this post was submitted on 10 Aug 2026
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[–] wolframhydroxide@sh.itjust.works 11 points 3 days ago* (last edited 3 days ago) (1 children)

Wait, there's a new doom game? (Not joking, just noting that I've missed any mention of this whatsoever)

[–] Crankenstein@lemmy.world 8 points 3 days ago (1 children)

Been out for almost a year and just received a new DLC a few weeks ago.

[–] wolframhydroxide@sh.itjust.works 2 points 3 days ago (3 children)

Huh, TIL, and I learned it because it is, I'm guessing, really bad.

[–] Rolive@discuss.tchncs.de 7 points 3 days ago (1 children)

Tbh Doom TDA Revelations has been the most fun I've had with a game in years. It's really good. But what M$ did to id software is disgusting. On release day of the DLC over half their employees got fired.

Good job guys, you finished the project. Now pack your stuff and go.

[–] Crankenstein@lemmy.world 4 points 3 days ago

"We got your labor; you got a paycheck. Now fuck off so we can make the profit from what you made".

Ain't capitalism just grand? /s

[–] L0rdMathias@sh.itjust.works 2 points 3 days ago

It's not bad, it's just not great and is also a mechanical deviation from what doom games usually are.

[–] Crankenstein@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

Not really. It's actually pretty good. Microsoft just did jack all to market it for some reason.

It also did have some controversy at the start.

First is because of a granular difficulty customization, down to even having a slider to slow or increase the speed of the game itself. Some elitists got butt hurt over it.

Second is that it is a slower pace overall compared to the experience that 2016 and Eternal were. So, when it didn't play like people expected, it caused some friction.

Oh also, Microsoft forced it to be $70. So a lot of gamers just didn't buy it out of principle.