Phelpssan

joined 2 years ago
[–] Phelpssan@lemmy.world 1 points 9 hours ago* (last edited 7 hours ago)

All of these are from the same "category" which is Premodern, based on Magic from 1995 to 2003, so you can play any of the decks in this box against each other.

The decks cover a broad number of strategies, including agressive, midrange and controlling decks, and also a small amount of combo to spice things up. Exact decklists can be found here.

I also have a second box from another category called Prefire, which is based on Magic from 2003 to early 2019.

[–] Phelpssan@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (2 children)

Playing Atelier Resleriana: The Red Alchemist & the White Guardian!

Good progress this week, got to Chapter 9 and I'm probably near the end of the game.

One boss mid-game was a huge difficulty spike which forced me to stop and go spend some time optimizing gear/items, but other than that I've been going through the game rather easily.

Hard boss nameLara & Geron

Moving to another topic, I finally finished my box of Premodern Magic the Gathering decks! Already did a few sessions with friends while I was building it and had a lot of fun.

[–] Phelpssan@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

Finished Astalon: Tears of the Earth!

Got the "Normal" ending and that's good enough. I liked a lot of things about this game, but the checkpoint system absolutely ruined my enjoyment of it.


Playing Atelier Resleriana: The Red Alchemist & the White Guardian!

I remember being confused when this game was announced because it shares the same name as Gust's gacha game and I thought it would be some kind of "offline styre mode" for that one - but it's in fact a brand new game, only taking place in the same world.

What it inherits from the gacha game is the concept of "wanderers", crossover characters from other games in the Atelier franchise. Your main party is the two new characters (Rias and Slade) plus four returning (Raze, Wilbell, Totori and Sophie), but you also get a ton of other cameos during quests.

The game is a return to old-school Atelier. Low-stakes, slice of life with turn-based combat and a ton of crafting to do. The battle system is very similar to the one in Sophie 2 with characters in the front and back rows constantly switching positions while chaining attacks, and I enjoy how this lets you use your whole party in most battles.

I'm really liking the crafting system. At first it looks very simple, almost reminiscent of the early PS3 games, but the need to "chain" ingredients based color to transfer traits and effects add some really cool puzzle-like elements.

Finally, there's a new "shop" system where you can sell items to get money and help evolve the city, but I think this one is half-baked. There's some customization you can do to the store but most of the time it's just "select some items to sell (usually using the auto-select feature)", press "Open Shop" and get a ton of money.


No progress on Witch on the Holy Night this week.

[–] Phelpssan@lemmy.world 0 points 1 week ago (1 children)

Finished Trails Beyond the Horizon. Great game, definitely in the higher tiers of games for that series. But that ending... sure, it was amazing, but how the hell does Falcom follow up from there?

Currently playing Atelier Resleriana: The Red Alchemist & the White Guardian. Quite enjoyable, not sure how much I like the "crossover" world but the main duo is solid, the alchemy is miles better than Atelier Yumia and there's some interesting worldbuilding going on.

[–] Phelpssan@lemmy.world 4 points 2 weeks ago (1 children)

No significant progress this week, just a little bit of Witch on the Holy Night and Astalon: Tears of the Earth.

Tempted to start Atelier Resleriana: The Red Alchemist & the White Guardian because I think it's a game that will work better with my current mood.

[–] Phelpssan@lemmy.world 4 points 2 weeks ago

There's also storage costs.

In a world where games can easily be dozens of GB and storage is at a premium (thanks, AI companies) having physical media with most of the game data on it makes it a lot easier to juggle between games.

[–] Phelpssan@lemmy.world 0 points 2 weeks ago

Fun series, but the anime is really rushed.

It went past the manga adaptation which has ~40 fairly big chapters (30-40 pages each) in 12 episodes, and this cuts a lot of the world and character building parts that make this series so enjoyable to read.

[–] Phelpssan@lemmy.world 2 points 2 weeks ago (1 children)

SP is always your bottleneck since you have healing spells from the beginning (Morgana comes with Dia).

Which is why it gets easier later on to complete palaces in one go, some confidants will get you access to SP regen accessories and ways to create SP recovery items.

[–] Phelpssan@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Wanted to do it all in one day, but don’t think it was possible.

It's possible for certain palaces, but others have story-related moments where you're forced to go back to the real world and come back again in another day.

I did all the palaces in P5R in the minimum amount of days (in other words, only went back midway if the story forced me), but it was more of a personal challenge since I was already familiar with the game due to me beating "vanilla" P5 in the past.

It's honestly a major pain in the first couple palaces since you don't have good options for refilling SP, and probably not worth it unless you want to challenge yourself, but became fairly easy to do on later ones.

Also worth mentioning that even if you're aiming to max confidants taking an extra day in early palaces won't really change much, the biggest time "optimizations" come from things in the real world.

[–] Phelpssan@lemmy.world 3 points 2 weeks ago* (last edited 2 weeks ago) (7 children)

@slimerancher@lemmy.world I definitely recommend reading the first spoiler above. Missing that makes you lose a huge chunk of content, it's bad enough that I always say "spoilers be damned" and tell that to any friend of mine that plays P5R.

You cannot complete all confidants

It's definitely possible, I did it my first run through Royal with some time left over. But I agree that this game is better enjoyed if you don't stress trying to get all confidants maxed.

[–] Phelpssan@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The easiest option if you want to play MTG without the need to keep updating is to buy some Commander Preconstructed decks (ideally from the same set) and keep them unmodified.

These decks meant to be played against each other and usually well balanced. Just find a collection with aesthetics that appeal to you, get 3-4 and have fun. There's the option of "in-universe" sets with classic MTG aethetics like Tarkir, Lorwyn or Bloomburrow, or "crossover" sets with popular IPs - they just released TMNT, and there'll be Marvel and Startrek later this year.

The biggest thing to keep in mind is that Commander by far the most popular way to play MTG - but also the most complex one.

It's free-for-all multiplayer mode with politics, singleton 100-card decks and crazy interactions. If you have an MTG-playing friend they should be able to help you get started, but otherwise I'd suggest playing the free Magic Arena game which has some good tutorials, or look for Youtube videos - there's a ton of content to help people get started.

[–] Phelpssan@lemmy.world 4 points 3 weeks ago (3 children)

Very little gaming time since since I've been busy with a Magic the Gathering project - building on a box of Premodern decks, a "nostalgia" format with only cards printed between 1995 and 2003.

I don't have the time or interest to keep up with the crazy speed of MTG releases nowadays, so this type of format that doesn't require updates suits me better. The idea is to have a bunch of decks ready and use it as a board game of sorts, just pick up a couple decks and play any time we feel like it.

Will still be working on this for a few more weeks, but now that I got the lists defined and I finished organizing which cards I own and which cards I need to buy/trade I should have more time for gaming again.


Playing Witch on the Holy Night!

Progressing through Chapter 8.


Playing Astalon: Tears of the Earth!

Current side-game. An old-school metroidvania with 3 different characters (the classic "warrior, mage, archer" trio), each with different strenghts, weaknesses, and traversal abilities. The map design is great with interesting puzzles, the challenge is "just right" so far and bosses are fun. I think the balance between characters is not great (mage seems way better than the other two), but that's not a major issue.

However... the checkpoint system really sucks. Health recovery is very limited and anytime you die you go back to the entrance of the castle. Sure, there's some fast travel spots and you unlock a ton of shortcuts so getting back to where you were before will be much faster than before, but these runbacks get tedious very quickly. I'd also like to add that the key required to use the fast travel is a missable item, which is just mean in a game with this design.

 

DF comments IMO add a lot of weight to the discussion of the image qualilty of this upgrade.

 

Metacritic: https://www.metacritic.com/game/metroid-prime-4-beyond/

Opencritic: https://opencritic.com/game/16868/metroid-prime-4-beyond

Looks like it's hovering around 80-82. I read a couple of them and the TL;DR seems to be "yeah, it's not as good as the previous games but still worth playing".

DF review has very high praise for the technical aspects, though so far they only tested in on the Switch 2: https://www.youtube.com/watch?v=uhVJ_P6dzFg

 

They've also announced that the broadcast will start on Oct/03.

11
submitted 8 months ago* (last edited 8 months ago) by Phelpssan@lemmy.world to c/nintendo@lemmy.world
 

Full game releases on Aug/28.

This the the first game in a long time getting an official release in the west, and this demo is a good chance to try it. It's one of my all-time favorite franchises, I've beaten dozens of games from it. :)

 

Free DLC for Yumia. Outfit looks good, that "Heihachi Puni" enemy is hilarious... but the wig is 100% cursed.

Might boot up the game again to play this.

 

Found this video earlier today, first one to show the process to disassemble a NS2 (which looks like a major PITA, far worse than the NS1) and a look at its internals.

 

One thing that is really weird is that it says "based on testing data from April 24"... then why it only got posted now? Anyway, quite a few titles moved to "Planned to be fixed with an update", but some new titles with issues too.

From my collection there's still seven titles listed as having issues.

  • Final Fantasy
  • Harvestella
  • Labyrinth of Galleria: The Moon Society
  • Nier Automata (NEW)
  • Saviors of Sapphire Wings / Stranger of Sword City
  • Undernauts: Labyrinth of Yomi
  • Tokyo Xanadu Ex+

With two more having confirmed updates to fix them:

  • Ender Magnolia
  • Gal Guardians
1
submitted 10 months ago* (last edited 10 months ago) by Phelpssan@lemmy.world to c/mtg@mtgzone.com
 

That's all I had to say, really. Got this for my Cube, hoping it'll arrive in time for the next session this weekend.

 

List below.

Depending on the game it's resolution/framerate improvements, HDR support, mouse controls or gameshare/gamechat support.

  • ARMS
  • Big Brain Academy: Brain vs. Brain
  • Captain Toad: Treasure Tracker
  • Clubhouse Games: 51 Worldwide Classics
  • Game Builder Garage
  • New Super Mario Bros. U Deluxe
  • Pokémon Scarlet
  • Pokémon Violet
  • Super Mario 3D World + Bowser's Fury
  • Super Mario Odyssey
  • The Legend of Zelda: Echoes of Wisdom
  • The Legend of Zelda: Link's Awakening
 

This update fixes an issue where some users where unable to boot the console after updating to 20.0.0.

The article also mentions you can use maintenance mode to update with this fix in case you're unable to boot the console normally.

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