Fuck yeah
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
I've currently replaying Prey and the Dishonoreds. This makes me very happy.
Weird West was kind of charming to be honest. It didn't fully get there compared to the heights of Dishonored, but I had a good time with it.
I wish them all a lot of luck. Immersive Sims are one of my favorite genres. So much fun talking with other players and realizing "you can do WHAT?"
Lol took a moment to parse that the "Dishonored" in the headline was talking about the game, not a reference to some scandal.
Can't wait to see what they all will be doing in the future! Through the Looking Glass and everything that followed was always a treat to play (although some early control schemes were pretty hard to work with, but these were the days where people were still experimenting with what works and what not) when they weren't forced to do shit they didn't have a heart for (see Redfall, and even there you can see that they tried, but simply weren't the team for that), and i can only hope that they will spread their love for these types of games to some new junior devs too, to make sure we will always have a few studios producing quality games.
It's a good time for that too - nowadays the type of game isn't such an immense factor for popularity anymore (not even if the game has multiplayer, see Witchfire for example), instead it matters a lot more if your game was made with love, experience and a focus on quality - these things are what actually driving sales nowadays, especially if you have a team with members that have already made a name for themselves.
They've tentatively scheduled a 2029 release for their final game before being bought out and shut down.