I think you've done a wonderful job of expressing who he was and who he was to you. Thank you for sharing and I hope you'll always be able to enjoy some memories of him
myfavouritename
I played the heck out of this game for a few months. Really cool. Maybe I'll update and see what's new
Ha. Me too! It wasn't until I saw the bit about "his new album" that I realized something was wrong. But it took a while. I first assumed that there was a typo that cut out the artist's name.
Oh that's a good call! I'll take a look. Thanks.
I hadn't considered checking out the communities for some of the widely used homelab applications like Proxmox. That's a great idea, thanks.
I kind of miss the message board era of the internet. Those niche communities could be really useful.
I'm still using public trackers. Maybe after I get my network setup I'll invest some time into finding a good private tracker or two to join.
YouTube has been useful. Mostly as a way to filter out unreliable info. I've had best luck with creators who have actually written out a guide and are then making a video companion for it. Anyone who goes through the trouble to do both tends to be serious about what they are talking about.
But it's not a great way to ask questions and get answers. Hmmm, I say that, but to be honest I haven't checked the comments on those videos. Maybe it is a good way to have a dialogue and I just haven't seen it
I agree with you there. It seems like communities need a certain mass to feel right and above or below that it's time to split or consolidate.
I can imagine the mods making a rule like #3 to help avoid taking traffic from the hardware-specific communities.
Such a good game! It did not have to have all the extra features it does to be worth the purchase, but they loaded this game with fun!
I really appreciated what THUMPER was trying to do, and I think it was successful at it. I have felt emotionally battered by games before. I have stepped away from a gaming session feeling drained, like I had just run a marathon. But THUMPER is the only game that has ever made me feel physically battered. Assaulted. Strangely aware of my own physicality because the game in front of me is so wildly physically affecting. Playing it is a bit like purposefully standing too close to large speakers. It's like you're experiencing it in two ways. Like you're experiencing it the "normal way" and also getting these shockwaves that you experience with your body.
This new game looks very fluid. Possibly also very physical.
Interestingly, there are some boardgames that do a great job of ludonarrative harmony. This is tangential, because it's a totally different medium, obviously.
There is a lovely game called Oceans. The game is themed as an aquatic ecosystem. And what's awesome is that the game mechanics are all about players identifying unexploited niches created by the game or other players and then exploiting those resource pools. The better they do at that, the more likely it is they generate surplus resources and that can be a niche exploited by others. Oceans does a better job of naturally simulating ecosystems than most simple models I've come across in textbooks.
Boardgames that have strong harmony between narrative(setting) and game mechanics just feel great to play.
I think about this game from time to time, even years after I last played it. It tells a unique and complicated story. Well worth the price.