PrinzKasper

joined 2 years ago
[–] PrinzKasper@feddit.org 1 points 1 week ago

Isn't Verdansk in current Warzone?

[–] PrinzKasper@feddit.org 0 points 2 weeks ago

If you want to replicate stuff across multiple separate projects, I guess the best method would be to create your own plugins: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html

For example you could assemble all of your custom components, including assets like sound effects, into a plugin that serves as a library of reusable components. Then you'd only need to add the plugin to whatever project you need them in and Godot would automatically take care of the file management.

[–] PrinzKasper@feddit.org 0 points 2 weeks ago (2 children)

I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk

Then you'd have a component that enables shooting, and you can store related sound effects near that.

[–] PrinzKasper@feddit.org 10 points 2 weeks ago (1 children)

Forgejo is working on forge federation, which would enable you to interact with repositories across Forgejo instances (including Codeberg). From my understanding it's still a long way off, but it's a super cool idea.

Because as awesome as Codeberg is, it's still a single point of failure that has to pay bills every month. Hopefully, spreading out the load by hosting projects on separate instances will become a seamless experience once forge federation is working.

[–] PrinzKasper@feddit.org 4 points 2 weeks ago

Worth pointing out that Vaultwarden refuses service when you connect to it without HTTPS, meaning wherever you host it you also need to set up some way of providing it with SSL certificates. As a newbie to self-hosting myself, this has tripped me up quite a bit.

[–] PrinzKasper@feddit.org 36 points 2 weeks ago (7 children)

I look forward to getting it whenever it doesn't cost 80€ anymore

[–] PrinzKasper@feddit.org 1 points 2 weeks ago

How accurate is the pen? I've read that a lot of devices that use an active pen like MPP based styluses have wobbly lines, even if you literally use a physical ruler.

[–] PrinzKasper@feddit.org 3 points 3 weeks ago

Not to mention Battlefield 6, Marvel Rivals or Deadlock... there's definitely still successful new entrants to the space.

[–] PrinzKasper@feddit.org 2 points 3 weeks ago

Yeeaahh given Fairphone's track record so far I'm gonna hold off for a bit while this gets involuntarily beta tested by others

[–] PrinzKasper@feddit.org 10 points 3 weeks ago (1 children)

And it's not like Blender is made for real time rendering anyways. If three seconds of video takes a day to render, that's still fine.

 

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