Absolutely. Thanks for the feedback. No idea if I’m posting into a void
The devs label it as a metroidvania, and a lot of reviews mention it as a Zelda-like, but people who’ve played it say it straddles an already thin line between the genres.
Same with me on Grime 1.
In my opinion, avoid “MÍO: Memories in Orbit” if you’re not a fan of platforming. I had to avoid some pretty big areas of that game for how seriously hard some of the platforming challenges were.
The first Grime was 2021, so 3 years prior to PoP. But playing both, they play very differently and didn’t feel visually similar. I can see what you’re saying in the lighting and shaders.
There are demos for both Grime games, so it could be a good way to get a feel for them
Thanks for posting!
Because it’s not a side-scroller?
Same. I respected it, but didn’t get past something like the 4th boss and never came back. But people love that game
They 100% should play Jackie Wilson’s “Your Love Keeps Lifting Me Higher” at the event as a nod.
I really liked that Nine Sols had an difficulty slider. It was much harder for me than Hollow Knight, but I could adjust the slider instead of banging my head against the wall. I sometimes can enjoy the satisfaction of completing something tough, but I have limited time to play games and it’s getting trickier with a young child.
That’s my description. The mechanic is something I haven’t heard of before. It may be gimmicky, but we’ll see…
It seems like it, but isn’t crystal clear. The Steam listing has “online co-op” listed, but Artplay doesn’t talk about it in their press. I’ve seen other places highlight it, but they could be mistaken.
I’d add that some people delineate between the two with the idea that Zelda-likes have dungeons and metroidvanias don’t.