jsdz

joined 2 years ago
[–] jsdz@lemmy.ml 0 points 2 years ago

When I played it the answer was to run "SwGame-Win64-Shipping.exe" instead of whatever stupid launcher it tries to load by default.

[–] jsdz@lemmy.ml 1 points 2 years ago

"full-disk encryption" is the search keyword you're looking for

[–] jsdz@lemmy.ml 0 points 2 years ago (2 children)

monopolisation of the init system

That's the one thing about systemd that is sort of nice. We don't really need to have more than one init system, and it does a sufficiently comprehensive job of being one. If it were only an init system and nothing else, there basically wouldn't be any remaining complaints about it by now.

[–] jsdz@lemmy.ml 0 points 2 years ago (4 children)
[–] jsdz@lemmy.ml 1 points 2 years ago

"Halved?" No. There should not be software patents. They are good for nothing.

[–] jsdz@lemmy.ml 0 points 2 years ago

Wow, 2015. Back when they had to hire actual humans to write bullshit like that.

 

I like small mods that make a big difference. It's simply a better Magelight that comes in various colours. If you've got lighting mods that make dark places really dark, it's all the more useful. I like the red one, since it looks okay and a backyard astronomer long ago told me that red is the colour to use to avoid spoiling your night vision.

It may require a bug fix or two if you want to put down large numbers of lights everywhere, such as along the roads as you travel at night in the fog at new moon. I think it was possibly the Community Shaders "light limit fix" which made that work for me.

But even without that, it's nice to be able to stick a few long-lasting colourful lights on the ceiling in the course of a dungeon crawl to light up a big area when your cover is blown and you want to see what's going on, and to mark where you've been. Or depending on other lighting settings, just make it possible to see who you're talking to in the Ragged Flagon. It changed Magelight from something I never bothered using to one of my most-used spells.

 

I've installed a dozen more mods and am starting out in Skyrim once again. I can't remember any other one that's made a bigger difference than this. Finally my personal version of Skyrim has forests that feel like real forests, where you can't see all that far a lot of the time and it'd be easy to get lost if you didn't have a compass.

Sure, that is achieved by making the trees fantastically big and closer together than you'd expect for such giants, but it makes sense to me and it looks great from ground level when you're in the woods. There's obviously less gravity on Nirn judging from how high I can jump carrying a 200kg backpack, so why shouldn't the trees grow bigger? The only problem I've seen so far is that wild animals occasionally have trouble navigating, such as an elk that just ran headfirst into a tree instead of going anywhere. But they do that kind of thing sometimes in pure vanilla Skyrim as well.

It's just beautiful. I prefer "mythic" mode. It's what I always wanted in a video game forest.

[–] jsdz@lemmy.ml 1 points 2 years ago

The one Ukrainian Linux user without an adblocker started visiting a website that still has a statcounter widget on it, but he got tired of it after a while and stopped?

 

I never did get any of the DLC when I played it on the PS3. Finally I will get to experience the horse armor.

[–] jsdz@lemmy.ml 1 points 2 years ago

Top. Thinking about it, I feel a vague sense of dread anticipating the day Mozilla decides it should be the same for everyone and removes the option, as is their wont.