this post was submitted on 10 Aug 2026
627 points (99.7% liked)
PC Gaming
15252 readers
759 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Wait, there's a new doom game? (Not joking, just noting that I've missed any mention of this whatsoever)
Been out for almost a year and just received a new DLC a few weeks ago.
Huh, TIL, and I learned it because it is, I'm guessing, really bad.
Tbh Doom TDA Revelations has been the most fun I've had with a game in years. It's really good. But what M$ did to id software is disgusting. On release day of the DLC over half their employees got fired.
Good job guys, you finished the project. Now pack your stuff and go.
"We got your labor; you got a paycheck. Now fuck off so we can make the profit from what you made".
Ain't capitalism just grand? /s
It's not bad, it's just not great and is also a mechanical deviation from what doom games usually are.
Not really. It's actually pretty good. Microsoft just did jack all to market it for some reason.
It also did have some controversy at the start.
First is because of a granular difficulty customization, down to even having a slider to slow or increase the speed of the game itself. Some elitists got butt hurt over it.
Second is that it is a slower pace overall compared to the experience that 2016 and Eternal were. So, when it didn't play like people expected, it caused some friction.
Oh also, Microsoft forced it to be $70. So a lot of gamers just didn't buy it out of principle.