CrazM13

joined 2 years ago
 

Sorry about picture quality, I didn't want to scare it by getting closer.

[–] CrazM13@lemmy.world 5 points 6 months ago (1 children)

Slugs often have multiple protrutions on their heads, the issue is that they are not all eyestalks. The mistake is simple and understandable, but its the same idea of drawing a cat with eyes on each whisker.

 

Way too big but a good test for different knits.

The cuff is 1x1 ribbing with acrylic yarn and the main body is e wrapped with chenille as I wanted it to be light and breathable but still fluffy. The end of the glove is ended off with two rows of purls to try to look less like it was incomplete and more like a style, but that didn't really work haha.

I am also not a fan of the thumb hole but it works.

 

Being modeled by my dog:

It was surprisingly easy to do the stripe, I was expecting everything to fall apart! The real challenge was keeping the end from unraveling when I was done, but I managed... barely.

[–] CrazM13@lemmy.world 18 points 8 months ago

If vector art was used, or the outlines were placed/adjusted algorithmicly, this is a relatively normal effect caused by a bad path or stray vertices. While it could have been touched up with AI, I'd personally give the benefit of the doubt on this one

[–] CrazM13@lemmy.world 4 points 9 months ago

On its own, I would call that dismissive. Generally, I would say that "negativity that does not needlessly affect others" is more about adding to the discussion in a healthy but negative way. Personal anecdotes, pushing for future positive action, simple sympathy/empathy, or even the below part of my comment, would be what I would put under this category.

Sadly, I don't think it is possible to have rigid objective categories due to the subject of this community. But that was my thoughts.

[–] CrazM13@lemmy.world 13 points 9 months ago* (last edited 9 months ago) (3 children)

I don't frequent this community, so please take what I say with a grain of salt, but I'm not seeing many bars/criteria which is what is being requested so I'll throw in my two cents.


\1. If it is reasonable context or updates the average person would want/need, then it should be allowed.

Examples:

"It's great the old lady recovered from her fall down the stairs, but unfortunately, a few hours after this article, she fell down again : ("

"She fell down the stairs because the step height was inconsistent, that needs to be fixed ASAP."


\2. If it is pointed, hostile, or drumming up anger, it should NOT be allowed.

Examples:

"It's the Radical Escalator Group that weakened stair legislation!"

"She should have been more careful. This is clearly on the old lady."


\3. If it is dismissive of the good news or tries to make people feel bad for enjoying the good news, it should NOT be allowed.

Examples:

"Sure SHE recovered, but what about the hundreds of stair fall victims who don't?"

"How does this help anyone?"

"If you don't check the stairs you use and report bad stairs, this is your fault, and you shouldn't be celebrating her recovery."


\4. General negativity that does not needlessly effect others should be allowed.

Examples:

"My grandma fell down the stairs too. Hoping for a recovery"

"My stairs are all messed up too, but sadly I rent, so I can't fix them..."

"This will likely happen again. We should make sure the needed resources for recovery are available, or the next one might not end so happily."


I do think the only punishment should be removal and a warning, but I do not mod, so I'll leave that discussion to the experts.

Edit: formatting x2

[–] CrazM13@lemmy.world 0 points 10 months ago (1 children)

Interesting thing to note: fire prone brushlands, which are often included in the public coloquial idea of savanna, are one of the few ecosystems with a comparable biodiversity to rainforests. Also, the difference between jungle and rainforest is that the tangle of undergrowth is larger, and sunlight is more able to breach the canopy, fueling that undergrowth. So, if we were willing to stretch these ideas to the absolute extreme, we could argue that the savanna - with fire prone brushlands included - is a jungle due to the heavy "undergrowth" fueled by the sunlight breaching an EXTREMELY sparse canopy.

Or if we want to stick to reality, we can just accept the title is a bit of a misnomer lol

[–] CrazM13@lemmy.world 4 points 1 year ago

My mind went to this somewhat relevant xkcd: https://xkcd.com/1172/

[–] CrazM13@lemmy.world 0 points 1 year ago (1 children)

It is available on Java too by just logging in and hitting play

[–] CrazM13@lemmy.world 0 points 1 year ago

I originally had it on, I think, a medium or normal difficulty. It was a while ago.

Like I said, though, it wasn't that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just "get it, move on, never use it again."

I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.

Still worth trying for anyone who likes Pokémon for the mechanics.

[–] CrazM13@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (2 children)

Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.

[–] CrazM13@lemmy.world 0 points 1 year ago

"It's not your fault, but it is your problem."

I honestly love and repeat this line way too much

Just because you weren't the cause doesn't mean it isn't something you need to worry about/fix. I learned this one from my high school English teacher when a student was late and tried to get out of it by blaming traffic lol. The traffic was not their fault, but it ended up being their problem.

 

Hello! I just released my first solo game on Itch called "Babel's Echoes"! Typically I work with my team, but for this project I went (mostly) alone which was quite daunting to me.

I have been working on this game in my spare time for nearly a year now and am so happy to finally put it out there. It is a 2D puzzle game where the goal is to make it to the end of the level while stepping on each tile ONLY ONCE.

I came to Godot from Unity and honestly it is a breath of fresh air. This project was one of the main ways I learned this tool and there are so many things I know I did wrong while I was learning. But that is where all the fun came from!

This was also my first project to seriously try localization and do language support. So this game has in game options for English, Spanish, French, German, Esperanto, Hindi, Japanese, and Ukrainian! Granted I don't speak any of these (other than English) so just hoping I got them right enough with online translators haha.

If you want to try it: Find it here on Itch.io