warmaster

joined 2 years ago
[–] warmaster@lemmy.world 24 points 20 hours ago (1 children)

This. They have explicitly said that they are testing AI applications throughout the company and that it is not a concerted effort. It's a few devs wanting to try it to see if it actually adds real value or not. That's it.

[–] warmaster@lemmy.world 3 points 1 day ago (1 children)

Holy shit, this is great! I've always wanted something like this!

Thank you so much, I'll give it a try!

[–] warmaster@lemmy.world 2 points 1 day ago

Absolutely. Every game with exploration must make movement enjoyable, or I won't play it, because in those games a considerable portion of the play time you're just moving around, if that aspect is not fun then the game is proportionately less fun for me.

I am absolutely interested in this one. Reminds me a bit of Mark of the Ninja in some of the movements.

[–] warmaster@lemmy.world 2 points 1 day ago

Yeah, I meant that, sorry.

[–] warmaster@lemmy.world 34 points 1 day ago (15 children)

I don't get why they need 2 senior executives and developers that charge 12,500 USD per month.

It's strange to say the least.

[–] warmaster@lemmy.world 5 points 1 day ago (3 children)

This looks amazing. I hope someone makes it able to export gcode.

[–] warmaster@lemmy.world 7 points 2 days ago (3 children)

You might be a die hard fan. I have never finished one, I didn't like the movement speed. But this one looks great to me. Maybe they are trying to sell it to a wider or younger audience?

[–] warmaster@lemmy.world 1 points 2 days ago

bobeff/open-source-engines: A list of open source game engines. https://github.com/bobeff/open-source-engines

[–] warmaster@lemmy.world 3 points 3 days ago

Yes, you can point to a game manually.

[–] warmaster@lemmy.world 3 points 3 days ago

Now Nintendo can sue in space!

[–] warmaster@lemmy.world 10 points 3 days ago (3 children)

Kinda, if it uses an open source game engine then it's a plus.

[–] warmaster@lemmy.world 2 points 3 days ago

I have one of those controllers that dock to the phone. Mine is more portable than a normal gamepad.

Also, if you have a phone with video out, you essentially have a portable steam machine.

Compatibility is in early stages but some games run exceptionally well.

I don't have Slay the Spire, so I couldn't tell. You might want to check their Discord to know more.

 

For those out of the loop:

GameNative is an open source app to play PC games on Android, it supports Steam, Epic, GOG and Amazon.

https://gamenative.app/

Get 0.9.0 here: https://downloads.gamenative.app/releases/0.9.0/gamenative-v0.9.0.apk Or on Github here: https://github.com/utkarshdalal/GameNative/releases/download/v0.9.0/gamenative-v0.9.0.apk

Includes exciting changes like initial Pixel 10 support, Steam Workshop support, Steam branch support. Full changelog in thread 🧵

Changelog:

What's Changed

Fixes since prerelease:

Fix touchpad right-click by @Nightwalker743 in #1071
fix: remove 30s brightness blackout from ambient download overlay by @xXJSONDeruloXx in #1086
add OpenAL Soft Audio support, added presets for WINEDLLOVERRIDES for Quick Audio fixing by @Catpotatos in #1102
BCN emulation was hidden from Proton x86_x64 by @Catpotatos in #1109
Fix old installs for storage mgr by @xXJSONDeruloXx in #1111
Handle store-specific best configs by @utkarshdalal in #1115
Reduce GC pressure in CaseInsensitiveFileSystem by @jeremybernstein in #1120
Fix crash on game start on Meta Quest by @lvonasek in #1105
Don't show logged out steam splash when offline by @utkarshdalal in #1138
Hide local saves only setting by @utkarshdalal in #1139

Fixes from 0.9.0-prerelease:

Updated Wrapper - initial PowerVR (Pixel 10) GPU support - thanks to @sharpy66 and @Pipetto-crypto
Added "use known config" and automatic best configs for Epic, GOG and Amazon by @unbelievableflavour in #892
Added Steam workshop implementation by @Nightwalker743 in #977
Added support for Steam game versions/branches by @morganwalkup in #870
Added "compatibility" filter by @unbelievableflavour in #813
Added downloads & storage manager by @xXJSONDeruloXx and @eredisg in #878
Added carousel layout by @xXJSONDeruloXx in #797
Fixes for launching from frontends by @jeremybernstein
Fix Steam cloud saves for games like Cult of the Lamb and Blue Revolver - apply UFS rootoverrides for Windows save paths by @kiequoo in #839
Screensaver for download screen OLED protection by @ObfuscatedVoid in #1017
fix for games with Steam Input by @kiequoo in #1026
Samsung DeX support by @AndreVto in #793
Upload achievements in real-time & custom achievement pop-up placements by @phobos665 in #975
Fix display of game playtime by @kiequoo in #957
Preserve settings on Steam logout by @xXJSONDeruloXx in #903
Winlator ludashi effects by @xXJSONDeruloXx in #803
Improve boot splash tip readability on dark displays by @nacl-dev in #823
Launch games in the correct workingDir, fix some cloud saves and no launches by @kiequoo in #775
Reduces boot time on external storage by @giovannygb in #747
Fix CursorWindow crash on large Steam libraries by @jeremybernstein in #961
add battery temperature metric to performance HUD by @xXJSONDeruloXx in #991
Nicer amazon images by @unbelievableflavour in #1021
Nicer images for in GOG detail screens by @unbelievableflavour in #998
Reduce buggy game calculation size (eg in RE4) by @jeremybernstein in #929
Adjust color scheme of the External Display Input (on Thor-type devices) by @MayRedBeWithYou in #838
 

From their repo:

Plasma Login

Plasma Login provides a display manager for KDE Plasma, forked from SDDM and with an new frontend providing a greeter, wallpaper plugin integration and System Settings module (KCM).

What we want

  • Great out-of-box experience in multi-monitor and high DPI and HDR
  • Keyboard layout switching
  • Virtual keyboards
  • Easy Chinese/Japanese/Korean/Vietnamese (CJK) input
  • Screen readers for blind people (which then means volume control)
  • Remote (VNC/RDP) support from startup
  • Deeper Plasma integration including:
    • Display and keyboard brightness control
    • Full power management
    • Pairing trusted bluetooth devices
    • Login to known Wi-Fi for remote LDAP
 

I just read about people struggling with Next loud in the OpenDesk thread and wanted to share this in case someone is interested in contributing to this project.

 

I thought this would be relevant to Linux, since the options available to us Linux users are either unmaintained, hard to use, require a subscription, an account, or to upload your content to a server.

BentoPDF is the opposite of all that.

I just hope they add a dumb-proof way to install it (PWA? Flatpak?) for easy access.

 

I just found this interesting PDF tool:

https://github.com/alam00000/bentopdf

Fully offline, everything is client side, the files get edited in the browser, there's no server uploads.

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