this post was submitted on 25 Oct 2025
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I'm not familiar with open typer, klavaro or gnu typist, but there's nothing particularly complicated about making a typing game. However, you simply aren't providing enough information for anyone to really be able to offer advice. What are you actually needing help with? Do you have any sort of plan for how you want this hypothetical game to work?
My basic idea is to give a thorough practice to young learners on the keyboard and the mouse. Grok has already given me the codes for building up these games. Since I have no knowledge of coding, l don't know how to make use of all that information. If you wish, l can share all that with you.
My email ID is debaashish@mailo.com
Step 1, ditch any AI
Step 2, go take any learning course. Doesn't matter which language you choose, just close your eye and pick one. They are free.
Expect your ability to make your game in eight to twelve months of learning and practicing.
If you want it done in eight to twelve days instead, go hire someone.
You do not already have the code you need, Grok gave you code that is useless, possibly less than useless. If you want your software to work and be maintainable, you will need to understand what you're doing. There is no alternative way to develop software than understanding software.
Any software will have bugs and it will be missing essential features. It requires hundreds of rounds of iterations to produce a good software product, if you're also learning the language you're using at the same time, the number of iterations you'll need to do is probably in the thousands.
I never thought in terms of software.