Auster

joined 1 year ago
[–] Auster@thebrainbin.org 1 points 9 minutes ago

Wasn't there some legal case going on that could rule Youtube downloaders illegal as consequence? Feels like the two moves compliment each other, and with so many complimentary coincidences going on recently, it sounds ever more like the saying that goes like, when coincidences are too frequent, chances are they aren't.

[–] Auster@thebrainbin.org 2 points 5 hours ago

NewPipe and PipePipe to my knowledge bring together different services, not just Youtube. There's also Grayjay in this vein.

And about supporting creators, I'd seek other means to support them, like bank transfers, Patreon, referrals, etc.

[–] Auster@thebrainbin.org 1 points 5 hours ago

Alas, for the scope of this prose, such terminology shall suffice.

[–] Auster@thebrainbin.org 9 points 5 hours ago (2 children)

Games with the biggest budget, no?

Usually smaller games seem to be DRM-free from my experience, even when the platform facilitates and incentivizes DRM usage. And these smaller games are also the majority of games.

[–] Auster@thebrainbin.org 5 points 1 day ago

From what I read on discussions on the matter, apparently the resources needed for instances to talk to individual ones is proportionally much higher.

However, I'd argue most people using the fediverse seem to be fine using medium to large instances, so the impact seems to be a diminishing one.

And agreed it's a form of independence. Besides and extrapolating from owning what you share, censorship, if/when it happens, at most is done at federation level, not on instance level, meaning it's much harder for someone to sabotage the single-user for wrongthink or a potential (and if the user is honest, accidental) fuck up.

[–] Auster@thebrainbin.org 6 points 1 day ago (2 children)

This Emmi fellow, using mass graves as strawman argument it seems. Also, wasn't proof of the mass graves for indigenous people never provided?

 

The short version, received through newsletter:
https://files.mastodon.social/media/_attachments/files/116/421/180/564/325/119/original/2a0f2bd89941c38c.png

Previously, it seemed as relevant as Discord Nitro, so imo it's good they give something more tangible and preservable/not as easy to nuke with a few clicks. Plus not as dependent of Discord. =D

Also, in the full update, they mention "growing and nurturing the community", and though they say "with a particular emphasis on GOG Patrons", considering how stale the forum can be, I wonder if they'd be considering some form of fediverse integration too.

[–] Auster@thebrainbin.org 1 points 2 days ago (1 children)

If they are bots, they've been running for well over a decade, close to two perhaps. The other possibility is that Youtube simply historically doesn't foster in-depth comments.

[–] Auster@thebrainbin.org 1 points 3 days ago (3 children)

Grayjay doesn't allow adding comments to Youtube, only to their own protocol.

[–] Auster@thebrainbin.org 10 points 3 days ago (1 children)

To consider the possibility is part of accepting that it will happen, making it much easier to actually happen. First, I think, people should pressure so it doesn't get to pass, as they seem to be against it. If the worst scenario does come, then people can consider what's the least bad route of actions.

[–] Auster@thebrainbin.org 3 points 3 days ago

For signal cords, I get signal switches and make a "tree" of cables, as I have far less screens than devices that use them. For energy cords, I try to keep everything as linear as possible, though that requires either enough space, some creativity for going around objects, or both. Also in places cables have a tendency to spread and I don't need them separated, I get some small rope to tie them together. For mobile devices, I try to find rigid EVA bags (or whatever's the name in English) to keep them, as they don't need to be on constantly and bags if that material are sturdy and absorb impact well, while keeping dust out. And shipping cardboard boxes that are articulated I keep to use as storage chests.

I'll check later if these are the correct names and if I can't confirn, I'll give examples.

[–] Auster@thebrainbin.org 0 points 3 days ago

Probably Very Little Nightmares and Sea of Stars.

 

Here are some I've come across over the years, in case people want / need to play games of a given engine in a system other than the supported ones, or (points at a physical copy of Monkey Island I have) if the game is having trouble running on the supported system.

Also, considering if I should include more game-specific tools too, since Aquaria is pretty close there already, and if I should add how to identify the engines.

Also disclaimer, not all are FOSS / OSS.

ScummVMToo many engines to reasonably list them, so as an exception, listing ScummVM instead of its supported engines.

➢ Compatibility list: https://www.scummvm.org/compatibility/

➢ Installers: https://www.scummvm.org/downloads/

For Aquaria (engine)➢ Aquaria fork (for Linux, Mac and Windows): https://github.com/AquariaOSE/Aquaria

➢ Aquaria fork (for PSP):

➢ Aquaria fork (for Switch): https://github.com/dimag0g/Aquaria/tree/switch

For Artemis (engine)➢ Artroid+ (for Android): https://myskrpatch.tistory.com/82

➢ Artroid+ (for IOS): https://myskrpatch.tistory.com/142

For Construct 2, Construct 3 and Tyrano Builder (engines)➢ Joiplay (for Android): https://joiplay.net/

For Adobe Flash (engine)➢ Ruffle: https://ruffle.rs/

➢ Ruffle plugin for Joiplay (for Android): https://joiplay.net/

For AliceSoft System 1, 2 and 3 (engines)➢ system3-sdl2 (for Android, Linux, Switch, Windows; potentially more but requires compiling): https://github.com/kichikuou/system3-sdl2

For AliceSoft System3.x (engine)➢ xsystem35-sdl2: https://github.com/kichikuou/xsystem35-sdl2

For AliceSoft System4 (engine)➢ xsystem4 (for Unix-like systems e.g. Linux, and also Windows): https://github.com/nunuhara/xsystem4

➢ xsystem4-android (for Android): https://github.com/kichikuou/xsystem4-android

For Godot 3.x, Godot 4.x and Ren'Py (engines)➢ Joiplay with their respective plugins (for Android): https://joiplay.net/

For Doom Engine / id Tech 1https://doomwiki.org/wiki/Comparison_of_source_ports

For Godot 3.x, Godot 4.x and Ren'Py (engines)➢ Joiplay with their respective plugins (for Android): https://joiplay.net/

For HTML-powered games➢ Joiplay (for Android): https://joiplay.net/

➢ Web browsers and web servers (latter e.g. Python, run on the HTML file's folder with python -m http.server 8000 and opening on the address http://127.0.0.1:8000/).

For KiriKiri (engine)➢ Kirikiroid2 Yuri and MiNE KiriKiroid2 Yuri (for Android): https://github.com/YuriSizuku/Kirikiroid2Yuri/releases/tag/1.3.9_yuri

NScripter➢ NScripter plugin for Joiplay (for Android): https://joiplay.net/

➢ ONScripter+ (for Android): https://play.google.com/store/apps/details?id=com.onscripter.plus

RPG Maker 2000 & 2003➢ EasyRPG (for way too many platforms): https://easyrpg.org/player/downloads/

RPG Maker XP, VX and VX Ace➢ Joiplay (for Android): https://joiplay.net/

➢ mkxp (for Linux, Mac and Windows): https://github.com/Ancurio/mkxp

➢ mkxp-z (for Linux, Mac and Windows): https://github.com/mkxp-z/mkxp-z

RPG Maker MV and MZ➢ Joiplay (for Android): https://joiplay.net/

➢ Web browsers and web servers (see "HTML-powered games").

➢ Maldives Player (for Android): https://play.google.com/store/apps/details?id=net.miririt.maldivesplayer

 

Reloaded a decade-old save, where someone told me he was surprised I beat the game as supposedly I was too underleveled, and testing around with the small materia build I came up with, I think remembered why:

Thundaga iirc I found lying early in the final dungeon, and Osmoga about halfway through (correct me if I'm wrong, going by memory here).

Thundaga is the fastest of the -ga spells I had found, it goes through enemies for a decent chance of chaining attacks, and does a lot of damage. And Osmoga is there because Thundaga drains Zack's MP way too fast.

Also I had equipped Cura and Healing Wave since enemies were hitting like a truck, some HP and magic materias for surviving and damaging, and (I don't remember why) Lucky Stars.

Testing with a few missions, which I totally didn't learn just now how to access, Zack doesn't even flinch before the enemies go down. Also yet to find any enemies immune to thunder.

I have some vague notion of how powerful a certain superboss is in the game, so likely it's not enough for that, but if you're struggling with the main game or some intermediary missions, maybe worth trying that set of materias?

Also no idea how it goes with the Steam remaster.

Hope it can help someone. =)

 
 

It's not efficient, but I didn't need many, so I could try making something good-looking instead. =D

 

Removed the UI with the debug mod.

The game overall is pretty aesthetic, but this one for some reason stands out for me.

Also the very area sure does leave a strong first impression, the hazards being mainly the sheer power of the exhaustion system.

 

Found through Spillstorie.

It will be available on https://psytronik.bigcartel.com/, the coming soon entries already up in the catalogue.

Also going by the description of this edition specifically, it sounds as if users will be able to buy just the digital contents, instead of having to get a physical edition for those.

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