Slaxis

joined 1 year ago
[–] Slaxis@discuss.tchncs.de 5 points 3 months ago

I was gonna say you’d be surprised how many waste particles fly around the room with the seat up - but from the sound of it, even more went everywhere with it down!

[–] Slaxis@discuss.tchncs.de 4 points 7 months ago

I’ve been repairing my own clothes and furniture for myself and my wife for years, and I haven’t so much as watched a YouTube video. When you do a bad job, just take the thread out and try again.

[–] Slaxis@discuss.tchncs.de 1 points 9 months ago

Same. Split tunnel, SOCKS5, port forwarding…

[–] Slaxis@discuss.tchncs.de 2 points 9 months ago (1 children)

I’m dressing for the 30s in Canada (Celsius)

[–] Slaxis@discuss.tchncs.de 7 points 9 months ago (1 children)

That is absolutely the trend I’m seeing with younger people. I work hard to curate and maintain a high quality media library, but they’re happy to stream something in low quality from a sketchy site and move on.

[–] Slaxis@discuss.tchncs.de 5 points 10 months ago

You had a compelling description of how ML models work and just had to swerve into politics, huh?

[–] Slaxis@discuss.tchncs.de 2 points 10 months ago

The developers and artists absolutely need to be fairly compensated for the highly skilled work they’re doing. The question is, does a good game require 1500-2500 of them? That’s where you need to sell 9 million copies of an $80 game to break even. Particularly in an era where online sales mean you no longer need a distribution partner who will produce hundreds of thousands of discs at a time, and who has existing partnerships with big box retailers, so much of that publishing budget, relationships and supply chain are no longer needed. Even with the standard 30% cut that digital storefronts take, a team of 30 people can spend five years developing a game for $15-20 million, including marketing and localization, sell 500K copies at $50 and break even. This type of scaling back is what’s needed to keep the industry profitable and sustainable. I’m not saying there’s no place for huge budget games, but they don’t need to be the norm that bankrupts developers from one bad release.

[–] Slaxis@discuss.tchncs.de 1 points 11 months ago (1 children)

How long ago was that? Even 7-8 years ago it was more true but it’s changed quite a bit in recent years

[–] Slaxis@discuss.tchncs.de 2 points 11 months ago (1 children)

Assuming they meant in their country, and that their country is USA, bottom 10% as of 2023 was $15-18K. https://dqydj.com/2023-income-percentile-calculator/

[–] Slaxis@discuss.tchncs.de 5 points 11 months ago

I don’t think I’ve seen any UE5 game that’s been released with traversal stutter have it fixed… so, I presume not as well.

[–] Slaxis@discuss.tchncs.de 3 points 11 months ago

Next step: Faking your own death

[–] Slaxis@discuss.tchncs.de 61 points 11 months ago (1 children)

No shit… If you want to solve the common frustration of not being able to find settings, maybe don’t put half of them in a settings app and the other half in the control panel, and then rename and move all of them every year.

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