irmoz

joined 3 years ago
[–] irmoz@lemmy.world 6 points 4 months ago

Mummy, there's a weird person on the internet

[–] irmoz@lemmy.world 1 points 4 months ago (1 children)

I've used several distros over the years, and out of all of them, the only distro where I've faced zero intractible problems has been CachyOS.

[–] irmoz@lemmy.world 2 points 4 months ago (1 children)

"Everyone else is doing it" is not a good excuse.

[–] irmoz@lemmy.world 1 points 4 months ago

Imagine a system that incentivises greed and self-interest, and which runs on competition.

Now run that simulation through your mind a few decades.

If it doesn't end up with vastly fewer companies competing over vastly larger portions of the market, your simulation wasn't set up accurately.

[–] irmoz@lemmy.world 1 points 4 months ago

Yeah, no shit. But you don't need to hear the news from a screen when it's happening to you and those you know.

[–] irmoz@lemmy.world 3 points 4 months ago (2 children)

Seems like it was though. You directly mentioned screens designed to instil fear.

[–] irmoz@lemmy.world 0 points 4 months ago (1 children)

It's happening!

(Ignore the slow-mo that totally isn't to compensate for my lack of fast reflexes!)

[–] irmoz@lemmy.world 0 points 4 months ago

I'll hold you to that haha!

Thanks again :)

[–] irmoz@lemmy.world 0 points 4 months ago* (last edited 4 months ago) (2 children)

That seems to be the major takeaway. And, as I expected, it's obvious in retrospect haha! I'm considering remaking the levels around actual platforming, with large drops and no easy path. Thanks a ton for your feedback!

[–] irmoz@lemmy.world 0 points 4 months ago* (last edited 4 months ago) (4 children)

Hey friendo! Did you get a chance to try it out? :)

[–] irmoz@lemmy.world 0 points 4 months ago* (last edited 4 months ago)

These have all been great suggestions! Thanks so much for the feedback, it will certainly help inform our next moves. And also, thanks for checking out the demo :)

[–] irmoz@lemmy.world 0 points 4 months ago

I'm simply happy a stranger is willing to give it a try! I hope the "tutorial" isn't too vague. But in any case, that will definitely get some work, soon.

 

You play as a test subject escaping from an underground lab. You have two phase abilities - phase-dash and phase-wave. Phase-dash is a forward semi-teleport which also damages enemies and negates damage while active. Phase-wave is a projectile attack. As the game progresses, more defences will spawn in each room, including laser tripwires, mines, turrets and drones - and, of course, there's always the omnipresent laser grid advancing from behind, getting ever faster. The goal is to reach room 100, beat a final wave of defences, and escape.

Now pretty much all the core mechanics are in place, I thought I'd share some footage and ask the community for your thoughts on the look of the game as it is. You know how it is: you stare at your own project so long, you lose sight of what might be glaring issues to an outside observer.

So, Godot lemmy - what do you think? 😅


EDIT: we've decided to share a build with you guys, if you're interested in testing it out. We have Windows, Linux and Mac builds. Have fun! https://irmoz.itch.io/phase-killer

 

Linux has made significant strides, and in 2023, it’s better than ever. However, there are still individuals perpetuating a delusion: that desktop Linux is as user-friendly and productive as its mainstream counterparts. After a few discussions on Lemmy, I believe it’s important to provide a clear review of where Linux falls short as a daily driver for average users.

EDIT: can I just make it clear I don't agree with this article one bit and think it's an unhinged polemic?

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