If vector art was used, or the outlines were placed/adjusted algorithmicly, this is a relatively normal effect caused by a bad path or stray vertices. While it could have been touched up with AI, I'd personally give the benefit of the doubt on this one
CrazM13
On its own, I would call that dismissive. Generally, I would say that "negativity that does not needlessly affect others" is more about adding to the discussion in a healthy but negative way. Personal anecdotes, pushing for future positive action, simple sympathy/empathy, or even the below part of my comment, would be what I would put under this category.
Sadly, I don't think it is possible to have rigid objective categories due to the subject of this community. But that was my thoughts.
I don't frequent this community, so please take what I say with a grain of salt, but I'm not seeing many bars/criteria which is what is being requested so I'll throw in my two cents.
\1. If it is reasonable context or updates the average person would want/need, then it should be allowed.
Examples:
"It's great the old lady recovered from her fall down the stairs, but unfortunately, a few hours after this article, she fell down again : ("
"She fell down the stairs because the step height was inconsistent, that needs to be fixed ASAP."
\2. If it is pointed, hostile, or drumming up anger, it should NOT be allowed.
Examples:
"It's the Radical Escalator Group that weakened stair legislation!"
"She should have been more careful. This is clearly on the old lady."
\3. If it is dismissive of the good news or tries to make people feel bad for enjoying the good news, it should NOT be allowed.
Examples:
"Sure SHE recovered, but what about the hundreds of stair fall victims who don't?"
"How does this help anyone?"
"If you don't check the stairs you use and report bad stairs, this is your fault, and you shouldn't be celebrating her recovery."
\4. General negativity that does not needlessly effect others should be allowed.
Examples:
"My grandma fell down the stairs too. Hoping for a recovery"
"My stairs are all messed up too, but sadly I rent, so I can't fix them..."
"This will likely happen again. We should make sure the needed resources for recovery are available, or the next one might not end so happily."
I do think the only punishment should be removal and a warning, but I do not mod, so I'll leave that discussion to the experts.
Edit: formatting x2
Interesting thing to note: fire prone brushlands, which are often included in the public coloquial idea of savanna, are one of the few ecosystems with a comparable biodiversity to rainforests. Also, the difference between jungle and rainforest is that the tangle of undergrowth is larger, and sunlight is more able to breach the canopy, fueling that undergrowth. So, if we were willing to stretch these ideas to the absolute extreme, we could argue that the savanna - with fire prone brushlands included - is a jungle due to the heavy "undergrowth" fueled by the sunlight breaching an EXTREMELY sparse canopy.
Or if we want to stick to reality, we can just accept the title is a bit of a misnomer lol
It is available on Java too by just logging in and hitting play
I originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn't that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just "get it, move on, never use it again."
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.
Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
"It's not your fault, but it is your problem."
I honestly love and repeat this line way too much
Just because you weren't the cause doesn't mean it isn't something you need to worry about/fix. I learned this one from my high school English teacher when a student was late and tried to get out of it by blaming traffic lol. The traffic was not their fault, but it ended up being their problem.


Slugs often have multiple protrutions on their heads, the issue is that they are not all eyestalks. The mistake is simple and understandable, but its the same idea of drawing a cat with eyes on each whisker.