gex

joined 3 years ago
[–] gex@lemmy.world 10 points 6 hours ago

Was the cashier wearing a hi-vis stab-proof vest?

[–] gex@lemmy.world 10 points 4 days ago

Terror Billy and the prisoner of Wolfenstein

[–] gex@lemmy.world 3 points 1 week ago

Is it yet another ripoff of squid game?

[–] gex@lemmy.world 5 points 1 week ago

Is he stepping in as CEO of Cook computers?

[–] gex@lemmy.world 7 points 1 week ago (1 children)

Make sure to use the right os version for your processor architecture, windows for x64 and linux for risc-v.

[–] gex@lemmy.world 42 points 2 weeks ago (10 children)

Now read it backwards

[–] gex@lemmy.world 13 points 2 weeks ago

"Which prison? We offer phone service for inmates in more than 100 prisons"

[–] gex@lemmy.world 10 points 2 weeks ago (1 children)

Chat-gpt 9.0, how do we solve the climate crisis we accelerated by training chat-gpt 9.0?

[–] gex@lemmy.world 14 points 2 weeks ago

I'm on a road. Looks to be asphalt. Um, aw, geez. Trees, shrubs. I'm directly under the Earth's sun... now.

[–] gex@lemmy.world 6 points 3 weeks ago

They need to hone their reaction time, department policy sets a maximum of 800ms between hearing an acorn hitting the floor and firing a shot

[–] gex@lemmy.world 28 points 4 weeks ago

Traditional cartridge based games (NES, SNES, N64, GB, GBA, Sega Genesis) had pretty much no load times, this is because a cartridge is a memory chip you connect directly to the console, so its contents can be read instantly. There are a few exceptions, some cartridge games still have loading screens because they need to decompress assets (an example that comes to mind is crazy taxi for GBA).

Disc based games (PS1, PS2, Xbox, PSP) have load times because they need to physically spin the disc and move the laser to read its contents. This was also the case with floppy disc and tape based games (commodore 64).

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