kureta

joined 3 years ago
[–] kureta@lemmy.ml 1 points 2 hours ago

I reboot every time an update triggers mkinitcpio. Otherwise som kernel modules stop working.

[–] kureta@lemmy.ml 2 points 3 days ago

OK. I didn't know. Thanks for the reply.

[–] kureta@lemmy.ml -1 points 3 days ago (2 children)

I don't want to assume anything or be rude or whatever but why are you spamming Playstation exclusive release trailers?

[–] kureta@lemmy.ml 33 points 4 days ago (2 children)

That sounds like US is a monarchy then.

[–] kureta@lemmy.ml 30 points 4 days ago

It is very creepy. Especially if there is no official way to disable the camera, so that it does not complain about the camera being disabled.

[–] kureta@lemmy.ml 10 points 4 days ago

Not affiliated with Chipotle. They will probably sue us. Worth it.

ehueeheueh

[–] kureta@lemmy.ml 5 points 4 days ago
[–] kureta@lemmy.ml 9 points 4 days ago

I hope both Cloudflare and AWS burns to the ground.

[–] kureta@lemmy.ml 5 points 4 days ago (3 children)

What do they mean "trapped"? Is it a bad thing? Does it have any effect on anything earth-related? Is earth being held there by an unknown force?

[–] kureta@lemmy.ml 12 points 5 days ago

Wow. I have never heard this argument articulated in this way. Thanks!

[–] kureta@lemmy.ml 1 points 6 days ago

Yeah, I get it. I was expecting a complete single player game, at the latest, within a year. But I do understand people who willingly give money to them knowing exactly what they are paying for. It is an interesting concept worth taking a risk for.

 

I am writing a GDExtension for binding libpd, library version of PureData. I have added a property with appropriate getter and seterr.

  ADD_PROPERTY(
      PropertyInfo(Variant::STRING, "patch_path", PROPERTY_HINT_FILE, "*.pd"),
      "set_patch_path", "get_patch_path");

I do something like this to get the file path and load it to puredata

Ref<FileAccess> file = FileAccess::open(path, FileAccess::READ);
patch = pd.openPatch(
      file->get_path_absolute().utf8().get_data()->get_path_absolute().utf8().get_data(), "/");

I can select *.pd files from my resources directory, they load and work normally inside the editor. However, they do not work when I export the project.

The complete error message:

Godot Engine v4.3.stable.official.77dcf97d8 - 
Vulkan 1.3.296 - Forward+ - Using Device #0: Intel - Intel(R) Iris(R) Xe Graphics (RPL-U)

pd 0.55.2
bonk version 1.5
fiddle version 1.1 TEST4
pd~ version 0.54
pique 0.1 for PD version 23
PureDataGD constructor
ERROR: File does not exist: 
   at: file_exists (/home/kureta/Documents/repos/PureDataGD/src/puredatagd.cpp:60)
Trying to set path to: res://patches/test-2.pd

read (31 184) -> -1
//: Is a directory
Set patch path to: res://patches/test-2.pd
Setting DSP status to truehttps://godotengine.org

What am I doing wrong? Full code is here.

 

and it is something I love and always dreamed of doing. I asked for 4 months and got it. started working 10 days before the deadline, and now I have 5 days left. wish me luck.

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