this post was submitted on 15 Sep 2026
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Steam Hardware

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A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

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[–] AgentSeven@lemmy.zip 22 points 1 month ago (2 children)

I didn't understand this so I looked it up. The game literally can run on the headset's mobile chipset, no computer needed. Possible through foveated rendering. Absolutely insane. And there are 131 verified titles at launch.

[–] jukibom@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a ~20W budget is absolutely bonkers

[–] iturnedintoanewt@lemmy.world 4 points 1 month ago

Yup! Although using the Frame's own CPU to render all this seemed to reduce by quite a large chunk the battery life. Did I read somewhere around 45min for high intensive games at 144Hz? There's a battery saving 72Hz or so, but that might make you more motion-sick, specially in more active games.