jukibom

joined 3 years ago
[–] jukibom@lemmy.world 0 points 1 week ago

I spent multiple days setting up a matrix server, getting Livekit working and dealing with that abysmal dogshit matrix authentication system (MAS)

I joined a voice channel and something broke, I cannot leave it

That was six months ago, I was still apparently in that voice channel when I gave up and deleted the whole stack a week ago

All the clients I tried were a nightmare in their own special way :(

I really tried

[–] jukibom@lemmy.world 7 points 1 month ago* (last edited 1 month ago)

Without altering any of the game assets either, all optimisations, driver fixes, and steamvr. Getting that to run on a ~20W budget is absolutely bonkers

[–] jukibom@lemmy.world 4 points 1 month ago (1 children)

While I don't disagree that frame gen at high refresh rates does look pretty decent, I feel the need to correct the input latency part... In your 72fps example you actually have the latency of effectively 36fps because the GPU has to hold back a frame in order to have two frames to interpolate between. It doesn't (currently?) do extrapolation so this holding back a frame is a hard limit and applies pretty much equally from 2x frame gen all the way up to 6x. This isn't exactly catastrophic for single player or PVE multiplayer but I would steer clear in PVP

Nvidia reflex 2 should sorta kinda tackle this by taking the updated input => camera position and reprojecting the image before rendering but 1) this will require the game to support it (e.g. declaring UI, crosshairs etc to exclude) and 2) only serves to tackle the game feel portion of the problem - in pve you'll still be working with old pixels and your response times will still suffer accordingly.

Again, great tech but worth knowing the limits!

[–] jukibom@lemmy.world 1 points 2 years ago

I would've absolutely paid more attention in maths if the learning material was this utterly contemptuous of "ordinary mathematicians" haha

also full Project Gutenberg text is here https://calculusmadeeasy.org/, thanks for sharing!

[–] jukibom@lemmy.world 0 points 3 years ago

It's kinda hard to talk about objective fun in reviews, it's the most subjective thing about entertainment. Some people play brutally crushing, soul-destroying survival games for fun