this post was submitted on 04 May 2025
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[–] Chadus_Maximus@lemm.ee 0 points 1 year ago* (last edited 1 year ago) (2 children)

It's mobile games. It has always been mobile games.

A certain part of population is simply unwilling to treat games as a medium that requires quick reactions, precision and thinking. To them it's more like spinning slots in a casino. Until about 2012, these people didn't realize such games existed on consoles or the PC, so we were safe. Eventually mobile app stores tapped into this massive market, got enormous returns and made everyone else realize how many people were willing to engage with a glorified skinner box.

Every fiscally responsible company now has to assess the degree of implementing the dogshit gameplay loops, instead of just not doing that like they used to.

[–] CheeseNoodle@lemmy.world 1 points 1 year ago

The company I work for recently tried to make a mobile game, being a fairly informal studio with many gamers on staff we made something more like a mini linear rpg than a typical mobile game. Testers loved it but the publisher said it was too complicated for mobile and cancelled on us.

[–] adoxographer@feddit.dk 0 points 1 year ago

I don’t think that is true at all.

Strategy games existed, adventure and point and click existed, puzzles, turn based rpg, even forgiving platformers existed since before PC gaming, and flourished with PC gaming. Many of the hits needed nothing of that.

Many of the hits today still need all of that and are competitive.

The market grew, and with it came more audience and genres.

If we all liked yellow, what would happen to blue?