Apple

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Welcome

to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!

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Community banner courtesy of u/Antsomnia.

founded 3 years ago
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For those interested in the Vision Pro, let me know what questions you have about the device. I’ll be getting mine this afternoon and will be trying out all the features.

Here are some helpful links:
Apple User Guide

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This video file came from macOS 26.7 RC

Source: https://x.com/aaronp613/status/2089522745184760112

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Pretty crazy - there's more than a dozen product leaks in the official macOS image.

The most interesting ones IMO:

  • HomeAccessory17,3 (J595) - A tabletop robot.
  • AirPods with Cameras (B790)
  • iPhone Ultra (V68) - Macworld says it's the foldable iPhone
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Here are some changes we’ve found in iOS 27 beta 5 so far.

  • Updated Safari, Siri, Remote, and Preview app icons. Other icons are refined further for Liquid Glass.
  • Siri’s enhanced voice now supports British English.
  • Cellular network type no longer appears in Control Center on Wi-Fi
  • New “Before Search” section in Search Settings for toggling app suggestion count, app shortcut suggestions, and recent searches. This affects Home Screen Search suggestions.
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A flaw in screensharingd 's SRP state handling can leave a stale authentication-success state after frame validation, allowing an unauthenticated RFB session to cross the authentication boundary. Apple patched a flaw allowing network attackers to authenticate to Screen Sharing without valid credentials. Researchers traced it to screensharingd and SRP state handling, with privileged filesystem access and potential RCE paths.

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Privacy researchers have disclosed three WebKit networking behaviors that can bypass application-level proxies and Apple's iCloud Private Relay, potentially exposing a user's real IP address or DNS requests. The issues involve DNS Prefetching, WebAuthn Related Origin Requests, and WebTransport. Because these requests occur outside WebKit's normal proxied networking path, they can connect directly from the device instead of through the configured proxy. System-wide VPNs are not affected since they tunnel all traffic at the operating system level.

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cross-posted from: https://infosec.pub/post/49789586

For a year, Apple knew that an issue in its Hide My Email feature was exposing customers’ real email addresses. Apple only fixed the issue after 404 Media covered it.

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Because of course there’s going to be ads. The enshittification of all things continues.

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Hey everyone,

Over the past few months, I've been working on a native macOS translation launcher to make playing Windows games frictionless. I got tired of the terminal-heavy Sikarugir setups, the privacy/telemetry concerns surrounding things like GameHub, and the fact that CrossOver is pretty expensive.

The Goal: Double-click a Windows .exe, click a button, and the app automatically packages it into a native-feeling .app wrapper right on your Dock. No manual configuration, no fighting with Wine engines. Just click and play.

Current Status (Alpha): It’s in early Alpha, so expect bugs. It is currently not notarized because I'm a solo student dev and haven't dropped the $99/year for an Apple Developer license yet. You will need to use the Right Click -> Open bypass on the first launch. To keep things transparent, I will be open-sourcing the open source components that I used but I am probably planning to keep the DX12 translation engine closed but it's not final.

What is working so far: I've successfully tested and stabilized:

Team Fortress 2

Schedule 1

Balatro

Slime Rancher

What I'm actively debugging: I’m currently chasing down launch issues for No Man's Sky, Helldivers 2, and Subnautica 2. These are hitting roadblocks with AVX instructions and specific DX12 implementations (though other DX12 games are running fine).

The Cool Part: Custom FSR4 Compilation To get the best performance possible, I've compiled custom FSR4 (FidelityFX Super Resolution 4) pipelines directly into the translation environment:

FP32 version optimized for Intel Macs.

INT8 version compiled specifically to leverage Apple Silicon hardware.

So I'm looking for people to test it. Looking for Testers: I need to test environment initialization across a wide range of hardware—especially Intel Macs, not just Apple Silicon.

If you want to help stress-test the container deployment, please drop a comment with:

Your Mac specs (CPU/GPU, RAM, and macOS version).

 The games you want to try (ideally if you have a decent Steam library or specific .exe files ready to go).

Please note: This is a work in progress. Do not rely on this as your primary daily driver just yet!

Pricing & Feedback: If I can get this project to the finish line, I’m leaning toward an affordable (in my opinion) model to keep it sustainable: $5/month or $50/year.

I'm also thinking about offering a $3 single-game pass (pay $3 once to unlock a single, isolated .exe game container forever). I’d love to hear your honest thoughts on this pricing structure!

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