Kelly

joined 2 years ago
[–] Kelly@lemmy.world 2 points 1 month ago (1 children)

When has the American remake been better than the original?

I think "better" might be the wrong question.

*When has the American not been redundant when compared with the original?" Might be more appropriate.

As a Aussie I appreciated the original productions of Wilfred and Review as the surrealist masterpieces they are. That said the US remakes told their own stories. Saying one is better than the other ignores the fact they both have value and are doing their own thing.

[–] Kelly@lemmy.world 7 points 3 months ago (1 children)

I feel like I'm out of the loop.

Have they made a hard announcement that they will not have another home console generation or is that just inferred from their public strategy?

[–] Kelly@lemmy.world 0 points 7 months ago

I am aware of classifications and content descriptions. I'm not in US so the ESRB are not directly relevant but my local body does something similar.

I find the actual classifications to be a bit conservative so treat them all as advisory and make my own decisions. For example my son beat these (on easy) at four years old, I don't think we would have enjoyed them as much if we waited until fifteen:

On the other end of the scale I can use these descriptions to see that while Saints Row (2022) is tamer than GTA5 it is still going to have content thats a bit rough for an eight year old:

Parental controls are another question but I use then for time limits on his tablet and content restrictions on consoles and streaming services.

The way I have parental controls set up he has access to everything M or lower but MA15+ or higher requires a conversation.

[–] Kelly@lemmy.world 0 points 7 months ago

🎉

They put a lot of care into that announcement page and showing the major features visually. Great job!

[–] Kelly@lemmy.world 1 points 7 months ago

Around 8 times a year.

I take my son to the barber and we have a haircut together.

If it was just myself I wouldn't notice when my hair was long but I can see it on him so I know when its time.

[–] Kelly@lemmy.world 0 points 8 months ago

Great to see!

I tend to just use the betas for a quick smoke test to check my project still builds.

The RCs are generally stable enough to use as a daily driver. And if for some reason its not then now's the time to find those bugs before the release.

1
submitted 8 months ago* (last edited 8 months ago) by Kelly@lemmy.world to c/godot@programming.dev
 
  • Compositor Effects And You: Unlocking Godot's Potential For Advanced Graphics Techniques - Acerola
  • Events Are The Way To Go(dot) - Eric Peterson
  • Building cross-platform non-game applications with Godot - HP van Braam - GodotCon2025
  • Making Stylized 3D Games In Godot - Shane Denhardt & Kiril Pashev
  • Improving Your UI in Godot - Rawb Herb
  • Introducing 3D Tiles For Godot -Leonidas Neftalí
  • Narrative Design for Solo Devs - Nicholas O'Brien
  • HolyOS - making a fake operating system in Godot - Davide Di Staso
  • I Make Games On My Phone (And They Actually Work) - Chad Stewart
  • State of Godot and the Web - Adam Scott
  • The Youtube Crash Course for Game Devs - @stayathomedev
  • Adding new Script Languages to Godot - Jeff Ward
  • LibGodot - Embed Godot Engine Everywhere - Gergely Kis
  • Xogot - Miguel de Icaza
  • Enjoyable Game Architecture with Godot & C# - Mark Wilson
  • Unit Testing Games - TDD/Godot/GUT - Butch Wesley
  • Keeper to Keepers: Adding Multiplayer to Dome Keeper - Chris Ridenour
  • Introducing Aspire - Local dev for your full stack made easy - Maddy Montaquila
  • Building a Godot Plugin with GDExtension - Scott Doxey
  • I Work For Godot, AMA - Emilio Coppola, David Snopek, Adam Scott
  • Multiplayer Basics in Godot - Travis Hunter
  • Markov Chain with a Shotgun: Open Language Models in Godot - Simon
  • Embedding Godot: spicing up your app with SwiftGodotKit and more - Miguel de Icaza
  • Lessons from 25+ Game Jams with Godot - Marek Belski
  • From Local Networking to Scalable Solutions - JamesClancey
  • Custom Resources for global state management - Sam Szuflita
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  • Preparing Anime-Style 3D Characters for Godot Using Blender - Jesse (CoderNunk)
  • Cross-Disciplinary Collaboration in Godot -Casey Dahlgren, Sarah Nuse
  • Using Godot for mixed-reality livestreaming - badcop
  • Profiling Godot Engine Games on Android with Arm Performance Studio - Ian Bolton
  • Making Operation Outbreak - Andrés Colubri & Harmony Honey Monroe
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  • What's new in XR & Android - David, Fredia, Logan
  • Bringing the Arcade to the Museum with Godot - Annalivia, Tyler
0
Dad? (lemmy.world)
 
[–] Kelly@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

Stupid article needs a before and after comparison.

Instead it has way too many ads.

"It's a bit technical," begins Birdwell, "but the simple version is that graphics cards at the time always stored RGB textures and even displayed everything as non linear intensities, meaning that an 8 bit RGB value of 128 encodes a pixel that's about 22% as bright as a value of 255, but the graphics hardware was doing lighting calculations as though everything was linear.

"The net result was that lighting always looked off. If you were trying to shade something that was curved, the dimming due to the surface angle aiming away from the light source would get darker way too quickly. Just like the example above, something that was supposed to end up looking 50% as bright as full intensity ended up looking only 22% as bright on the display. It looked very unnatural, instead of a nice curve everything was shaded way too extreme, rounded shapes looked oddly exaggerated and there wasn’t any way to get things to work in the general case."

This should have been easy enough to illustrate.

Edit: Here is a greyscale illustration of a similar phenomenon:
From https://www.odelama.com/photo/Developing-a-RAW-Photo-by-hand/

Of course in reality it get a bit more complex when we perceive colors as having different brightness too:


From https://www.vis4.net/blog/avoid-equidistant-hsv-colors/

[–] Kelly@lemmy.world 0 points 1 year ago (4 children)

Most laptops have a physical slider that can mask the camera. But I don't know of any tablets or phones that offer this feature.

[–] Kelly@lemmy.world 0 points 1 year ago (3 children)

This sounds like a jump the shark moment

[–] Kelly@lemmy.world 0 points 2 years ago* (last edited 2 years ago)

So you can shit on me

No, I'm genuinely curious about the different clients we, the Lemmy community, have available. Knowing their strengths and weaknesses helps people make informed choices.

OP couldn't post a picture as a picture format?

GIF is a picture format. It may contain multiple frames or it may not but it is a perfectly standard pallet based image format that has been around for 37 years (for comparison its older than zip or PDF). This is not the same as linking to a 1 second YouTube video.

My current client (Boost) is also treating it as unzoomable, but that is clearly a defect in my client. Even if it was an animation I would want to be able to zoom. Its something to raise with the developer.

In the meantime I just opened the link in my browser:

https://yall.theatl.social/pictrs/image/eb5063df-4151-47d4-aeda-ac16b2f34f62.gif

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