Wii

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All things Wii. Related subjects like Wii U are are allowed.

founded 2 years ago
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A friend and I wanted to use a Wiimote as a PC remote for movie night. We have tried various existing software, but all had some issues: some were old Xorg-only programs, some didn't have proper IR tracking, and all were abandoned by the developer. But most of all, no software (even modern remappers like InputPlumber) had any support for key combos. So, we set out to write our own.

Some of our requirements were:

  • Key combos (the wiimote has only few buttons)
  • Proper IR tracking
  • The ability to enable or disable the IR with a key combo
  • Having no observable latency

We first developed "esperto" a powerful system for describing and detecting key combos, which we implemented in this library. It is generic so it can be used on pretty much anything that needs combo detection. At first, we intended to plug that into InputPlumber, but then decided it would be easier to do everything ourselves.

So, we ported this IR tracking algorithm from Hector Martin to rust, and put it together with our esperto library, and this is the result. It is extremely fast (mostly dominated by the actual latency of evdev's and uinput's UAPI), and it meets all of our requirements. And we already have ideas for future improvements, for example how to add support for wiimote extensions.

Developer @edinbruh@feddit.it

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Due to the unprotected nature of most Wii saves, Dolphin has functionality built in to export and import Wii save files.

To export from Dolphin, right click the game, select "Export Wii Save", and select the root of your SD card. Then go into your save settings, find the file on your SD card, and copy it over to the Wii system memory.

To import saves, copy them to the SD card, then in Dolphin go to the Tools menu, and within there are "Import Wii Save" (singular) and "Import Wii Saves" (multiple) that you can then provide the location of a single file or whole SD card to import your saves.

The only exceptions to this process are games that use protected Wii saves that cannot be copied from the system menu. In that case, you need to use a modded console and a save manager of your choice (like SaveGame Manager GX), but the process is broadly the same.

OC by @heythatsprettygood@feddit.uk

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submitted 2 weeks ago* (last edited 2 weeks ago) by balgruuf@nord.pub to c/wii@suppo.fi
 
 

Some time ago I saw a video about a ps2 controller thing which included 30 seconds of testing with a dance game. I then remembered the box of random old wii junk I got from a friend a few years ago and the soft dance pad folded in there. I have never played DDR or the likes but I might as well try. Except when I unfolded the mat...

Wtf is this layout??

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Apparently it's meant for some wii fit clone that uses a mat instead of balance board. It uses the gamecube controller plug, so I plugged it to my gc and mapped the buttons with metroid prime. They are just randomly scattered (tape marks in pic) so I opened the box rewired it to the least unergonomic layout I could think of.

least unergonomic layout

The choice was between too cramped or buttons being too far apart. I went for the latter because I couldn't reliably rest my legs on the center without triggering input on the cramped option.

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After finishing the job I tried ddr on the wii. The mat works. The mat also sucks. It's unplayable.

0/5 can't recommend.

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WiiLink (wiilink.ca)
submitted 2 weeks ago by cm0002@lemmings.world to c/wii@suppo.fi
 
 

WiiLink is an open source replacement for Nintendo's servers for both WiiConnect24 and Nintendo Wi-Fi Connection, allowing online connectivity for all, even after the original servers were discontinued!

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With each new game console, there’s an effort to get around whatever restrictions exist to run your own software on it. In the case of the Nintendo Wii, the system was cracked through one of its most popular games — The Legend of Zelda: Twilight Princess. How this hack works was recently covered in detail by [Skawo].

The key for this ‘Twilight Hack‘ is to use a modified game save that allows you to run arbitrary code from an SD card, something which was first patched out of the Wii firmware with version 3.3. As shown in the video using the source code, the basic concept is that the name of Link’s horse in the game is changed in the save file to be longer than the allocated buffer, which leads to a buffer overflow that can be used to reach the application loader code.

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submitted 3 weeks ago* (last edited 2 weeks ago) by balgruuf@nord.pub to c/wii@suppo.fi
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Found this library: https://github.com/wiiuse/wiiuse

I wonder how many game stores accept games that only support this input device

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does anyone one know if the Elecom wii classic controller to USB adapter works with the dj turntable for Wii that plugs into the nunchuck port on the wiimote? the raphnet is too expensive for my budget.

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I have more.