They aren't allowing fully ai generated code. Copyright office says ai used in the process does not forefit the copyright, but ai generating the content entirely (or almost entirely) does. By having the user be responsible for the code, it burdens the user to make sure this stuff isn't abused to do that.
Blaster_M
joined 2 years ago
The Olympic Exclusion Zone is expanding
I can't help but imagine the defect manifesting as a gmod / source engine explosion in the oven.
AV1 can double again the savings for the same quality
Authy doesn't work, but Authy is not that great privacy-wise. I use a self-host app anyway that's backed up.
It's what the US Copyright Office said
There is no apologizing here. This CC shouldn't even have existed. AI generations are uncopyrightable.
Problems:
- Game music isn't often released on an album
- Some games use vertical mixing (dynamic tracks that separate instruments to allow the game to vary the song's intensity)
- Some games use horizontal mixing (dynamic tracks that are indexed for the game to dynamically switch beats or add bridges between songs at marked points for seamless soundtrack changes)
- Some games use both
I've seen this before. The great copyright battle continues, companies vs. peoples...
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I tried OpenSuSE for a while... and while I prefer Fedora, I will point out Debian Stable is literally so. Very stable.
My biggest problem with SuSE is its insistence on certain ways of doing things that have been out of the norm for a long time. The big one is requiring root to be an active user with a password. Most distros lock the root account, which has no password set and can't be logged in without it, preventing root logins period, and requires you to first login as a normal user that has sudo permissions, then use sudo to do root commands.