this post was submitted on 06 Apr 2026
62 points (98.4% liked)
RetroGaming
29780 readers
100 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam, AI slop, or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah, the full 64k of RAM was never actually available. Only about 39K was directly available to the common user, but programmers could steal some extra memory from non-essential areas as I recall it.
What you could do is take advantage of disk memory to load more code / content, but then again, the disk was painfully slow for CBM's. Drives were very capable and 'intelligent' (having their own CPU's and RAM), but Commodore really fumbled the bag by not designing code to speed them up. You needed extra software or a cart to do that.