It's a very fun series, they play very differently from a lot of other games so look up some video footage first maybe, but I think they're fun. The missions are somewhat sandboxy and can make you feel pretty clever when you figure out how to set up a nice sequence.
Coelacanth
While I think Rise of the Ronin has the better combat, the presentation for the duels in Ghost is much better for sure. I loved the fight amongst the lanterns too, was probably the most memorable part of the game for me as well.
I'm still deep in the Withering Rooms trenches - almost literally now (although I can't say more without spoilers). The game is just absolutely excellent, and I am even starting to get used to the janky and clunky combat. I'm in Chapter 4 now and starting to get some kind of idea of a possibile endgame, although I'm sure there are plenty of more mysteries and secrets and twists to uncover. I also know there are multiple endings, but I am still unsure what decides which one you get as I've just been playing blind and I don't feel like I've locked into anything yet.
I know it's a completely different game and a completely different vibe, but this game's exploration is giving me almost similar vibes to back when I was first exploring Dark Souls 1. An interesting and dangerous world, weird ass NPCs, distinct art direction, mysteries and secrets, world building and story in item descriptions, locations that connect through shortcuts and link back to previous areas... It's just great.
Next on the agenda is exploring the extremely cursed attic, but I think I might need a dedicated gear loadout for it as my default set gets overwhelmed by curse damage after just a couple of seconds in there. After that's it's the endgame, I guess? Can't wait to see how it ends.
I played some Desperados last year and tbh they hold up pretty well apart from some graphics/UI stuff. I don't think I ever played Robin Hood beyond the demo back in the day, but I played enough Commandos/Desperados to know it's quality.
One final subject i wanted too touch on is that this game makes me wish for a Robin Hood game.
I don't know if it's your type of game but Robin Hood: Legend of Sherwood is a classic.
What's the AI like? The last playtest I played they were so braindead basic it wasn't a whole lot of fun to actually play.
Strong light is the enemy. If the ceiling light is in it's hard to do anything other than trying to actively look away from it at all times.
Hope this works out well for them and helps them finish up and polish the game. It looks cool but last playtest I was part of the actual gameplay was... not exactly captivating.
Rise of the Ronin is like Ghost but less cinematic and less graphically impressive but with better combat. I guess it depends on what you're looking for exactly.
Cool! I'm not in the market for a city builder at the moment, but I have always felt like mesoamerican themes are sorely underutilized in gaming.
The upcoming I Have No Change has a certain Papers-esque feel to it. You're stuck in a kiosk doing mundane things, and narratives are told through the characters that visit your kiosk.



Håller med om kommentaren ovan. Både "bondlurk" och "bondläpp" skulle vara mest tekniskt korrekt, men båda låter något gammaldags nuförtiden (inte på ett helt obrukbart sätt, men skulle sticka ute lite). Lantis är något mer neutralt och inte lika laddat som orden ovan eller redneck, men skulle definitivt låta mer naturligt i modern folkmun.