sandbox model. My use case is running a game on Lutris, which is a Flatpack, and using my package install of Mangohud. I am also curious if I should using a Flatpak version of Mangohud instead of the package installed version, and understanding how I would set up Steam as a Flatpak in the future when I switch away from the packaged version.

Thanks for any helpful tips or links you can provide.

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