NineSwords

joined 2 years ago
MODERATOR OF
[–] NineSwords@ani.social 0 points 3 hours ago

Kiryu-chan as the devil is pure genius.

[–] NineSwords@ani.social 0 points 7 hours ago

I was shitting on the first adaptation because they skipped so much important world and character building to just get to the plot points faster, but in this season they just ignore everything. Whoever is in charge has absolutely zero idea of what makes the series great. Probably didn't even read it in the first place. I had so much hope for an adaptation by a studio that can animate more than a powerpoint slideshow, but now I would gladly go back to the shitty first studio.

[–] NineSwords@ani.social 0 points 1 day ago (1 children)

Looking at how successful anime boost the sales of associated industries (camping gear sales after Yuru Camp for example) it's no wonder there are so many anime produces that promote alcohol.

[–] NineSwords@ani.social 0 points 2 days ago

I have a weakness for kindhearted Gal-Girls, so this is the romance show for me this season.

[–] NineSwords@ani.social 1 points 4 days ago* (last edited 4 days ago)

The Atelier games are in stand alone arcs. I would suggest to start with the Ryza arc. The first one is called "Atelier Ryza: Ever Darkness & the Secret Hideout". Not only is it on of the newer games with tons of modern conveniences but it also has the best main character of them all (fight me, I said it). The DX versions came out last year which are updated versions with additional content (similar to how Atlus double dips). Not a fan of this practice but if you're getting a version now this is the one to get.

[–] NineSwords@ani.social 0 points 5 days ago (1 children)

and the fascination with the magic system (B to A+, depending on how well it explains advanced magic).

It's widely considered one of the best magic systems in all media on par or above with Sanderson's Mistborn series.

[–] NineSwords@ani.social 0 points 5 days ago* (last edited 5 days ago) (1 children)

After first ep.: Exceptional adaptation. They did the same thing that Frieren did, where they added so much "between the panels" to elevate the source.

edit after ep 2.: episode 2 was closer to the source since there was more material there that needed less anime original padding. They still managed to give the characters so much personality. I especially love how they managed to translate the manga's insanely beautiful art panels into animation.

[–] NineSwords@ani.social 0 points 6 days ago

Interesting comment by the creator:

As a result of pouring absolutely everything from the thirty years I’ve been alive into this project, every last element, from self-harm to drugs, religion, and sex—got flagged during the review process. Each time it happened, the anime staff worked hard to keep the vision intact, insisting: “We absolutely don’t want to let fear of regulation ruin what makes this work compelling,” and they kept pushing. Thanks to that, the NEEDY anime has been coming together in an almost undiluted, straight-from-the-bottle form. Seeing the staff’s passion and depth of understanding, and how strongly they believed that “the concept of NEEDY GIRL has a reason to exist in this world,” and that “there are certain expressions only this work can depict," I’m now fully certain of this project’s value.

When the voice actors performed the scripts I’d written so nakedly and frankly, there were moments when someone, fully immersed, would start crying. In that instant, I realized it: what this work is depicting, in the end, is “human beings.” A lot of people have discussed NEEDY with “the internet” at the center of it all.

As for me, I’m proud to say I wrote out, in the original game, both the sweetness and the bitterness of the internet as I’ve seen it from childhood to the present. And because this is an anime born from that kind of work, of course we have to ask ourselves: “What was the internet, anyway?” Even the title of the new song I made with my friends this time is "INTERNET ANGEL". After releasing the game, the huge reaction to it connected me, too, to an unspecified multitude across the world. And I was insulted at times, had admiration hurled at me at times, was loved at times, attacked at times. Who on earth are these faceless people? Trends, oshis, faith, sneering cynicism, call-outs and pile-ons, outrage fires, consumption, algorithms, SNS, love and hate, influencers, pop, culture, criticism, subculture, mainstream, illustration, animation.

My conclusion was: “human beings.”

The true nature of the internet is nothing special. It’s simply “a gathering of human beings.” It isn’t anonymity, and it isn’t AI.

Everything there is a collection of individuals: First there are people, and then there is the internet.

At the end of a long history, humanity finally took a small rectangle into its hands and connected, at light speed, with people all over the world. Faced with the first great transformation in human history, many people are tormented by both its merits and its harms. Now, people fear that excessive power so much that smartphones and SNS are being regulated around the world.

That overwhelming electromagnetic field, too, is “human beings.”

Picking at a single word to nail a celebrity to a cross and burn them for it, or elevating a nameless girl—wrapped in two-dimensional aesthetics as she broadcasts her feelings—into an idol to be worshiped... all of it is done by individual human beings, one by one.

The internet’s true nature was human beings.

And so, at the turning point of my mid-life, I had to depict across thirteen episodes everything I’ve experienced of “the truth, the goodness, and the beauty human beings possess,” and in doing so, sublimate that strange youth I spent together with an unspecified multitude across the world into the comprehensive art form called animation.

That comes with immense pain. It also means we can’t avoid including extreme, blunt expressions, and I’m sure countless opinions will fly back and forth. I think that, too, is proof that you are human. When the Taroman film ended on the caption “Taro

Okamoto: Human,” I was overwhelmed, thinking: yes. Exactly this.

Me, and you—we’re not anonymity. We’re not anime icons. We’re not creators, or lurkers, or streamers, or scalpers, or fans, or antis, or Toshiaki, or Nanashi-san.

We are human beings who feel pain.

nyalra

Source

[–] NineSwords@ani.social 0 points 1 week ago

This was something. An anime even. Very creative cinematography but I have absolutely no idea where this is going. My daughter told me that this is probably more aimed at people that have played the game but I had problems following the disjointed episodes even with her telling me what what was and which character did what in the game. Seem to be also very dark since apparently most people get a suicide ending by default. I don't think this is something for me.

[–] NineSwords@ani.social 0 points 1 week ago

That ice flower scene at the end was beautiful. I'm really interested in the world building here. I found Hinagiku a bit too emotional manipulative for my taste (in how the character was tailored to be laser focussed on invoking the viewers protective instincts) but this episode was great.

[–] NineSwords@ani.social 0 points 1 week ago

Very funny. Made me laugh a couple times.

[–] NineSwords@ani.social 0 points 1 week ago* (last edited 1 week ago)

Oh the edge... MC is literally cutting himself.

 

Studios: LICO, Studio N, Coming to Theatres FALL 2026.

 

"Thank You, Chainsaw Man" on Shonen Jump+ App.

Final Volume 24 will Release June 4th, 2026.

Message at the end of 'CHAINSAW MAN' Part 2's Final Chapter

「おわり。ご愛読ありがとうございました!藤本タツキ先生の次回作にご期待ください!!」

"The End. Thank you for reading! Please look forward to Tatsuki Fujimoto-sensei's next work!!"

source, 2

edit

Apparently, MangaPlus is currently down due to an influx of readers from the ending

0
submitted 2 weeks ago* (last edited 2 weeks ago) by NineSwords@ani.social to c/anime@ani.social
 

Apparently there has been a data breach at Crunchyroll.

100 GB of Personal Data from users including Credit Cards, Email Addresses, IP's, passwords & more... Are in possession of hackers.

source: 1, 2, 3

I couldn't find anything on their channel or their news website at this time.

edit 1

What Data Was Stolen? A 100GB Treasure Trove

Initial samples provided by the threat actors suggest a wide-reaching compromise. The 100 GB haul is not just a collection of names and email addresses; it is a deep dive into a customer’s streaming habit, personal information and financial data.

1. Personally Identifiable Information (PII)

The most immediate risk to users comes from the exposure of:

Full Names and Email Addresses: Perfect fuel for future, more targeted phishing campaigns. IP Addresses: Which can be used to approximate user locations and track digital footprints. Account History: Details on subscription tiers and account age.

2. The Financial Risk: Credit Card Details

Perhaps the most alarming claim is the theft of credit card information. While modern systems typically “mask” credit card numbers (showing only the last four digits), the ticketing system often contains unencrypted logs or “receipt” snapshots that may have been swept up in the exfiltration. If full card details were present in support tickets (where users occasionally send screenshots to resolve billing issues), the risk of financial fraud is extreme.

3. Customer Analytics & Support Tickets

By gaining access to the ticketing system, the attacker has access to every conversation users have had with Crunchyroll support. This includes:

Personal complaints. Billing disputes. Verification documents (if any were uploaded).

source

Still no word from Crunchy itself.

 
 
 
1
SEKIRO Anime Trailer (www.youtube.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by NineSwords@ani.social to c/anime@ani.social
 

Statement on the Passing of Hideaki Hatta, President and Chief Executive Officer

 We regret to announce the passing of our company’s President and Chief Executive Officer, Hideaki Hatta, on February 16, 2026, at the age of 76.  We extend our deepest gratitude for the kindness and support shown to him throughout his life and respectfully provide this statement with sincere appreciation.

 Since our founding in 1985, for more than four decades, he served as President with the guiding principle of ‘all-hands-on-deck,’ striving to build an entertainment company that values people and is grounded in sincere animation production.  Shinichiro Hatta has been appointed President and Chief Executive Officer effective immediately to continue the work and values carried on by Hideaki Hatta. We remain committed to creating work that can be enjoyed by people all over the world, carrying forward the spirit in our ‘all-hands-on-deck’ principle.

 In addition, the wake and funeral service were held privately among family members. No floral tributes, monetary contributions, or visits will be accepted under any circumstances. We thank you for your understanding.

Kyoto Animation Co., Ltd.>

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