Computer RPG Games

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Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

Tabletop/pen & paper RPG discussion is not a good fit for this community. Check out !rpg@ttrpg.network for TT/P&P RPG discussions.

Memes are not banned, but the overwhelming focus is on discussions, releases and articles. Try and post memes (on an occasional basis) that would make people who don't like memes admit "OK! That was a good one!".


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Rules (Click to Expand):

  1. Follow the Lemmy.world Rules - https://mastodon.world/about

  2. Be kind. No bullying, harassment, racism, sexism etc. against other users.

  3. No spam, illegal content, or games with excessive, non-artistic NSFW content (e.g. hentai or porn games).

  4. Please stay on topic, cRPG adjacent games or even JRPGs are fine. Try to include topics / games that have a strong roleplaying component to them.


Thank you to macniel for the community icon!


founded 2 years ago
MODERATORS
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Eat the apple, apple boy.

The Game's Music Video for the Main Theme:

Audren - "The Darkstone will Shine"

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Steam Store Page

Eastwynne: Steam Next Fest Demo Trailer

  • Kickstarter (supposed to launch on April 14)
  • Episodic game; the 1st chapter is planned to release to early access in Q4 2026.
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Steam store page

Artifice Studio: How We Implemented Medieval Chivalric Rules Into Our RPG (Youtube):

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Screenshots:

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I was saying to myself - yeah, this is good

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That finishes them off, then sending them hurtling down the highway to collide with an innocent bystander's car. "Ah, my transmission!" he shouts, taking four points of damage as my turn comes to an end.

These parts of Aether & Iron are a turn-based Twisted Metal where it costs more action points to accelerate up the road than it does to weave through traffic as you drop back, and undercarriage mine launchers fill the streets with wreckage that those suckers at the back will have to dodge.

The other half of Aether & Iron is a hardboiled RPG in an alternate 1930s where aether technology sent New York aerial, turning it into a network of floating boroughs connected by ferries, each ruled by a tyrannical baron. It's inspired by the real New York, but don't expect to meet Robert Moses or the Pinkertons — most of the cast are broad archetypes drawn from the era. As a cynical smuggler with a fine line in noirish narration, you get drawn into a plot that begins with a plucky young scientist's discovery that will shake the city, and soon has you tangled up with the Underground plotting to overthrow the worst of the barons.

Aether & Iron Release Trailer

Steam store page

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The debut title from Lost Lake Games also lets you switch between turn-based combat and real-time action.

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By sickos, for sickos.

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The growing use of AI greatly affects people in the games industry and many others

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Cops are out, spies are in.

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Teyon reveal Hunter: The Reckoning - Deathwish, an open world RPG about humans stalking monsters in New York City, inspired by Deus Ex and Baldur's Gate 3.

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The distinctive RPG Maker look is finally evolving.

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Meet the party of The Expanse: Osiris Reborn in our exclusive reveal.

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Apathema will be a “grunge fantasy” style of turn-based RPG. The gameplay features a bleak story where the main character is cursed to continually repair the internal organs of the Chasm in an effort to understand why they exist, and ultimately to put an end to what the game refers to as a “self devoured cycle of apathy.”

Influenced by games like God Husk, Baroque, and King’s Field, Apathema features first-person combat with a limb-targeted system and possibilities for players to dodge, parry, craft spells, and utilize skills.

Steam store page

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Mars War Logs isn't amazing, but it's definitely worth investigating.

Steam store page

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Bethesda is asking itself the same question we are asking of it right now \u2013 "Are there going to be remasters in the future of our games?"

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