this post was submitted on 17 Mar 2025
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[–] jjjalljs@ttrpg.network 1 points 1 year ago (1 children)

Sometimes it's funny when tabletop RPG players expect the game to behave like a video game.

GM: "The nearby town sent a message that a swarm of zombies is coming down the haunted mountain for them! They need help!"

PCs: "Cool. But let's finish that mushroom side quest first, and then we gotta help our wizard buddy get his new broom tuned up."

GM: "...okay."

PCs: "Ok, what do we see when we get to that town?"

GM: "Seems like everyone's dead. Looks a swarm of zombies or something came down from the mountain and ate everyone alive or something, maybe a day or two ago."

PCs: <confused, shocked>

[–] BartyDeCanter@lemmy.sdf.org 0 points 1 year ago (1 children)

It's also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn't just ignore things forever.

[–] jjjalljs@ttrpg.network 1 points 1 year ago

yeah, but in those players' defense that is the norm in video games. Most people hate timed quests!

[–] Adrius@ttrpg.network 0 points 1 year ago (1 children)

If you're going to die, better to die on the main quest. I avoid side quest distractions.

[–] samus12345@lemm.ee 0 points 1 year ago* (last edited 1 year ago) (1 children)

"The hero died before he could defeat the Dark Lord because he was killed whilst on an errand to deliver 20 bear asses to a random villager."

[–] Archpawn@lemmy.world 0 points 1 year ago (1 children)

But what about when you die fighting the Dark Lord because you're not overlevelled from doing all the sidequests?